This script rewards a player with XP for killing a player of the opposite faction.



I added setup.cpp & setup.h for ppls who dont know how to set it up.


Script:
Code:
/*********************************/
/*      Scripted by ToAsT        */
/*********************************/

#include "StdAfx.h"
#include "Setup.h"

void KillPlayer(Player *pPlayer, Player *pVictim)
{
    uint32 plr_level = pPlayer->getLevel();
    uint32 vic_level = pVictim->getLevel();

    if( vic_level <= ( plr_level - 10 ) || vic_level >= ( 10 + plr_level) )
        return;

    CalculateXP(pPlayer);
}

void CalculateXP( Player * pPlayer )
{
    uint32 plr_level = pPlayer->getLevel();
    uint32 xp1;

    if( plr_level <= 10 )
    {
        xp1 = 200;
    }else if( plr_level <= 20 )
    {
        xp1 = 500;
    }else if( plr_level <= 30 )
    {
        xp1 = 1000;
    }else if( plr_level <= 40 )
    {
        xp1 = 1500;
    }else if( plr_level <= 50 )
    {
        xp1 = 2000;
    }else if( plr_level <= 60 )
    {
        xp1 = 2500;
    }else if( plr_level <= 69 )
    {
        xp1 = 3000;
    }

    pPlayer->GiveXP(xp1,0,false);
}

void SetupPlayerXP(ScriptMgr * mgr)
{
    mgr->register_hook(SERVER_HOOK_EVENT_ON_KILL_PLAYER, &KillPlayer);
}

Setup.h:
Code:
#ifndef INSTANCE_SCRIPTS_SETUP_H
#define INSTANCE_SCRIPTS_SETUP_H

void SetupPlayerXP(ScriptMgr * mgr);
void CalculateXP(Player * pPlayer);

#endif
Setup.cpp:
Code:
#include "StdAfx.h"
#include "Setup.h"
#define SKIP_ALLOCATOR_SHARING 1
#include <ScriptSetup.h>

extern "C" SCRIPT_DECL uint32 _exp_get_script_type()
{
	return SCRIPT_TYPE_MISC;
}

extern "C" SCRIPT_DECL void _exp_script_register(ScriptMgr* mgr)
{
    SetupPlayerXP(mgr);
}

#ifdef WIN32

BOOL APIENTRY DllMain( HANDLE hModule, DWORD  ul_reason_for_call, LPVOID lpReserved )
{
    return TRUE;
}

#endif
Credits
Toast from ArcEmu forums