Owner : QQRofl -> AC Web
Contributor : Lionzero -> I have the idea to recode it because it is a powerful tool for any core!
Helper and Credits -> QQRofl for Creating (Thanks for the BaseScript man!) -> Rochet2 for Fixxing Hardcore Issues (Without your Help it is not able to make it public, thanks for your time that you have spend to me )





A new command 'phase' and 13 sub commands.
Friend to friend building, anywhere in their phase(s).
2 Tables that will keep the player's phase data and member data.
Endless fun for your server!

Commands :




.phase create # - Creates your phase
.phase join # - Joins a phase
.phase go # - Spawns a gameobject
.phase gotarget guid or id - Targets a gameobject
.phase godelete guid or id - Deletes a gameobject
.phase help Shows you all the commands and what they do.
.phase delete # #(Confirm) - Deletes a phase
.phase kick playername - Kicks a player from your phase.
.phase get - Returns your current phase
.phase complete 0 = No, 1 = yes - Completes your phase
.phase addmember target phaseid - Adds the player to your phase so he or she can spawn objects/npcs.
.phase npcadd # - Adds a npc to your phase.
.phase npcdelete (target) - Deletes a npc



Status : Up2Date with latest TrinityCore Revision


Changelog :


Fixxed : Issue with Create Creature in Phase
Fixxed : Issue with CodeStyle
Fixxed : Rename old values to new values ( The Core was more as one time up2date ) Many renames
Fixxed : Issue with ObjectCreate in a phase
Fixxed : Sql Query ! Was a bit confused and wrong o0


More Changes avaible but later, the code has complete to recheck and bring more performance in it ...


Sry for my bad english, i am only a simple german guy


Download : PhasingSystem.cpp
Download : RBAC.h Patch
Download : PhasingSystem.sql