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Asbonia
08-11-13, 12:58 AM
Since many of you want to make vips possible Respawning mobs,
I added the Command ".Vip respawn"
And fixed some minor warnings'.

Anyways i hope you guys enjoy!
[C++] Vip system - Pastebin.com (http://pastebin.com/nSKKeQaB)

The following commands are possible once compiled ;
.vip <-- General command showing its alternatives.

The Prefix is .vip X
"island"
"changerace"
"changefaction"
"maxskills"
"customize"
"tele"
"morph"
"buffs"
"activate"
"getdrunk"
"soberup"
"respawn"

So for example .vip tele Stormwind - Teleports the VIP user to stormwind.




-- How to edit the .vip island location?
This is simple - Open the script With Visual C++ or a program of its kind,
And then Search ForCode:
static bool HandleVipMallCommand(ChatHandler* handler, const char* args)
Once found Scroll down to line 224 There you will find the following line
Code:
me->TeleportTo(1, -11851.820313f, -4769.585449f, 22.753876f, 6.053061f); // MapId, X, Y, Z, O

Just edit the Location Details.

Also you Need a Decent Ranking System, Since GM Level 1 = Now VIP, Meaning you would have to Check ur Commands Table for any command possible at level 1, and change those.

--How can i edit the Item needed?
This is simple - Open the script with Visual C++ or a program of its kind
Once you have opened it Search forCode:
if(player->HasItemCount(313370, 1, false)) // Token ID, Count.
And edit the Value "313370" To the itemID you want to use.
Make sure you also Edit the Destroy Item
By editing the following line ;
Code:
player->DestroyItemCount(313370, 1, true, false); // Token ID, Count.
Edit The valueCode:
313370
To the ItemID you are using.

-- How can i Add more Buffs to the .vip Buff command?
This is also simple Open the script with Visual C++ Or a program of its kind.
Search forCode:
static bool HandleBuffCommand(ChatHandler * handler, const char * args)
Scroll a bit Down Untill you find the following lines:
Code:
pl->AddAura(48162, pl);
pl->AddAura(48074, pl);
pl->AddAura(48170, pl);
pl->AddAura(43223, pl);
pl->AddAura(36880, pl);
pl->AddAura(467, pl);
pl->AddAura(69994, pl);
pl->AddAura(48469, pl);
You can see it like this;
pl = Player
-> = Reffering what it should do next
AddAura = Adding an Aura Or spell
( = Opening The Command
Numbers = The spell/aura ID
, = Goind to the next Value
Pl = Player
) = Closing the prompt
; = Ending and executing the prompt

^--- Is not the Offical Explenation But just for new Trinitycore users, An explenation on what they do.

So If you are willing to add more spells just add more lines.
Code:
pl->AddAura(SPELLID, pl);

May you have any Questions, Just ask me i'd be glad to answer them.