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Thread: RustEmu core v2

  1. #1
    Scout

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    Smile RustEmu core v2


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    Hello guys!

    I think time to present my fork of Trinity such as repack.

    http://rustemu.org/

    logo.png

    * Implement Blink v4 for REv2
    (read more)
    blink in abyss
    blink by path ( rechecking each step )
    where player can walk - blink will available there
    implemented check on dynamic objects (locked doors and etc)
    implemented total path of blink.





    * implement Master Call (read more)
    * pet should moving at player
    * in melee distance cast spell (for remove root-effects)
    * after cast will going at his (pet, not player) target



    * implement Spell Dancing Rune Weapon (read more)
    * copy 50% of melee damage
    * special abilities damage



    * rewrite break Stealth and modify Stand State (read more)
    Currently, only harmful CC spells will break stealth and modify the unit stand state.
    This behaviour is wrong. Any harmful spell hit should break stealth and modify the stand state.


    There are a few exceptions for this mechanic, such as:
    - Mass Dispel (priest spell ID 32375, 32592, 39897)
    - Earthbind Totem (Pulse) (spell ID 3600)
    - Distract (rogue spell ID 1725)

    ___________________________

    It's from big changes, other commits you can see on github


    Files of server + dbc/maps/vmaps/mmaps : here
    SQL files for databases (realmd, characters, world) : here


    Accounts : admin 123456; test 123456


    › See More: RustEmu core v2
    Last edited by endx; 23-12-15 at 12:43 PM.



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  3. #2
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  4. #3
    Scout

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    update:

    * fixed Core/Spell: Titan Grip Penalty (warrior)
    * fixed Steady Shot damage (hunter)
    * fixed Shadowmeld (night elf)
    * fixed Fix drop stealth by Slice and Dice (rogue)
    * fixed Living bomb (Fixed check on AOE for all nearest targets, when cast explosion) (mage)
    * fixed Pets and LoS - available to use spells of pets on target in LoS or Out of Range

    very important changes:


    Fear effect (priest/warlock/warrior) :
    * fixed Movement Fear visual bug


    Confuse effect (polymorph, blind, scatter shot (right movement position and right orientation bug)):
    before :
    after:


    * Fix npc drop under texture. (fixed Collision check in Target Movement Generator)
    (Try to check this place on your server!)

    It's from big changes, other commits you can see web-site
    ___________________________


    Files of server + mysqllib.dll : here

    Files of dbc/maps/vmaps/mmaps/Cameras : here

    ___________________________

    now new revision of RE with implemented mysql-server ( just download-click-play )
    Repack already haveuniform server-mysql server

    For start server :
    1) RustEmu_Repack_[25781]/mysql_start.bat (for stop mysql-server - mysql_stop.bat)
    2) RustEmu_Repack_[25781]/authserver.exe
    3) RustEmu_Repack_[25781]/worldserver.exe

    In-Game Accounts : admin 123456; test 123456

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