This instruction not somehow broken.


So with to we let go!

###################################
#### Dynamic Teleporter (v1.0) ####
###################################


You need to change a location?To remove or completely redo teleporter?No problem, you can do it for the server!Wallop no? XD



Finally you properly will practice CTRL+C.
Lets go!


SQL:
Table include to world DB:
Code:
/*Table structure for table `dynamic_teleporter` */

CREATE TABLE `dynamic_teleporter` (
  `entry` int(11) unsigned NOT NULL,
  `menu_parent` int(11) unsigned NOT NULL DEFAULT '0',
  `menu_sub` int(11) NOT NULL DEFAULT '-1',
  `icon` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `faction` int(11) unsigned NOT NULL DEFAULT '0',
  `name` char(100) CHARACTER SET utf8 COLLATE utf8_bin NOT NULL,
  `map` smallint(5) unsigned NOT NULL DEFAULT '0',
  `position_x` float NOT NULL DEFAULT '0',
  `position_y` float NOT NULL DEFAULT '0',
  `position_z` float NOT NULL DEFAULT '0',
  `position_o` float NOT NULL DEFAULT '0',
  PRIMARY KEY (`entry`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 CHECKSUM=1 DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC;
SCRIPT:
(intended location src/server/scripts/Custom/dynamic_teleporter.cpp)
Code:
/*******************************************************
 * File:'dynamic_teleporter.cpp'
 * ScriptName:'npc_dynamic_teleporter'
 * (c)2011 - Wolf Officious
 *******************************************************/

/* -- NPC SQL EXAMPLE
REPLACE INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction_A`, `faction_H`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `Health_mod`, `Mana_mod`, `Armor_mod`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `movementId`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `WDBVerified`)
VALUES('700020','0','0','0','0','0','736','0','0','0','Dynamic Teleporter','TEST','','0','80','80','1','35','35','1','1','1.14286','2','0','5000','5000','0','35000','10','1','0','1','512','0','0','0','0','0','0','10000','10000','68','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','','0','3','20','20','20','0','0','0','0','0','0','0','0','255','0','0','0','npc_dynamic_teleporter','0');
*/

#include "ScriptPCH.h"
#include "DynamicTeleportMgr.h"

class npc_dynamic_teleporter : public CreatureScript
{
private:

    // COMBAT CHECKER
    inline
    bool isInCombat(Player *player)
    {
        if(player->isInCombat())
        {
            player->GetSession()->SendNotification("You are in combat!");
            return true;
        }
        return false;
    }

    // SHOW MENU BY ID
    inline
    void ShowMenu(Player *player, Creature *_Creature, uint32 menu_id)
    {
        if(!sDynamicTeleportMgr->isLoaded())
        {
            player->CLOSE_GOSSIP_MENU();
            return;
        }

        uint32 count = 0;
        uint8  send_counter = 0;

        if(player->isGameMaster() && menu_id == 0)
        {
            ++count;
            player->ADD_GOSSIP_ITEM(5, "~RELOAD TELEPORTER DATA~\n", GOSSIP_SENDER_MAIN, 666);
        }

        for(uint32 itr = 0; itr < sDynamicTeleportMgr->GetCount(); itr++)
        {
            TeleportData const* td;
            td = sDynamicTeleportMgr->GetTeleportData(itr);

            if(td)
            {
                if(td->menu_parent == menu_id)
                {
                    if(td->faction == 0 || player->GetTeam() == td->faction) // HORDE 67, ALLIANCE 469
                    {
                        uint8 icon_id = td->icon;

                        if(icon_id > 9)
                        {
                            icon_id = 0;
                        }

                        player->ADD_GOSSIP_ITEM(icon_id, td->name.c_str(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + td->entry);

                        ++count;
                        ++send_counter;

                        if(send_counter >= 10)
                        {
                            player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _Creature->GetGUID());
                            send_counter = 0;
                        }
                    }
                }
            }
            else
            {
                sLog->outError("TD_ERROR: UNK1 (!td)");
                return;
            }
        }

        if(send_counter != 0 || count == 0)
            player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _Creature->GetGUID());
    }

    // TELEPORT PROCESS
    inline
    void TeleportToTarget(Player *player, uint32 target_id)
    {
        if(!sDynamicTeleportMgr->isLoaded())
        {
            player->CLOSE_GOSSIP_MENU();
            return;
        }

        TeleportLoc const* tl;
        tl = sDynamicTeleportMgr->GetTeleportLoc(target_id);

        if(tl)
        {
            player->TeleportTo(tl->map, tl->position_x, tl->position_y, tl->position_z, tl->position_o);
        }
        else
        {
            sLog->outError("TD_ERROR: UNK1 (!tl)");
        }

        return;
    }

    // ACTION TYPE HANDLER
    inline
    bool HandleMenuAction(Player *player, Creature *_Creature, uint32 action)
    {
        if(!sDynamicTeleportMgr->isLoaded())
            return false;

        for(uint32 itr = 0; itr < sDynamicTeleportMgr->GetCount(); itr++)
        {
            TeleportData const* td;
            td = sDynamicTeleportMgr->GetTeleportData(itr);

            if(td)
            {
                if(td->entry == action - GOSSIP_ACTION_INFO_DEF)
                {
                    if(td->menu_sub < 0)
                    {
                        TeleportToTarget(player, action - GOSSIP_ACTION_INFO_DEF);
                        return true;
                    }
                    else
                    {
                        ShowMenu(player, _Creature, td->menu_sub);
                        return true;
                    }
                }
            }
            else
            {
                sLog->outError("TD_ERROR: UNK1 (!td)");
                return false;
            }
        }

        return false;
    }

public:
    npc_dynamic_teleporter() : CreatureScript("npc_dynamic_teleporter") { }

    bool OnGossipHello(Player *player, Creature *_Creature)
    {
        if(isInCombat(player) || !sDynamicTeleportMgr->isLoaded())
            return false;

        ShowMenu(player, _Creature, 0);

        return true;
    }

    bool OnGossipSelect(Player *player, Creature *_Creature, uint32 sender, uint32 action)
    {
        if(sender != GOSSIP_SENDER_MAIN || isInCombat(player) || !sDynamicTeleportMgr->isLoaded())
        {
            player->CLOSE_GOSSIP_MENU();
            return true;
        }

        player->PlayerTalkClass->ClearMenus();

        if(action == 666 && player->isGameMaster())
        {
            player->CLOSE_GOSSIP_MENU();
            sDynamicTeleportMgr->Update();
            player->GetSession()->SendNotification("Reloaded..");
            return true;
        }

        if(!HandleMenuAction(player, _Creature, action))
        {
            player->CLOSE_GOSSIP_MENU();
        }

        return true;
    }
};

void AddSC_npc_dynamic_teleporter()
{
    new npc_dynamic_teleporter();
}
Dynamic Teleporter Manager:
Create a new file: src / server / game / Entities / Player / DynamicTeleportMgr.h
Code:
/*******************************************************
 * File:'DynamicTeleportMgr.h'
 *
 * (c)2011 - Wolf Officious
 *******************************************************/

#ifndef _DYNTEL_H
#define _DYNTEL_H

#include <ace/Singleton.h>

#include "Common.h"
#include "World.h"
//#include "SQLStorage.h"

struct TeleportData
{
    uint32 entry;
    uint32 menu_parent;
     int32 menu_sub;
    uint8  icon;
    uint32 faction;
    std::string name;
};

struct TeleportLoc
{
    uint32 map;
    float position_x;
    float position_y;
    float position_z;
    float position_o;
};

typedef UNORDERED_MAP<uint32, TeleportData> TeleportDataMap;
typedef UNORDERED_MAP<uint32, TeleportLoc>  TeleportLocMap;

class DynamicTeleportMgr
{
public:
    DynamicTeleportMgr()
    {
        m_isLoaded = false;
    }
    ~DynamicTeleportMgr() {}

    bool Init();
    void Update();

    bool isLoaded() { return m_isLoaded; }

    inline
    TeleportData const* GetTeleportData(uint32 id) const
    {
        TeleportDataMap::const_iterator itr = mTeleportData.find(id);
        return itr != mTeleportData.end() ? &itr->second : NULL;
    }

    uint32 GetCount() { return mTeleportData.size(); }

    inline
    TeleportLoc const* GetTeleportLoc(uint32 id) const
    {
        TeleportLocMap::const_iterator itr = mTeleportLoc.find(id);
        return itr != mTeleportLoc.end() ? &itr->second : NULL;
    }

private:
    TeleportDataMap mTeleportData;
    TeleportLocMap  mTeleportLoc;

    bool m_isLoaded;
};

#define sDynamicTeleportMgr ACE_Singleton<DynamicTeleportMgr, ACE_Null_Mutex>::instance()

#endif // _DYNTEL_H
Create a new file: src / server / game / Entities / Player / DynamicTeleportMgr.cpp
Code:
/*******************************************************
 * File:'DynamicTeleportMgr.cpp'
 *
 * (c)2011 - Wolf Officious
 *******************************************************/

#include "DynamicTeleportMgr.h"

bool DynamicTeleportMgr::Init()
{
    uint32 oldMSTime = getMSTime();

    mTeleportData.clear();
    mTeleportLoc.clear();

    //                                                   0            1         2     3        4     5    6           7           8           9          10
    QueryResult result = WorldDatabase.Query("SELECT entry, menu_parent, menu_sub, icon, faction, name, map, position_x, position_y, position_z, position_o "
                                             "FROM dynamic_teleporter ORDER BY entry");

    if(!result)
    {
        sLog->outString(">> Loaded 0 Dynamic Teleporter rows. DB table `dynamic_teleporter` is empty!");
        return false;
    }

    uint32 counter = 0;

    do
    {
        Field *fields = result->Fetch();

        TeleportData td;
        td.entry        = fields[0].GetUInt32();
        td.menu_parent  = fields[1].GetUInt32();
        td.menu_sub     = fields[2].GetInt32();
        td.icon         = fields[3].GetUInt8();
        td.faction      = fields[4].GetUInt32();
        td.name         = fields[5].GetString();

        if(td.menu_sub < 0)
        {
            TeleportLoc tl;
            tl.map          = fields[6].GetUInt32();
            tl.position_x   = fields[7].GetFloat();
            tl.position_y   = fields[8].GetFloat();
            tl.position_z   = fields[9].GetFloat();
            tl.position_o   = fields[10].GetFloat();
            mTeleportLoc[td.entry] = tl;
        }

        mTeleportData[counter] = td;
        ++counter;
    } while(result->NextRow());

    sLog->outString(">> Loaded %u Dynamic Teleporter rows in %u ms", counter, GetMSTimeDiffToNow(oldMSTime));

    m_isLoaded = true;
    return true;
}

void DynamicTeleportMgr::Update()
{
    m_isLoaded = false;
    Init();
}
Editing WORLD.CPP (due to errors on Linux)
file: src / server / game / World / World.cpp
From roughly the beginning of the file, add include:

Code:
# include "DynamicTeleportMgr.h" / / WLK - DYNAMIC Teleporter
In addition, we add a few lines near the end of the method void World :: SetInitialWorldSettings ()

Code:
+ / / WLK - DYNAMIC Teleporter
+ SDynamicTeleportMgr-> Init ();

     uint32 startupDuration = GetMSTimeDiffToNow (startupBegin);
     sLog-> outString ();
     sLog-> outString ("WORLD: World initialized in% u minutes% u seconds", (startupDuration / 60000), ((startupDuration% 60000) / 1000));
     sLog-> outString ();
}

Credits to xDrive for this script


› See More: ¤Trinity¤ Dynamic Teleporter