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View Full Version : [SQL] Death Knight Start NPC Updates



Pedregon
18-04-10, 02:50 AM
Alright well this is just a small update on for the Death Knight Start Zone NPC's/Creature's , Spawns, Way Points, etc.


Updated Lich King Health Inside Death Knight Start
Updated Acherus Necromancer Mana
Updated Enslaved Laborer Health and Level
Updated Sioxsie the Banshee Mana
Updated Koltira Deathweaver Health
Updated Thassarian Health
Updated Orbaz Bloodbane Health
Updated Baron Rinvendare Mana
Updated Disciple of Blood Level and Health
Updated Disciple of the Unholy Level and Health
Updated Disciple of Frost Level and Health
Updated Coldwraith Level, Health, and Mana
Updated Scourge Gryphon Level and Health
Updated Death Knight Initiate
Updated Dark Rider of Acherus Health
Deleted non-blizzlike Spawns of Dark Rider Acherus
Updated Acherus Geist Health,Level, and Mana
Updated Citizen of Havenshire Health, Level, and Money
Updated Citizen of Havenshire Health, Level, and Money
Updated Havenshire Stallion Health
Updated Scarlet Captain Health and Level
Updated Scarlet Infantryman Health and Level
Updated Scarlet Peasent Health,Level and Money
Updated Scarlet Medic Level,Health, and Money
Updated Scarlet Farm Hound Leve and Health
Deleted non-blizzlike spawns of Havenshire Stallion
Deleted non-blizzlike spawns of Havenshire Mare
Deleted non-blizzlike spawn of Havenshire Colt
Updated Scarlet Crusader Health, level and Money
Updated Scarlet Commander Money
Updated Scarlet Preacher Money
Updated Scarlet Feel Defender Level and Health
Updated Scarlet Miner Health and Money
Updated Scarlet Fleet Guardian Health and Level
Updated Scarlet Gryphon Health
Updated Scourge Sky Darkener Level and Health
Updated Scourge Gryphon Flag
Updated Waypoints for Stable Master Kitrik

Pastebin -

UPDATE `creature_proto` SET `f - Anonymous - jVNAHAey - Pastebin.com (http://pastebin.com/jVNAHAey)

Download -

Filebeam - Beam up that File Scottie! (http://filebeam.com/89c0d52444040506eb95c7ce869682b0)

Znomon
17-06-10, 07:07 PM
so this is fixing the dk start area? were there a lot of bugs? i havent gone through the starting story line for a dk on my server.

*Alexz*
20-06-10, 06:40 AM
It dosnt fix it the area needs scripting (badly) but this fixes a few bugs wth the npcs in the area

Znomon
20-06-10, 10:21 PM
well ill give it a try