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Thread: Player Commands

  1. #1
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    StickyIcky's Avatar
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    Player Commands


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    Code:
    //---------------------
    // Name: Player Commands
    // Author: WigSplitta
    //---------------------
    
    #include "StdAfx.h"
    #include "Setup.h"
    
    #define map Insert Map ID Here
    #define x Insert X Coords Here
    #define y Insert Y Coords Here
    #define z Insert Z Coords Here
    #define o Insert Orientation Here
    
    #ifdef WIN32
    #pragma warning(disable:4305)// warning C4305: 'argument' : truncation from 'double' to 'float'
    #endif
    
    //If set to true, will enable players to #event while in combat
    static bool bypassCombat = false;
    
    static string mall = "#mall";
    
    void PlrCom(Player * Plr, uint32 Type, uint32 Lang, const char * Message, const char * Misc)
    {
        if(Message == mall)
        {
            if(Plr->IsPvPFlagged())
            {
                Plr->BroadcastMessage("You can't be PVP Flagged when porting to the mall.");
            }
            else
            {
                if(Plr->CombatStatus.IsInCombat())
                    {
                        Plr->BroadcastMessage("You can't port while in combat.");
                    }
                    else
                    {
                        Plr->EventTeleport(map, x, y, z);
                        Plr->SetOrientation(o);
                    }
            }
        }
    }
    
    void SetupPlayerCommands(ScriptMgr * mgr)
    {
       mgr->register_hook(SERVER_HOOK_EVENT_ON_CHAT, &PlrCom);
    }
    If people want me to make them custom commands or custom player commands, just ask here.




    › See More: Player Commands
    Last edited by StickyIcky; 02-08-08 at 04:07 PM.



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  3. #2
    Sergeant

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    This is cool, now i can make more comamnds .. GJ +3 rep
    Did u make it or Copy it?

 

 

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