Hello & Welcome to our community. Is this your first visit? Register
Follow us on
Follow us on Facebook Follow us on Twitter Watch us on YouTube


MMOCoin

Likes Likes:  0
Results 1 to 8 of 8
  1. #1
    Graphics Guru

    Join Date
    Feb 2009
    Posts
    1,377
    Post Thanks / Like
    Rep Power
    22
    Reputation
    382

    Trinitycore 3.3.5 Fake Online Players in Who list Patch


    Register to remove this ad
    Fake Who List TrinityCore Patch working with latest rev


    also after applying patch, go to your worldserver.conf & add these lines because these aren't included in this patch

    Code:
    #    Fake.WHO.List 
    #        Add fake players to fill in WHO LIST (who is online list, "O" button) if there is less then 
    #        49 real players online (need to set online=2 in character database in order to work) 
    #        Default: 0 (disabled) 
    #                 1 (enabled) 
    
    Fake.Who.List = 0

    DOWNLOAD PATCH

    fake-wholist.zip


    If you need help let me know..


    Credits:
    Patch originally made by ????? (unknown person or idk)

    patch provided to me & updated 1 month ago by MysteriousSoul

    patch updated again by Wise

    NOTE : I did not test it in-game




    › See More: Trinitycore 3.3.5 Fake Online Players in Who list Patch
    Last edited by Wise; 29-10-13 at 12:34 PM.



  2. Related Threads - Scroll Down after related threads if you are only interested to view replies for above post/thread

  3. #2
    Scout

    Join Date
    Sep 2013
    Posts
    21
    Post Thanks / Like
    Rep Power
    11
    Reputation
    30
    Quote Originally Posted by Wise View Post
    Fake Who List TrinityCore Patch working with latest rev

    If you need help let me know..
    Hmm... Everything applied fine using patch -p1 < patchname.patch... Compiled fine... I can see 49 fake players, but their names appear as numbers, and their 'class' returns unknown. Did you test this b4 releasing it?

  4. #3
    Graphics Guru

    Join Date
    Feb 2009
    Posts
    1,377
    Post Thanks / Like
    Rep Power
    22
    Reputation
    382
    oh sorry , i updated the thread now
    "NOTE : I did not test it in-game"

    well i think mysterioussoul might have solution for it, lets wait for his reply when he see it. I only made it working with latest trinity rev.

  5. #4
    Founder
    Apple's Avatar
    Join Date
    Jul 2008
    Location
    HeaveN
    Posts
    15,916
    Post Thanks / Like
    Rep Power
    10
    Reputation
    295
    Quote Originally Posted by JoshCarter View Post
    Hmm... Everything applied fine using patch -p1 < patchname.patch... Compiled fine... I can see 49 fake players, but their names appear as numbers, and their 'class' returns unknown. Did you test this b4 releasing it?
    if someone can fix this script without any editing then it will be awesome
    but for temporary fix or you can say to make it working with current script's layout you will need to do following steps

    Go to src/server/game/Entities/Player/Player.cpp
    Find Line
    CharacterDatabase.PExecute("UPDATE characters_fake SET zone = (FLOOR(50 * RAND()) + 1) WHERE online>1");
    & Replace with
    CharacterDatabase.PExecute("UPDATE characters_fake SET gender = (FLOOR(50 * RAND()) + 1) WHERE online>1");

    then

    Find line
    CharacterDatabase.PExecute("UPDATE characters_fake SET level=level+1 WHERE online>1 AND level<5");
    & Replace with
    CharacterDatabase.PExecute("UPDATE characters_fake SET zone=zone+1 WHERE online>1 AND level<5");

    & then you will need to execute this query in characters db, which has some with some annoying structure
    Code:
    SET FOREIGN_KEY_CHECKS=0;-- ----------------------------
    -- Table structure for `characters_fake`
    -- ----------------------------
    DROP TABLE IF EXISTS `characters_fake`;
    CREATE TABLE `characters_fake` (
      `race` varchar(36) NOT NULL,
      `name` mediumint(3) NOT NULL DEFAULT '0',
      `class` mediumint(3) NOT NULL DEFAULT '0',
      `level` mediumint(3) NOT NULL DEFAULT '0',
      `gender` mediumint(9) NOT NULL DEFAULT '0',
      `zone` mediumint(3) NOT NULL DEFAULT '0',
      `online` mediumint(3) NOT NULL DEFAULT '0',
      PRIMARY KEY (`race`,`name`,`class`,`level`,`gender`,`zone`,`online`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    
    
    -- ----------------------------
    -- Records of characters_fake
    -- ----------------------------
    
    
    INSERT INTO `characters_fake` VALUES ('Seventeem', '5', '9', '8', '39', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Siwftkim', '3', '7', '5', '6', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Stdchrtd', '8', '9', '2', '46', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Thefreakz', '8', '8', '8', '7', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Treaex', '5', '7', '2', '29', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Trillium', '4', '5', '5', '47', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Turtlae', '6', '5', '6', '33', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Uganhja', '5', '6', '1', '25', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Valmartend', '9', '2', '6', '1', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Vineth', '6', '5', '4', '26', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Walmortq', '3', '5', '3', '9', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Xonosek', '3', '3', '3', '40', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Youzuga', '7', '7', '7', '3', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Zauktaji', '5', '4', '3', '43', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Zebinar', '6', '2', '11', '44', '80', '2');


    in this table

    race = name
    name = race?
    class = ?
    level = class
    gender = zone
    zone = level
    online = online,

    Special Thanks to Exonation for helping

    its a really annoying solution for current layout of this patch. I hope a pro C++ developer will find what is wrong in Script & will make it working with normal/default "characters_fake" table structure









  6. #5
    Premium
    Asbonia's Avatar
    Join Date
    Oct 2013
    Location
    Norway
    Posts
    151
    Post Thanks / Like
    Rep Power
    11
    Reputation
    35
    Quote Originally Posted by MysteriousSouL View Post
    if someone can fix this script without any editing then it will be awesome
    but for temporary fix or you can say to make it working with current script's layout you will need to do following steps

    Go to src/server/game/Entities/Player/Player.cpp
    Find Line
    CharacterDatabase.PExecute("UPDATE characters_fake SET zone = (FLOOR(50 * RAND()) + 1) WHERE online>1");
    & Replace with
    CharacterDatabase.PExecute("UPDATE characters_fake SET gender = (FLOOR(50 * RAND()) + 1) WHERE online>1");

    then

    Find line
    CharacterDatabase.PExecute("UPDATE characters_fake SET level=level+1 WHERE online>1 AND level<5");
    & Replace with
    CharacterDatabase.PExecute("UPDATE characters_fake SET zone=zone+1 WHERE online>1 AND level<5");

    & then you will need to execute this query in characters db, which has some with some annoying structure
    Code:
    SET FOREIGN_KEY_CHECKS=0;-- ----------------------------
    -- Table structure for `characters_fake`
    -- ----------------------------
    DROP TABLE IF EXISTS `characters_fake`;
    CREATE TABLE `characters_fake` (
      `race` varchar(36) NOT NULL,
      `name` mediumint(3) NOT NULL DEFAULT '0',
      `class` mediumint(3) NOT NULL DEFAULT '0',
      `level` mediumint(3) NOT NULL DEFAULT '0',
      `gender` mediumint(9) NOT NULL DEFAULT '0',
      `zone` mediumint(3) NOT NULL DEFAULT '0',
      `online` mediumint(3) NOT NULL DEFAULT '0',
      PRIMARY KEY (`race`,`name`,`class`,`level`,`gender`,`zone`,`online`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    
    
    -- ----------------------------
    -- Records of characters_fake
    -- ----------------------------
    
    
    INSERT INTO `characters_fake` VALUES ('Seventeem', '5', '9', '8', '39', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Siwftkim', '3', '7', '5', '6', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Stdchrtd', '8', '9', '2', '46', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Thefreakz', '8', '8', '8', '7', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Treaex', '5', '7', '2', '29', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Trillium', '4', '5', '5', '47', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Turtlae', '6', '5', '6', '33', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Uganhja', '5', '6', '1', '25', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Valmartend', '9', '2', '6', '1', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Vineth', '6', '5', '4', '26', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Walmortq', '3', '5', '3', '9', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Xonosek', '3', '3', '3', '40', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Youzuga', '7', '7', '7', '3', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Zauktaji', '5', '4', '3', '43', '80', '2');
    INSERT INTO `characters_fake` VALUES ('Zebinar', '6', '2', '11', '44', '80', '2');


    in this table

    race = name
    name = race?
    class = ?
    level = class
    gender = zone
    zone = level
    online = online,

    Special Thanks to Exonation for helping

    its a really annoying solution for current layout of this patch. I hope a pro C++ developer will find what is wrong in Script & will make it working with normal/default "characters_fake" table structure




    Like this ^

  7. #6
    Beginner

    Join Date
    Dec 2011
    Posts
    3
    Post Thanks / Like
    Rep Power
    13
    Reputation
    1
    Doesnt work for me, crashes the worldserver when you check the Who List

  8. #7
    Beginner

    Join Date
    Jan 2010
    Posts
    1
    Post Thanks / Like
    Rep Power
    15
    Reputation
    1
    Quote Originally Posted by tonicfan View Post
    Doesnt work for me, crashes the worldserver when you check the Who List
    same for me

  9. #8
    Beginner

    Join Date
    Feb 2014
    Posts
    1
    Post Thanks / Like
    Rep Power
    11
    Reputation
    1

    Register to remove this ad
    Crashes when i open /who

 

 

Visitors found this page by searching for:

trinitycore fake online players

fake online players Trinitycore

fake player for trinty core

fake players online sqltrinitycore fake playerstrinitycore wholist online =1trinitycore patch reward player online timefake online online players trinitycoretrinitycore fake playerfake player trinitycorefake playersqueryFakeOnline.Enabled wow Fake Playersfake onlinefake
SEO Blog

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -5. The time now is 04:32 PM.
Powered by vBulletin® Copyright ©2000-2024, Jelsoft Enterprises Ltd.
See More links by ForumSetup.net. Feedback Buttons provided by Advanced Post Thanks / Like (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
vBulletin Licensed to: MMOPro.org