PDA

View Full Version : [C++] Share Epic Scripts



MikExV™
22-05-10, 03:52 PM
Well I use to be a GM on my friends server, he quit so when I told him I was starting he gave me all these scripts and now that I stoped I figured you guys may like theres, there for MaNGOS/Trinitycore
I did not makes there all credit go's to Decy.

Race Changer:

/*Made for Vigilante WoW */
#include "precompiled.h"
#include "sc_gossip.h"
#include "Player.h"
#include "GossipDef.h"
#include "Spell.h"
#include "World.h"
#include "Chat.h"

static uint32 eventmapid;
static float eventx;
static float eventy;
static float eventz;
bool EventToggle = false;

bool GossipHello_ItemUse_GS_Changer(Player *player, Item* _Item, SpellCastTargets const& targets)
{

if(player->isInCombat())
{
return true;
}

if(player->isDead())
{
return true;
}

player->ADD_GOSSIP_ITEM( 0, "~Gender Change~" , 0, GOSSIP_ACTION_INFO_DEF + 5);
player->ADD_GOSSIP_ITEM( 0, "~Race Change~" , 0, GOSSIP_ACTION_INFO_DEF + 2);

if(player->GetSession()->GetSecurity() >= SEC_GAMEMASTER)
{
player->ADD_GOSSIP_ITEM( 0, "~GM Menu~" , 0, GOSSIP_ACTION_INFO_DEF + 3);
}

if(EventToggle == true)
{
player->ADD_GOSSIP_ITEM( 0, "~Teleport Me To The Event~" , 0, GOSSIP_ACTION_INFO_DEF + 4);
}

player->SEND_GOSSIP_MENU(1619034,_Item->GetGUID());
return true;
}

void SendDefaultMenu_ItemUse_GS_Changer(Player *player, Item *_Item, uint32 action, SpellCastTargets const& targets)
{
switch(action)
{

case GOSSIP_ACTION_INFO_DEF + 1 :
player->ADD_GOSSIP_ITEM( 0, "~Gender Change~" , 1, GOSSIP_ACTION_INFO_DEF + 5);
player->ADD_GOSSIP_ITEM( 0, "~Race Change~" , 1, GOSSIP_ACTION_INFO_DEF + 2);

if(player->GetSession()->GetSecurity() >= SEC_GAMEMASTER)
{
player->ADD_GOSSIP_ITEM( 0, "~GM Menu~" , 1, GOSSIP_ACTION_INFO_DEF + 3);
}

if(EventToggle == true)
{
player->ADD_GOSSIP_ITEM( 0, "~Teleport Me To The Event~" , 1, GOSSIP_ACTION_INFO_DEF + 4);
}
player->SEND_GOSSIP_MENU(1619034,_Item->GetGUID());
break;
}
}

bool GossipSelect_ItemUse_GS_Changer(Player *player, Item *_Item, uint32 sender, uint32 action, SpellCastTargets const& targets)
{
switch(action)
{

///////////////////////////////////////////////////////START OF THE GENDER CHANGE
case GOSSIP_ACTION_INFO_DEF + 5 :
player->ADD_GOSSIP_ITEM( 0, "~Continue With The Gender Change~" , 1, GOSSIP_ACTION_INFO_DEF + 101);
player->ADD_GOSSIP_ITEM( 0, "~Main Menu~" , 1, GOSSIP_ACTION_INFO_DEF + 100);
player->SEND_GOSSIP_MENU(1619034,_Item->GetGUID());
break;

case GOSSIP_ACTION_INFO_DEF + 101 :
Gender gender;

if(player->getGender() == GENDER_FEMALE)
{
gender = GENDER_MALE;
}
else
{
gender = GENDER_FEMALE;
}

player->SetByteValue(UNIT_FIELD_BYTES_0, 2, gender);
player->SetByteValue(PLAYER_BYTES_3, 0, gender);
player->InitDisplayIds();
player->GetSession()->SendAreaTriggerMessage("Please Relog.");
player->GetSession()->SendAreaTriggerMessage("Gender has been changed!");
player->CLOSE_GOSSIP_MENU();
break;
/////////////////////////////////////////////////////////END OF GENDER CHANGE
/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////START OF RACE CHANGE
case GOSSIP_ACTION_INFO_DEF + 2 :

if((player->GetTeam() == ALLIANCE && player->getRace() != RACE_DRAENEI && player->getClass() != CLASS_WARLOCK && player->getClass() != CLASS_ROGUE && player->getClass() != CLASS_DRUID) && (player->getRace() == RACE_NIGHTELF || player->getRace() == RACE_HUMAN || player->getRace() == RACE_GNOME || player->getRace() == RACE_DWARF))
player->ADD_GOSSIP_ITEM( 0, "~Draenei~" , 1, GOSSIP_ACTION_INFO_DEF + 200);

if((player->GetTeam() == ALLIANCE && player->getRace() != RACE_DWARF && player->getClass() != CLASS_WARLOCK && player->getClass() != CLASS_SHAMAN && player->getClass() != CLASS_MAGE && player->getClass() != CLASS_DRUID) && (player->getRace() == RACE_NIGHTELF || player->getRace() == RACE_HUMAN || player->getRace() == RACE_GNOME || player->getRace() == RACE_DRAENEI))
player->ADD_GOSSIP_ITEM( 0, "~Dwarf~" , 1, GOSSIP_ACTION_INFO_DEF + 201);

if((player->GetTeam() == ALLIANCE && player->getRace() != RACE_GNOME) && (player->getClass() == CLASS_WARRIOR || player->getClass() == CLASS_ROGUE || player->getClass() == CLASS_MAGE || player->getClass() == CLASS_WARLOCK || player->getClass() == CLASS_DEATH_KNIGHT) && (player->getRace() == RACE_NIGHTELF || player->getRace() == RACE_HUMAN || player->getRace() == RACE_DWARF || player->getRace() == RACE_DRAENEI))
player->ADD_GOSSIP_ITEM( 0, "~Gnome~" , 1, GOSSIP_ACTION_INFO_DEF + 202);

if((player->GetTeam() == ALLIANCE && player->getRace() != RACE_HUMAN && player->getClass() != CLASS_DRUID && player->getClass() != CLASS_SHAMAN && player->getClass() != CLASS_HUNTER) && (player->getRace() == RACE_NIGHTELF || player->getRace() == RACE_GNOME || player->getRace() == RACE_DWARF || player->getRace() == RACE_DRAENEI))
player->ADD_GOSSIP_ITEM( 0, "~Human~" , 1, GOSSIP_ACTION_INFO_DEF + 203);

if((player->GetTeam() == ALLIANCE && player->getRace() != RACE_NIGHTELF && player->getClass() != CLASS_MAGE && player->getClass() != CLASS_PALADIN && player->getClass() != CLASS_SHAMAN && player->getClass() != CLASS_WARLOCK) && (player->getRace() == RACE_HUMAN || player->getRace() == RACE_GNOME || player->getRace() == RACE_DWARF || player->getRace() == RACE_DRAENEI))
player->ADD_GOSSIP_ITEM( 0, "~Night Elf~" , 1, GOSSIP_ACTION_INFO_DEF + 204);

if((player->GetTeam() == HORDE && player->getRace() != RACE_BLOODELF && player->getClass() != CLASS_WARRIOR && player->getClass() != CLASS_SHAMAN && player->getClass() != CLASS_DRUID) && (player->getRace() == RACE_ORC || player->getRace() == RACE_TAUREN || player->getRace() == RACE_TROLL || player->getRace() == RACE_UNDEAD_PLAYER))
player->ADD_GOSSIP_ITEM( 0, "~Blood Elf~" , 1, GOSSIP_ACTION_INFO_DEF + 205);

if((player->GetTeam() == HORDE && player->getRace() != RACE_ORC && player->getClass() != CLASS_MAGE && player->getClass() != CLASS_PALADIN && player->getClass() != CLASS_PRIEST && player->getClass() != CLASS_DRUID) && (player->getRace() == RACE_BLOODELF || player->getRace() == RACE_TAUREN || player->getRace() == RACE_TROLL || player->getRace() == RACE_UNDEAD_PLAYER))
player->ADD_GOSSIP_ITEM( 0, "~Orc~" , 1, GOSSIP_ACTION_INFO_DEF + 206);

if((player->GetTeam() == HORDE && player->getRace() != RACE_TAUREN) && (player->getClass() == CLASS_WARRIOR || player->getClass() == CLASS_SHAMAN || player->getClass() == CLASS_HUNTER || player->getClass() == CLASS_DRUID || player->getClass() == CLASS_DEATH_KNIGHT) && (player->getRace() == RACE_BLOODELF || player->getRace() == RACE_ORC || player->getRace() == RACE_TROLL || player->getRace() == RACE_UNDEAD_PLAYER))
player->ADD_GOSSIP_ITEM( 0, "~Tauren~" , 1, GOSSIP_ACTION_INFO_DEF + 207);

if((player->GetTeam() == HORDE && player->getRace() != RACE_TROLL && player->getClass() != CLASS_WARLOCK && player->getClass() != CLASS_PALADIN && player->getClass() != CLASS_DRUID) && (player->getRace() == RACE_BLOODELF || player->getRace() == RACE_ORC || player->getRace() == RACE_TAUREN || player->getRace() == RACE_UNDEAD_PLAYER))
player->ADD_GOSSIP_ITEM( 0, "~Troll~" , 1, GOSSIP_ACTION_INFO_DEF + 208);

if((player->GetTeam() == HORDE && player->getRace() != RACE_UNDEAD_PLAYER && player->getClass() != CLASS_SHAMAN && player->getClass() != CLASS_PALADIN && player->getClass() != CLASS_HUNTER && player->getClass() != CLASS_DRUID) && (player->getRace() == RACE_BLOODELF || player->getRace() == RACE_ORC || player->getRace() == RACE_TAUREN || player->getRace() == RACE_TROLL))
player->ADD_GOSSIP_ITEM( 0, "~Undead~" , 1, GOSSIP_ACTION_INFO_DEF + 209);


player->ADD_GOSSIP_ITEM( 0, "~Main Menu~" , 1, GOSSIP_ACTION_INFO_DEF + 100);
player->SEND_GOSSIP_MENU(1619034,_Item->GetGUID());
break;

case GOSSIP_ACTION_INFO_DEF + 200 :
player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_DRAENEI);
player->InitDisplayIds();
player->GetSession()->SendAreaTriggerMessage("Please Relog.");
player->GetSession()->SendAreaTriggerMessage("Race has been changed!");
player->CLOSE_GOSSIP_MENU();
break;

case GOSSIP_ACTION_INFO_DEF + 201 :
player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_DWARF);
player->InitDisplayIds();
player->GetSession()->SendAreaTriggerMessage("Please Relog.");
player->GetSession()->SendAreaTriggerMessage("Race has been changed!");
player->CLOSE_GOSSIP_MENU();
break;

case GOSSIP_ACTION_INFO_DEF + 202 :
player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_GNOME);
player->InitDisplayIds();
player->GetSession()->SendAreaTriggerMessage("Please Relog.");
player->GetSession()->SendAreaTriggerMessage("Race has been changed!");
player->CLOSE_GOSSIP_MENU();
break;

case GOSSIP_ACTION_INFO_DEF + 203 :
player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_HUMAN);
player->InitDisplayIds();
player->GetSession()->SendAreaTriggerMessage("Please Relog.");
player->GetSession()->SendAreaTriggerMessage("Race has been changed!");
player->CLOSE_GOSSIP_MENU();
break;

case GOSSIP_ACTION_INFO_DEF + 204 :
player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_NIGHTELF);
player->InitDisplayIds();
player->GetSession()->SendAreaTriggerMessage("Please Relog.");
player->GetSession()->SendAreaTriggerMessage("Race has been changed!");
player->CLOSE_GOSSIP_MENU();
break;

case GOSSIP_ACTION_INFO_DEF + 205 :
player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_BLOODELF);
player->InitDisplayIds();
player->GetSession()->SendAreaTriggerMessage("Please Relog.");
player->GetSession()->SendAreaTriggerMessage("Race has been changed!");
player->CLOSE_GOSSIP_MENU();
break;

case GOSSIP_ACTION_INFO_DEF + 206 :
player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_ORC);
player->InitDisplayIds();
player->GetSession()->SendAreaTriggerMessage("Please Relog.");
player->GetSession()->SendAreaTriggerMessage("Race has been changed!");
player->CLOSE_GOSSIP_MENU();
break;

case GOSSIP_ACTION_INFO_DEF + 207 :
player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_TAUREN);
player->InitDisplayIds();
player->GetSession()->SendAreaTriggerMessage("Please Relog.");
player->GetSession()->SendAreaTriggerMessage("Race has been changed!");
player->CLOSE_GOSSIP_MENU();
break;

case GOSSIP_ACTION_INFO_DEF + 208 :
player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_TROLL);
player->InitDisplayIds();
player->GetSession()->SendAreaTriggerMessage("Please Relog.");
player->GetSession()->SendAreaTriggerMessage("Race has been changed!");
player->CLOSE_GOSSIP_MENU();
break;

case GOSSIP_ACTION_INFO_DEF + 209 :
player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_UNDEAD_PLAYER);
player->InitDisplayIds();
player->GetSession()->SendAreaTriggerMessage("Please Relog.");
player->GetSession()->SendAreaTriggerMessage("Race has been changed!");
player->CLOSE_GOSSIP_MENU();
break;

/////////////////////////////////////////////////////////END OF RACE CHANGE
/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////START OF GM MENU

case GOSSIP_ACTION_INFO_DEF + 3 :
if(EventToggle == false)
player->ADD_GOSSIP_ITEM( 0, "~Enable Event~" , 1, GOSSIP_ACTION_INFO_DEF + 300);

if(EventToggle == true)
player->ADD_GOSSIP_ITEM( 0, "~Disable Event~" , 1, GOSSIP_ACTION_INFO_DEF + 301);

if(EventToggle == true)
player->ADD_GOSSIP_ITEM( 0, "~Reset Event Coords~" , 1, GOSSIP_ACTION_INFO_DEF + 302);

player->ADD_GOSSIP_ITEM( 0, "~Main Menu~" , 1, GOSSIP_ACTION_INFO_DEF + 100);
player->SEND_GOSSIP_MENU(1619034,_Item->GetGUID());
break;

/////////////////////////////////////////////////////////END OF GM MENU
/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////START OF EVENT TELEPORTING

case GOSSIP_ACTION_INFO_DEF + 300 :
EventToggle = true;
eventx = player->GetPositionX();
eventy = player->GetPositionY();
eventz = player->GetPositionZ();
eventmapid = player->GetMapId();
player->GetSession()->SendAreaTriggerMessage("Don't Forget To Turn The Event Off When Your Done.");
player->GetSession()->SendAreaTriggerMessage("Your current position is now the event teleportation area.");
player->GetSession()->SendAreaTriggerMessage("Player Event Teleportation Has Been Enabled.");
player->CLOSE_GOSSIP_MENU();
break;

case GOSSIP_ACTION_INFO_DEF + 301 :
EventToggle = false;
player->GetSession()->SendAreaTriggerMessage("All Event Coordinates cleared!");
player->GetSession()->SendAreaTriggerMessage("Player Event Teleportation Has Been Disabled.");
player->CLOSE_GOSSIP_MENU();
break;

case GOSSIP_ACTION_INFO_DEF + 302 :
eventx = player->GetPositionX();
eventy = player->GetPositionY();
eventz = player->GetPositionZ();
eventmapid = player->GetMapId();
player->GetSession()->SendAreaTriggerMessage("Players can now port to the new coordinates.");
player->GetSession()->SendAreaTriggerMessage("Event Coordinates Reset!");
player->CLOSE_GOSSIP_MENU();
break;

case GOSSIP_ACTION_INFO_DEF + 4 :
player->TeleportTo(eventmapid, eventx, eventy, eventz, 0);
player->GetSession()->SendAreaTriggerMessage("Please be patient and wait for further instructions.");
player->GetSession()->SendAreaTriggerMessage("You were successfully teleported to the event!");
player->CLOSE_GOSSIP_MENU();
break;

/////////////////////////////////////////////////////////END OF EVENT TELEPORTING
/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////START OF MAIN MENU

case GOSSIP_ACTION_INFO_DEF + 100 :
GossipHello_ItemUse_GS_Changer(player,_Item,target s);
break;
/////////////////////////////////////////////////////////END OF MAIN MENU
}
return true;
}


void AddSC_GS_Changer()
{
Script *newscript;
newscript = new Script;
newscript->Name="item_gs_changer";
newscript->pItemUse = GossipHello_ItemUse_GS_Changer;
newscript->pGossipSelect_Item = GossipSelect_ItemUse_GS_Changer;
newscript->RegisterSelf();
}
Buffer

/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/

/* ScriptData
SDName: buffnpc
SD%Complete: 100
SDComment: Buff Master
SDCategory: NPC
EndScriptData */

#include "precompiled.h"
#include "../../../../shared/Config/Config.h"
#include "../../config.h"
#include "ScriptedPch.h"
#include "WorldPacket.h"

bool GossipHello_BuffNPC(Player* pPlayer, Creature* pCreature)
{
Config SD2Config;
if(!SD2Config.SetSource(_SCRIPTDEV2_CONFIG,true))
error_log("SD2: Unable to open configuration file");

if(SD2Config.GetBoolDefault("BuffNPC.OnlyGMs", false)) // If BuffNPC.OnlyGMs is enabled in scriptdev2.conf
if (pPlayer->GetSession()->GetSecurity() == SEC_PLAYER)
{
pCreature->MonsterWhisper("Sorry, I can only Buff game masters.", pPlayer->GetGUID());
return true;
}

bool EnableSmallBuff = SD2Config.GetBoolDefault("BuffNPC.EnableSmallBuff", true);
bool EnableGreatBuff = SD2Config.GetBoolDefault("BuffNPC.EnableGreatBuff", true);
bool EnableGMBuff = SD2Config.GetBoolDefault("BuffNPC.EnableGMBuff", true);
bool EnablePlayerTools = SD2Config.GetBoolDefault("BuffNPC.EnablePlayerTools", true);
bool EnableResSickness = SD2Config.GetBoolDefault("BuffNPC.EnableRemoveResSickness", true);
bool EnableGivemeGold = SD2Config.GetBoolDefault("BuffNPC.EnableGivemeGold", false);

// Main Menu for Alliance
if (pPlayer->GetTeam() == ALLIANCE)
{
// Check config if "Small Buff " is enabled or not
if(EnableSmallBuff)
pPlayer->ADD_GOSSIP_ITEM( 7, "Small Buff ->" , GOSSIP_SENDER_MAIN, 1000);
// Check config if "Great Buff" is enabled or not
if(EnableGreatBuff)
pPlayer->ADD_GOSSIP_ITEM( 7, "Great Buff ->" , GOSSIP_SENDER_MAIN, 2000);
// Check config if "GM Buff" is enabled or not
if(EnableGMBuff)
pPlayer->ADD_GOSSIP_ITEM( 7, "GM Buff ->" , GOSSIP_SENDER_MAIN, 3000);
// Check config if "Player Tools" is enabled or not
if(EnablePlayerTools)
pPlayer->ADD_GOSSIP_ITEM( 7, "Player Tools ->" , GOSSIP_SENDER_MAIN, 4000);
}
else // Main Menu for Horde
{
// Check config if "Small Buff " is enabled or not
if(EnableSmallBuff)
pPlayer->ADD_GOSSIP_ITEM( 7, "Small Buff ->" , GOSSIP_SENDER_MAIN, 1000);
// Check config if "Great Buff" is enabled or not
if(EnableGreatBuff)
pPlayer->ADD_GOSSIP_ITEM( 7, "Great Buff ->" , GOSSIP_SENDER_MAIN, 2000);
// Check config if "GM Buff" is enabled or not
if(EnableGMBuff)
pPlayer->ADD_GOSSIP_ITEM( 7, "GM Buff ->" , GOSSIP_SENDER_MAIN, 3000);
// Check config if "Player Tools" is enabled or not
if(EnablePlayerTools)
pPlayer->ADD_GOSSIP_ITEM( 7, "Player Tools ->" , GOSSIP_SENDER_MAIN, 4000);
}

// Check config file if "Remove res sickness" option is enabled or not
if(EnableResSickness)
pPlayer->ADD_GOSSIP_ITEM( 10, "Remove Resurrect Sickness" , GOSSIP_SENDER_MAIN, 5000);

pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID());

return true;
}

void SendDefaultMenu_BuffNPC(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{

// Not allow in combat
if (pPlayer->isInCombat())
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->MonsterSay("You are in combat!", LANG_UNIVERSAL, NULL);
return;
}

Config SD2Config;
if(!SD2Config.SetSource(_SCRIPTDEV2_CONFIG,true))
error_log("SD2: Unable to open configuration file");
bool EnableSmallBuff = SD2Config.GetBoolDefault("BuffNPC.EnableSmallBuff", true);
bool EnableGreatBuff = SD2Config.GetBoolDefault("BuffNPC.EnableGreatBuff", true);
bool EnableGMBuff = SD2Config.GetBoolDefault("BuffNPC.EnableGMBuff", true);
bool EnablePlayerTools = SD2Config.GetBoolDefault("BuffNPC.EnablePlayerTools", true);
bool EnableResSickness = SD2Config.GetBoolDefault("BuffNPC.EnableRemoveResSickness", true);
bool EnableGivemeGold = SD2Config.GetBoolDefault("BuffNPC.EnableGivemeGold", false);

//Mony Check
if (pPlayer->GetMoney() < (SD2Config.GetFloatDefault("BuffGoldCost",0)))
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->MonsterWhisper("You don't have enough money.", pPlayer->GetGUID());
return;
}

switch(uiAction)
{

case 1000: //Small Buff
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Mark of the Wild" , GOSSIP_SENDER_MAIN, 1001);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Thorns" , GOSSIP_SENDER_MAIN, 1005);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Amplify Magic" , GOSSIP_SENDER_MAIN, 1010);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Arcane Intellect" , GOSSIP_SENDER_MAIN, 1015);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Dalaran Intellect" , GOSSIP_SENDER_MAIN, 1020);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Dampen Magic" , GOSSIP_SENDER_MAIN, 1025);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Blessing of Kings" , GOSSIP_SENDER_MAIN, 1030);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Blessing of Might" , GOSSIP_SENDER_MAIN, 1035);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Blessing of Wisdom" , GOSSIP_SENDER_MAIN, 1040);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Divine Spirit" , GOSSIP_SENDER_MAIN, 1045);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Power Word: Fortitude" , GOSSIP_SENDER_MAIN, 1050);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Shadow Protection" , GOSSIP_SENDER_MAIN, 1055);
pPlayer->ADD_GOSSIP_ITEM( 7, "<- Main Menu" , GOSSIP_SENDER_MAIN, 5005);

pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID());
break;

case 2000: //Great Buff
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Gift of the Wild" , GOSSIP_SENDER_MAIN, 2001);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Arcane Brilliance" , GOSSIP_SENDER_MAIN, 2005);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Dalaran Brilliance" , GOSSIP_SENDER_MAIN, 2010);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Greater Blessing of Kings" , GOSSIP_SENDER_MAIN, 2015);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Greater Blessing of Might" , GOSSIP_SENDER_MAIN, 2020);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Greater Blessing of Sanctuary" , GOSSIP_SENDER_MAIN, 2025);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Greater Blessing of Wisdom" , GOSSIP_SENDER_MAIN, 2030);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Prayer of Fortitude" , GOSSIP_SENDER_MAIN, 2035);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Prayer of Shadow Protection" , GOSSIP_SENDER_MAIN, 2040);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Prayer of Spirit" , GOSSIP_SENDER_MAIN, 2045);
pPlayer->ADD_GOSSIP_ITEM( 7, "<- Main Menu" , GOSSIP_SENDER_MAIN, 5005);

pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID());
break;

case 3000: //GM Buff
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Agamaggan's Agility" , GOSSIP_SENDER_MAIN, 3001);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Agamaggan's Strength" , GOSSIP_SENDER_MAIN, 3005);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Armor Magic" , GOSSIP_SENDER_MAIN, 3010);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Armor Penetration" , GOSSIP_SENDER_MAIN, 3015);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Increased Stamina" , GOSSIP_SENDER_MAIN, 3020);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Razorhide" , GOSSIP_SENDER_MAIN, 3025);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Rising Spirit" , GOSSIP_SENDER_MAIN, 3030);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Spirit of the Wind" , GOSSIP_SENDER_MAIN, 3035);
pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Wisdom of Agamaggan" , GOSSIP_SENDER_MAIN, 3040);
pPlayer->ADD_GOSSIP_ITEM( 7, "<- Main Menu" , GOSSIP_SENDER_MAIN, 5005);

pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID());
break;

case 4000: //Player Tools
// Check config if "Give me Gold" is enabled or not
if(EnableGivemeGold)
pPlayer->ADD_GOSSIP_ITEM( 5, "Give me Gold" , GOSSIP_SENDER_MAIN, 4001);
pPlayer->ADD_GOSSIP_ITEM( 5, "Give me Soul Shards" , GOSSIP_SENDER_MAIN, 4005);
pPlayer->ADD_GOSSIP_ITEM( 5, "Heal me Please" , GOSSIP_SENDER_MAIN, 4010);
pPlayer->ADD_GOSSIP_ITEM( 5, "Heal me and party members Please" , GOSSIP_SENDER_MAIN, 4015);
pPlayer->ADD_GOSSIP_ITEM( 5, "Conjure Refreshment" , GOSSIP_SENDER_MAIN, 4020);
pPlayer->ADD_GOSSIP_ITEM( 5, "Conjure Mana Gem" , GOSSIP_SENDER_MAIN, 4025);
pPlayer->ADD_GOSSIP_ITEM( 7, "<- Main Menu" , GOSSIP_SENDER_MAIN, 5005);

pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID());
break;

case 5005: //Back To Main Menu
// Main Menu for Alliance
if (pPlayer->GetTeam() == ALLIANCE)
{
// Check config if "Small Buff " is enabled or not
if(EnableSmallBuff)
pPlayer->ADD_GOSSIP_ITEM( 7, "Small Buff ->" , GOSSIP_SENDER_MAIN, 1000);
// Check config if "Great Buff" is enabled or not
if(EnableGreatBuff)
pPlayer->ADD_GOSSIP_ITEM( 7, "Great Buff ->" , GOSSIP_SENDER_MAIN, 2000);
// Check config if "GM Buff" is enabled or not
if(EnableGMBuff)
pPlayer->ADD_GOSSIP_ITEM( 7, "GM Buff ->" , GOSSIP_SENDER_MAIN, 3000);
// Check config if "Player Tools" is enabled or not
if(EnablePlayerTools)
pPlayer->ADD_GOSSIP_ITEM( 7, "Player Tools ->" , GOSSIP_SENDER_MAIN, 4000);
}
else // Main Menu for Horde
{
// Check config if "Small Buff " is enabled or not
if(EnableSmallBuff)
pPlayer->ADD_GOSSIP_ITEM( 7, "Small Buff ->" , GOSSIP_SENDER_MAIN, 1000);
// Check config if "Great Buff" is enabled or not
if(EnableGreatBuff)
pPlayer->ADD_GOSSIP_ITEM( 7, "Great Buff ->" , GOSSIP_SENDER_MAIN, 2000);
// Check config if "GM Buff" is enabled or not
if(EnableGMBuff)
pPlayer->ADD_GOSSIP_ITEM( 7, "GM Buff ->" , GOSSIP_SENDER_MAIN, 3000);
// Check config if "Player Tools" is enabled or not
if(EnablePlayerTools)
pPlayer->ADD_GOSSIP_ITEM( 7, "Player Tools ->" , GOSSIP_SENDER_MAIN, 4000);
}

// Check if Ress Sickness option is enabled in scriptdev2.conf
if(EnableResSickness)
pPlayer->ADD_GOSSIP_ITEM( 10, "Remove Resurrect Sickness" , GOSSIP_SENDER_MAIN, 5000);

pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID());
break;

//////////////////////////////////////////////////Small Buff///////////////////////////////////////////////////////////////

case 1001: // Buff me Mark of the Wild
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,48469,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 1005: // Buff me Thorns
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,53307,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 1010: // Buff me Amplify Magic
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,43017,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 1015: // Buff me Arcane Intellect
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,42995,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 1020: // Buff me Dalaran Intellect
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,61024,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 1025: // Buff me Dampen Magic
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,43015,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 1030: // Buff me Blessing of Kings
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,20217,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 1035: // Buff me Blessing of Might
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,48932,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 1040: // Buff me Blessing of Wisdom
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,48936,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 1045: // Buff me Divine Spirit
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,48073,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 1050: // Buff me Power Word: Fortitude
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,48161,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 1055: // Buff me Shadow Protection
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,48169,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

//////////////////////////////////////////////////Great Buff///////////////////////////////////////////////////////////////

case 2001: // Buff me Gift of the Wild
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer,48470,true);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 2005: // Buff me Arcane Brilliance
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer,43002,true);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 2010: // Buff me Dalaran Brilliance
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer,61316,true);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 2015: // Buff me Greater Blessing of Kings
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,25898,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 2020: // Buff me Greater Blessing of Might
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,48934,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 2025: // Buff me Greater Blessing of Sanctuary
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,25899,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 2030: // Buff me Greater Blessing of Wisdom
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,48938,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 2035: // Buff me Prayer of Fortitude
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer,48162,true);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 2040: // Buff me Prayer of Shadow Protection
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer,48170,true);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 2045: // Buff me Prayer of Spirit
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer,48074,true);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

//////////////////////////////////////////////////GM Buff///////////////////////////////////////////////////////////////

case 3001: // Buff me Agamaggan's Agility
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,17013,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 3005: // Buff me Agamaggan's Strength
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,16612,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 3010: // Buff me Armor Magic
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,58453,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 3015: // Buff me Armor Penetration
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer,34106,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 3020: // Buff me Increased Stamina
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer,25661,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 3025: // Buff me Razorhide
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,16610,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 3030: // Buff me Rising Spirit
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,10767,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 3035: // Buff me Spirit of the Wind
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,16618,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 3040: // Buff me Wisdom of Agamaggan
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,7764,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

//////////////////////////////////////////////////Player Tools///////////////////////////////////////////////////////////////

case 4001://Give me Gold
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,46642,false); // 5000 gold
break;

case 4005://Give me Soul Shards
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer,24827,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 4010: // Heal me please
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,38588,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 4015: // Heal me and party members Please
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer,53251,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 4020: // Conjure Refreshment
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer,42956,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 4025: // Conjure Mana Gem
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer,42985,false);
pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0)));
break;

case 5000://Remove Res Sickness
if(!pPlayer->HasAura(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS,0))
{
pCreature->MonsterWhisper("You don't have resurrection sickness.", pPlayer->GetGUID());
GossipHello_BuffNPC(pPlayer, pCreature);
return;
}

pCreature->CastSpell(pPlayer,38588,false); // Healing effect
pPlayer->RemoveAurasDueToSpell(SPELL_ID_PASSIVE_RESURRECTIO N_SICKNESS);
pPlayer->CLOSE_GOSSIP_MENU();
break;

pPlayer->CLOSE_GOSSIP_MENU();

} // end of switch
} //end of function



bool GossipSelect_BuffNPC(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
// Main menu
if (uiSender == GOSSIP_SENDER_MAIN)
SendDefaultMenu_BuffNPC(pPlayer, pCreature, uiAction);

return true;
}

void AddSC_buffnpc()
{
Script *newscript;

newscript = new Script;
newscript->Name = "buffnpc";
newscript->pGossipHello = &GossipHello_BuffNPC;
newscript->pGossipSelect = &GossipSelect_BuffNPC;
newscript->RegisterSelf();
}Player Teleporter

/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/

/* ScriptData
SDName: item_custom_summon
SD%Complete: 100
SDComment: Summon a NPC
SDCategory: Items
EndScriptData */

#include "precompiled.h"

bool ItemUse_item_custom_summon(Player* pPlayer, Item* pItem, const SpellCastTargets &pTargets)
{
if ((pPlayer->isInCombat()) || (pPlayer->isInFlight()) || (pPlayer->isDead()))
{
pPlayer->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, NULL);
return false;
}
pPlayer->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
{
pPlayer->SummonCreature(90002,pPlayer->GetPositionX() ,pPlayer->GetPositionY()+5, pPlayer->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,120000);
}
return false;
}
void AddSC_item_custom_summon()
{
Script *newscript;

newscript = new Script;
newscript->Name="item_custom_summon";
newscript->pItemUse = &ItemUse_item_custom_summon;
newscript->RegisterSelf();
}Rename Npc

* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/

/* ScriptData
SDName: renamenpc
SD%Complete: 100
SDComment: Rename Master
SDCategory: NPC
EndScriptData */

#include "precompiled.h"
#include <cstring>
extern DatabaseMysql SD2Database;

bool GossipHello_RenameNPC(Player* pPlayer, Creature* pCreature)
{
pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, "Rename? Choose yes/no", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true);
pPlayer->ADD_GOSSIP_ITEM(0, "You're not interested.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);

pPlayer->PlayerTalkClass->SendGossipMenu(907,pCreature->GetGUID());
return true;
}

bool GossipSelect_RenameNPC(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
pCreature->MonsterWhisper("Mh ok. See ya!", pPlayer->GetGUID());
pPlayer->CLOSE_GOSSIP_MENU();
}

return true;
}

bool GossipSelectWithCode_RenameNPC(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode)
{
if (uiSender == GOSSIP_SENDER_MAIN)
{
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
if(std::strcmp(sCode, "yes") ==0)
{
pCreature->MonsterWhisper("Your nick will change on next login!", pPlayer->GetGUID());
pPlayer->SetAtLoginFlag(AT_LOGIN_RENAME);
SD2Database.PExecute("UPDATE characters.characters SET at_login = at_login | '1' WHERE guid = '%u'", pPlayer->GetGUIDLow());

pPlayer->CLOSE_GOSSIP_MENU();
}
else if (std::strcmp(sCode, "no") ==0)
{
pCreature->MonsterWhisper("Mmm take this!", pPlayer->GetGUID());
pCreature->CastSpell(pPlayer, 12826, true);
}
pPlayer->CLOSE_GOSSIP_MENU();

return true;
}
}

return false;
}

void AddSC_renamenpc()
{
Script *newscript;

newscript = new Script;
newscript->Name = "renamenpc";
newscript->pGossipHello = &GossipHello_RenameNPC;
newscript->pGossipSelect = &GossipSelect_RenameNPC;
newscript->pGossipSelectWithCode = &GossipSelectWithCode_RenameNPC;
newscript->RegisterSelf();
}I take no credit for any of these scripts, I didn't make them I just though people may find them useful.
EDIT:I have not tested these scripts, but I know when I was on his server they all worked. The race changer was my favoret, but in order to not be bugged you will need a recustomise.

Pedregon
22-05-10, 09:45 PM
Thanks the scripts
+ rep

edit:

need to spread

MikExV™
22-05-10, 11:29 PM
Thank you, and lol yeah... I do that all the time. Going to +rep some one but I can't do it again yet.

glararan
29-05-10, 07:05 AM
Hello i use Racechanger and RenameNPC ok but i have errors .... Rename is fast ... Rename npc has SD2 script"renamenpc" and i try "RenameNPC" but npc dysfunctional... Racechanger has error
1>..\scripts\custom\racechanger.cpp(297) : error C2039: 'pGossipSelect_Item' : is not a member of 'Script'
1> c:\users\glararan\desktop\new mangos\9839\src\bindings\scriptdev2\include\../ScriptMgr.h(29) : see declaration of 'Script'

My ScriptMgr.h
//Methods to be scripted
bool (*pGossipHello )(Player*, Creature*);
bool (*pGOGossipHello )(Player*, GameObject*);
bool (*pQuestAccept )(Player*, Creature*, const Quest*);
bool (*pGossipSelect )(Player*, Creature*, uint32, uint32);
bool (*pGOGossipSelect )(Player*, GameObject*, uint32, uint32);
bool (*pGossipSelectWithCode )(Player*, Creature*, uint32, uint32, const char*);
bool (*pGOGossipSelectWithCode )(Player*, GameObject*, uint32, uint32, const char*);
bool (*pQuestSelect )(Player*, Creature*, const Quest*);
bool (*pQuestComplete )(Player*, Creature*, const Quest*);
uint32 (*pNPCDialogStatus )(Player*, Creature*);
uint32 (*pGODialogStatus )(Player*, GameObject*);
bool (*pChooseReward )(Player*, Creature*, const Quest*, uint32);
bool (*pItemHello )(Player*, Item*, const Quest*);
bool (*pGOHello )(Player*, GameObject*);
bool (*pAreaTrigger )(Player*, AreaTriggerEntry*);
bool (*pItemQuestAccept )(Player*, Item*, const Quest*);
bool (*pGOQuestAccept )(Player*, GameObject*, const Quest*);
bool (*pGOChooseReward )(Player*, GameObject*, const Quest*, uint32);
bool (*pItemUse )(Player*, Item*, SpellCastTargets const&);
bool (*pEffectDummyCreature )(Unit*, uint32, SpellEffectIndex, Creature*);
bool (*pEffectDummyGameObj )(Unit*, uint32, SpellEffectIndex, GameObject*);
bool (*pEffectDummyItem )(Unit*, uint32, SpellEffectIndex, Item*);
bool (*pEffectAuraDummy )(const Aura*, bool);



Can you post me your Scriptmgr.h for add on apply it?

MikExV™
30-05-10, 11:08 AM
No clue, it could be a script error, or you. But I said I didn't test them so I am not 100% shore.

LiLLeCarl
14-08-10, 12:45 PM
Move this thread to mangos scripts cause its made for mangos