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View Full Version : [TrinityCore] [VIP][MOD] Player Stat rates



Wise
14-02-16, 11:46 PM
Credits : slp13at420

This is an external mod dependent on my VIP Engine:
This requires you have installed my VIP Engine Found Here -> VIP Engine (http://www.mmopro.org/forums/c-scripts-and-patches/21038-grumboz-vip-system.html)

search your source for these files to edit:
src/server/game/entities/Unit/Statsystem.cpp
src/server/game/enteties/Player/Player.cpp

add if not already added at top with #includes:



#include "Grumboz_VIP_Core.h"





Armor Mod
src/server/game/entities/Unit/Statsystem.cpp

at top with #includes



#include "Grumboz_VIP_Core.h"


line 249 inside void Player::UpdateArmor()



float VIP_OFFSET = VIP::GetVIPOFFSET();
uint32 acctId = GetSession()->GetAccountId();
uint8 Pvip = VIP::GetVIP(acctId);
float MOD = (Pvip * VIP_OFFSET);



line 271 inside void Player::UpdateArmor()
replace SetArmor(uint32)value) with:




uint32 THP = (uint32)value * MOD;
int32 HPMOD = (int32)value + THP;

SetArmor(HPMOD);





Health Mod
src/server/game/entities/Unit/Statsystem.cpp

at top with #includes



#include "Grumboz_VIP_Core.h"
#include "WorldSession.h"



line 302
replace void Player::UpdateMaxHealth()



void Player::UpdateMaxHealth()
{
float VIP_OFFSET = VIP::GetVIPOFFSET();
uint32 acctId = GetSession()->GetAccountId();
uint8 Pvip = VIP::GetVIP(acctId);
float MOD = (Pvip * VIP_OFFSET);

UnitMods unitMod = UNIT_MOD_HEALTH;

float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth();
value *= GetModifierValue(unitMod, BASE_PCT);
value += GetModifierValue(unitMod, TOTAL_VALUE) + GetHealthBonusFromStamina();
value *= GetModifierValue(unitMod, TOTAL_PCT);

float THP = (uint32)value * MOD;
float HPMOD = (uint32)value + THP;

SetMaxHealth(uint32(HPMOD));
}





Item Stat Mod
src/server/game/enteties/Player/Player.cpp

inside void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)

line 7820



float VIP_OFFSET = VIP::GetVIPOFFSET();
uint32 acctId = GetSession()->GetAccountId();
uint8 Pvip = VIP::GetVIP(acctId);
float MOD = (Pvip * VIP_OFFSET);



inside switch (statType)

use + (val * MOD) for increasing stats like



case ITEM_MOD_MANA:
HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val + (val * MOD)), apply);
break;



use - (val * MOD) for x taken ratings like



case ITEM_MOD_HIT_TAKEN_RATING:
ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val - (val * MOD)), apply);
ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val - (val * MOD)), apply);
ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val - (val * MOD)), apply);
break;





Talent Mod
src/server/game/entities/Player.cpp

inside void Player::InitTalentForLevel()

line 3144



uint32 acct_id = GetSession()->GetAccountId();
uint8 Pvip = VIP::GetVIP(acct_id);
uint8 VIP_TP_BONUS = VIP::GetTALENTBONUS();
uint8 TPMOD = (Pvip * VIP_TP_BONUS);



line 3157 replace if (m_usedTalentCount > (talentPointsForLevel)



if (m_usedTalentCount > (talentPointsForLevel + TPMOD))



line 3171 replace SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);



SetFreeTalentPoints((talentPointsForLevel + TPMOD) - m_usedTalentCount);



inside bool Player::resetTalents(bool no_cost)
line 4393



uint32 acct_id = GetSession()->GetAccountId();
uint8 Pvip = VIP::GetVIP(acct_id);
uint8 VIP_TP_BONUS = VIP::GetTALENTBONUS();
uint8 TPMOD = (Pvip * VIP_TP_BONUS);



inside if (m_usedTalentCount == 0)
line 4410



SetFreeTalentPoints(talentPointsForLevel + TPMOD);



line 4472 replace SetFreeTalentPoints(talentPointsForLevel);



SetFreeTalentPoints(talentPointsForLevel + TPMOD);





Weapon Dmg Mod
/src/server/game/enteties/Player/
player.cpp

inside _ApplyWeaponDamage()

line 8117



float VIP_OFFSET = VIP::GetVIPOFFSET();
uint32 acctId = GetSession()->GetAccountId();
uint8 Pvip = VIP::GetVIP(acctId);
float MOD = (Pvip * VIP_OFFSET);


line 8133 replace minDamage and maxDamage



float minDamage = proto->Damage[0].DamageMin + (proto->Damage[0].DamageMin / MOD);
float maxDamage = proto->Damage[0].DamageMax + (proto->Damage[0].DamageMax / MOD);



-----------------------------------------------------

/src/server/game/enteties/Unit/StatSystem.cpp

void Player::CalculateMinMaxDamage line 534



float VIP_OFFSET = VIP::GetVIPOFFSET();
uint32 acctId = GetSession()->GetAccountId();
uint8 Pvip = VIP::GetVIP(acctId);
float MOD = (Pvip * VIP_OFFSET);



line 556



float weaponMinDamage = GetWeaponDamageRange(attType, MINDAMAGE) + (GetWeaponDamageRange(attType, MINDAMAGE) / MOD);
float weaponMaxDamage = GetWeaponDamageRange(attType, MAXDAMAGE) + (GetWeaponDamageRange(attType, MAXDAMAGE) / MOD);




The Diff (https://github.com/BlackWolfsDen/DIFFS/blob/master/VIP/Player_Stats_MOD.diff)