Old Teleporter updated for the NEW Gossip System into the Core!




Credits & Thanks goes to Rochet2 for some examples and helps.


Download :





1>------ Build started: Project: revision_data.h, Configuration: Debug x64 ------
2>------ Build started: Project: scripts, Configuration: Debug x64 ------
2> Teleporter.cpp
2> scripts.vcxproj -> F:\TrinityCore\3.3.5AServer\TrinityCore\bin\src\se rver\scripts\Debug\scripts.lib
3>------ Build started: Project: worldserver, Configuration: Debug x64 ------
3> worldserver.vcxproj -> F:\TrinityCore\3.3.5AServer\TrinityCore\bin\bin\De bug\worldserver.exe
4>------ Skipped Build: Project: INSTALL, Configuration: Debug x64 ------
4>Project not selected to build for this solution configuration
========== Build: 3 succeeded, 0 failed, 19 up-to-date, 1 skipped ==========

INSERT INTO `creature_template` (`entry`, `modelid1`, `name`, `minlevel`, `maxlevel`, `faction`, `npcflag`, `ScriptName`) VALUES (90000, 21135, 'Teleporter', 80, 80, 35, 3, 'Teleporter');



› See More: [C++] Teleporter V2 Beta