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View Full Version : Circle of Dark Arts INSTANT RPPvP



Riodian
04-11-10, 07:31 AM
Official Trailer by Zawisz

YouTube - Circle of Dark Arts - Promo Movie by Zawisz (http://www.youtube.com/watch?v=MZxUWBFfIIQ)

Prologue

Hello. I would like to invite all players from Mmopro into a new, developed by me and a few WoW fans, instant PvP server! We have been working since april 2010 on this project and our goal is to deliver fully working and stable server.

It's an instant PvP server (with s6/t9 at start), aimed for BGs, world and Arena PvP with closed instances, and no PvE scripts for a better performance.

We want to create an alternative for lagged Arena Tournament, Retail or 'good' instants, ****ed up by custom items, which we DO NOT support and we WILL NOT be supporting ever.

It's a server aimed for 'fun play', but the our system is organised that way, that even an elite PvPer won't be bored and won't leave us after 1 day.

We use the best and the most advanced emulator TC2 with a lot of our own fixes/modifications, which proves that we're going for quality not quanity.

It isn't a server that will die because of no sponors, because our sponsor has his own server room and we are also planning to increase power of our server machine if we reach 80-90% of it’s maximal usage.


I. Basic Informations


Server: Circle of Dark Arts [RPPvP]
Patch: 3.3.5a
Realmlist: set realmlist 85.25.152.75

Website: [CLICK] (http://www.circle-wow.com/) Rejestracja: [CLICK]
(http://www.circle-wow.com/) Forum: [CLICK] (http://www.circle-wow.com/forum/)Honor Ranking: [CLICK] (http://www.circle-wow.com/index.php?n=server&sub=honor)

Official Re-release at 5.11.10, 18:00 (GMT+1).

II. Rates

XP: Instant 80
Professions: Instant
Skills: x100
Honor: x2 (+bonuses)
Arena Points: x7 (Flush every 24h)

III. Population

Circle of Dark Arts: [CLICK] (http://www.circle-wow.com/index.php?n=server&sub=playersonline)

Player Limit: High
Horde/Ally Ratio: Very Good

Important:

When number of players from one fraction will be too high, we might close creating characters of one fraction until there will be balance.

IV. Priorities

1. Nice Gameplay
2. High Stability
3. High PvP level
4. Fair-Play (no custom items)
5. Roleplaying
6. Low Latency
7. Professional administration
8. High PvP competition
9. No critical bugs
10. No PvE

V. Player Vs Player

1.Battlegrounds:

[BG Type] <-> [Chance(rBG)] <-> [Scripts]

Warsong Gulch: 1/5 [100%]
Arathi Basin: 1/5 [100%]
Alterac Valley: 1/5 [100%]
Eye of the Storm: 1/5 [100%]
Strand of the Ancients: 1/5 [85%]
Isle of Conquest: Closed [65%]
Random Battleground: YES

Important:

1) Wintergrasp will not be available, cuz WG dosn't make much sense as long as there is not 3k+ online on the server.

2) IoC in plans, but first of all we want to hit stable number of 300 players online.

3) Server offers special system that helps BG-PvP on the server, that informs everyone on chat about starting Bgs and queues for BGs/rBGs

4) Server uses a special system that balances the amount of players on BG, which guarantees us fair play, at least in the matter of players on each side (works perfectly).

2. PvP Arenas:

[Arena Type] <-> [Amount of matches]

Arena PvP [2v2]: Non-stop
Arena PvP [3v3]: Low amount
Arena PvP [5v5]: None

Season Available: Arena Season 8

Important:

New ArenaPvP formula makes >2200 ratings reachable as simple as never before (more blizzlike).

VI. Advanced

Core's Updates: Rarely (every 14-60 days)

Emulator: Trinity Core II (modifited)
Changelog TC2: [CLICK] (http://code.google.com/p/trinitycore/source/list)
Bug-Tracker: [CLICK] (http://www.circle-wow.com/forum/viewforum.php?f=3) or/and [CLICK] (http://code.google.com/p/trinitycore/issues/list)
CoDA Developers: 3x C++, 1x PHP, 1 xSQL
Downtime: <0.5min (DC/restart <- [Offline] -> Online)

Important:

We use modified emulator for our instant PvP server needs, changes affect emulator and databases. We plan to update ONLY when a "stable" flagged code shows up. It should guarantee the sever's stability now and in the future.

Collision, AntiCheat, and Pets' Line of Sight.

Collision/vmaps: Yes (whole the world)
Line of Sight: Yes (you can't cast spells through objects)
Pets' Line of Sight: Yes (pets don't cast through objects)

Collision: 10//10
Line of Sight: 10/10
Pets' Line of Sight: 10/10

VII. Project

Staff:
Staff recruitment (CV): [CLICK] (http://www.circle-wow.com/forum/viewforum.php?f=24)


VIII. PvP Rank System

Gladiator (A) - Gladiator (H): 0 kills
Private (A) - Scout (H): 200 kills
Corporal (A) - Grunt (H): 400 kills
Sergeant (A) - Sergeant (H): 700 kills
Master Sergeant (A) - Senior Sergeant (H): 1000 kills
Sergeant Major (A) - First Sergeant (H): 1500 kills
Knight (A) - Stone Guard (H): 2000 kills
Knight-Lieutenant (A) - Blood Guard (H): 3000 kills
Knight-Captain (A) - Legionnaire (H): 4000 kills
Knight-Champion (A) - Centurion (H): 6000 kills
Lieutenant Commander (A) - Champion (H): 8000 kills
Commander (A) - Lieutenant General (H): 11000 kills
Marshal (A) - General (H): 14000 kills
Field Marshal (A) - Warlord (H): 18000 kills
Grand Marshal (A) - High Warlord (H): 22000 kills
of the Alliance (A) of the Horde (H): 100000 kills

*Own system of limits, arranged by an easy algorithm. Limits of first ranks are higher than ex-global-system, you have to work even for 'stupid' Private.

*Same ranks show in PvP stats on web.

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Circle of Dark Arts™

*Written by Zawisz.
*English Version by Aloya, corrections: Zawisz, Huston & Kemotix.

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Version 1.0.1