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View Full Version : [Share] [C++] Guild Housing System V.4.0



Lbniese
23-09-09, 08:21 AM
Guild Housing Script V.4.0


WARNING! THIS SCRIPT HAS BEEN FULLY TESTED WITH ASPIRE HEARTHSTONE. CONVERSIONS WILL BE MADE AS FAST AS I CAN GET TO THEM, UNLESS THE COMMUNITY WANTS TO PUT IN THEIR CONVERSIONS, I WOULD BE MORE THEN HAPPY TO LOOK THEM OVER
ARCEMU SHOULD HAVE SUPPORT ON THIS SCRIPT VERSION IN THE NEXT FEW DAYS.


What it Does:

Allows Guild Masters to Purchase Zones.
Once purchased, Guild Masters and Guild members can port to your designated Guild House location set for that Zone.
2 Announcement scripts on Guild Join and Guild Creation
Upon either of those 2 functions above players will either recieve the Guild Master Control item or the Member Item.




Updates:
One more column addition to the table, please update yours in the characters db
I want to start slimming this down a bit... Instead of Zones (e.g. Dun Morgh = 1 Zone)
I'm going to be working into Area ID's, areas are smaller places (e.g. Westfall = 1 Area)
Changed the script to an Item due to more then a few suggestions.
This makes my range of movement alot farther
If your guild owns a house in any of the available zones you can be ported to it.
Now... the tricky part I'm trying to work around is the fact that, while i'm using
the players coords at time of purchase to mark the location of the house...
I need to figure out a different way of locating houses i guess.
Fixed an issue I didn't notice for Port Option... now removes correct amount
before it did nothing on port option to take away the gold.
Lowbies now have an item upon Joining a Guild
I went ahead and threw in a world announcement for this to go along
with the announcement on Guild Creation.

* Written by Tekkeryole / AKA / WHOS / Galv
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