PDA

View Full Version : List of C++ commands



runiker
12-02-09, 04:30 AM
First post was done by Gastric. I have added more commands and i will continue to do so. If you have some commands you wish to add please post them here. i am also working on a guide how to use this step by step like my lua guide but i have a feeling this guide will take a bit longer.



Player Functions

SendAreaTriggerMessage("text"); - Sends an Area Trigger Message
BroadcastMessage("text"); - Sends a message to the chatbox
EventTeleport(mapid, x, y, z); - Teleports the player
SafeTeleport(mapid, instanceid, location vector); - Teleports the player to specific instance
Kick(miliseconds); - Kicks the player in x miliseconds
SoftDisconnect(); - Ends the player's session
Reset_Spells(); - Resets spells
Reset_Talents(); - Resets Talents
Reset_ToLevel1(); - Resets player to level 1
GiveXP(y, guid, true); - Gives y number of XP to a player guid
Reset_Talents();-Resets players talents
AddCalculatedRestXP(# of seconds); - Adds rested xp to player equal to # of seconds
GetPositionX(); - Get player's X coordinate
GetPositionY(); - Get player's Y coordinate
GetPositionZ(); - Get player's Z coordinate
GetPositionO(); - Get player's O coordinate
KillPlayer(); - Kills the player
ResurrectPlayer(); - Resurrects the player
SetBindPoint(x, y, z, mapid, zoneid); - Bind the player's hearthstone
ModStanding(Faction, Value); - Modifies the player's standing with the Faction
_AdvanceSkillLine(SkillLine, x); - Advances a skill line x times
_AddSkillLine(SkillLine, min, max); - Adds skill line x with minimum and maximum level
_RemoveSkillLine(x); - Removes skill line x
_HasSkillLine(x); - Returns true if player has skill line x
_RemoveAllSkills(); - Removes all skills from player
SetTaximask(i, 0xFFFFFFFF);-Unlocks all flight paths
_RemoveLanguages(); - Removes all languages from player
_AddLanguages(true); - Adds all languages to player
_AdvanceAllSkills(x); - Advances all skills x times
_ModifySkillMaximum(SkillLine, Max); - Sets a skill level equal to Max
GetClass(); - Returns the player's class
GetRace(); Returns the player's race
getLevel(); - Returns the player's level
GetGUID(); - Returns the player's guid
GetLowGuid(); - Returns the player's low guid
getTeam(); Returns true (1) if player is horde
GetItemInterface()->GetItemCount(itemid, false); - Returns the number of itemid the player has
GetUInt32Value(PLAYER_FIELD_COINAGE);-Gets players copper amount
PlaySoundToSet(entryid); - Plays a sound entry
SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF);-Lets all player maps show
EventTeleport(37, 122.486130, 1017.602112, 295.270355);- Teleports
Item * pItem = objmgr.CreateItem(itemid, Player);
GetItemInterface()->AddItemToFreeSlot(pItem); - Adds and item to Player

LevelInfo * Info = objmgr.GetLevelInfo(PlayerRace, PlayerClass, level);
ApplyLevelInfo(Info, level); - mods a players level


PVP
IsPvPFlagged() - When returned true, player is in pvp
SetPvPFlag(); - Sets the player in pvp
RemovePvPFlag(); - Removes the player from pvp
IsFFAPvPFlagged() - When returned true, player is in FFA pvp
SetFFAPvPFlag(); - Sets the player in FFA pvp
RemoveFFAPvPFlag(); - Removes the player from FFA pvp
RecalculateHonor(); - Reloads honor
AddKnownTitle(18);-adds title rank 18SetPVPRank(8);- sets pvp rankSetUInt32Value(UNIT_FIELD_DISPLAYID, 17233);- sets display idDeMorph();- dimorphs player


PVE
CombatStatus.IsInCombat();-returns true for aplayer that is in combat

Spells
AddAura(#); - Adds an aura to the player
addSpell(spellid); - Adds a spell to the player
CastSpell(target, spellid, 0); - Cast a spell on target
HasSpell(spellid); - Returns true if the player has the spell

Quests
HasFinishedQuest(quest_id); - Returns true if player has finished the quest
HasQuestForItem(itemid); - Returns true if player has quest item
HasQuestSpell(spellid); - Returns true if player has quest spell
HasQuest(quest_id); - Returns true if player has quest

Gossip
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);-Creates the main menu
GossipSelectOption(Object* pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)- Makes the sub menus and options
Menu->AddItem(0, "Take Me To Alliance Mall", 201)- Adds a new option in menu
Gossip_Complete();-tells script its done computing script until called again



Server Hooks

OnNewCharacter(uint32 Race, uint32 Class, WorldSession * Session, const char * Name);
OnKillPlayer(Player * pPlayer, Player * pVictim);
OnFirstEnterWorld(Player * pPlayer);
OnEnterWorld(Player * pPlayer);
OnGuildCreate(Player * pLeader, Guild * pGuild);
OnGuildJoin(Player * pPlayer, Guild * pGuild);
OnDeath(Player * pPlayer);
OnRepop(Player * pPlayer);
OnEmote(Player * pPlayer, uint32 Emote, Unit * pUnit);
OnEnterCombat(Player * pPlayer, Unit * pTarget);
OnCastSpell(Player * pPlayer, SpellEntry * pSpell);
OnLogoutRequest(Player * pPlayer);
OnLogout(Player * pPlayer);
OnQuestAccept(Player * pPlayer, Quest * pQuest, Object * pQuestGiver);
OnZone(Player * pPlayer, uint32 Zone);
OnChat(Player * pPlayer, uint32 Type, uint32 Lang, const char * Message, const char * Misc);
OnLoot(Player * pPlayer, Unit * pTarget, uint32 Money, uint32 ItemId);
OnEnterWorld2(Player * pPlayer);
OnCharacterCreate(Player * pPlayer);
OnQuestCancelled(Player * pPlayer, Quest * pQuest);
OnQuestFinished(Player * pPlayer, Quest * pQuest, Object * pQuestGiver);
OnHonorableKill(Player * pPlayer, Player * pKilled);
OnArenaFinish(Player * pPlayer, ArenaTeam* pTeam, bool victory, bool rated);
OnObjectLoot(Player * pPlayer, Object * pTarget, uint32 Money, uint32 ItemId);
OnAreaTrigger(Player * pPlayer, uint32 areaTrigger);
OnPostLevelUp(Player * pPlayer);
OnPreUnitDie(Unit *Killer, Unit *Victim);
OnAdvanceSkillLine(Player * pPlayer, uint32 SkillLine, uint32 Current);
OnDealDamage(Player * plr);

Blindguard
12-02-09, 08:39 AM
NICE!!!!!!!!!!!!!!!!!
Really nice lad!