Updated SoloCraft script for latest trinity

Code:
#include <map>

#include "Config.h"
#include "ScriptMgr.h"
#include "Unit.h"
#include "Player.h"
#include "Pet.h"
#include "Map.h"
#include "Group.h"
#include "InstanceScript.h"

/*
* TODO:
* 1. Dispel target regeneration
* 2. Provide unlimited http://www.wowhead.com/item=17333/aqual-quintessence
*/

namespace {

    class solocraft_player_instance_handler : public PlayerScript {
    public:
        solocraft_player_instance_handler() : PlayerScript("solocraft_player_instance_handler") {
            TC_LOG_INFO("scripts.solocraft.player.instance", "[Solocraft] solocraft_player_instance_handler Loaded");
        }

        void OnLogin(Player *player, bool firstLogin) override {
            ChatHandler(player->GetSession()).SendSysMessage("Welcome to World of Solocraft");
        }

        void OnMapChanged(Player *player) override {
            Map *map = player->GetMap();
            int difficulty = CalculateDifficulty(map, player);
            int numInGroup = GetNumInGroup(player);
            ApplyBuffs(player, map, difficulty, numInGroup);
        }
    private:
        std::map<ObjectGuid, int> _unitDifficulty;

        int CalculateDifficulty(Map *map, Player *player) {
            int difficulty = 1;
            if (map) {
                if (map->Is25ManRaid()) {
                    difficulty = 25;
                }
                else if (map->IsHeroic()) {
                    difficulty = 10;
                }
                else if (map->IsRaid()) {
                    difficulty = 40;
                }
                else if (map->IsDungeon()) {
                    difficulty = 5;
                }
            }
            return difficulty;
        }

        int GetNumInGroup(Player *player) {
            int numInGroup = 1;
            Group *group = player->GetGroup();
            if (group) {
                Group::MemberSlotList const& groupMembers = group->GetMemberSlots();
                numInGroup = groupMembers.size();
            }
            return numInGroup;
        }

        void ApplyBuffs(Player *player, Map *map, int difficulty, int numInGroup) {
            ClearBuffs(player, map);
            if (difficulty > 1) {
                //InstanceMap *instanceMap = map->ToInstanceMap();
                //InstanceScript *instanceScript = instanceMap->GetInstanceScript();

                ChatHandler(player->GetSession()).PSendSysMessage("Entered %s (difficulty = %d, numInGroup = %d)",
                    map->GetMapName(), difficulty, numInGroup);

                _unitDifficulty[player->GetGUID()] = difficulty;
                for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i) {
                    player->ApplyStatPctModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(difficulty * 100));
                }
                player->SetFullHealth();
                if (player->getPowerType() == POWER_MANA) {
                    player->SetPower(POWER_MANA, player->GetMaxPower(POWER_MANA));
                }
            }
        }

        void ClearBuffs(Player *player, Map *map) {
            std::map<ObjectGuid, int>::iterator unitDifficultyIterator = _unitDifficulty.find(player->GetGUID());
            if (unitDifficultyIterator != _unitDifficulty.end()) {
                int difficulty = unitDifficultyIterator->second;
                _unitDifficulty.erase(unitDifficultyIterator);

                ChatHandler(player->GetSession()).PSendSysMessage("Left to %s (removing difficulty = %d)",
                    map->GetMapName(), difficulty);

                for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i) {
                    player->ApplyStatPctModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, 100.f / (1.f + float(difficulty * 100) / 100.f) - 100.f);
                }
            }
        }
    };

}

void AddSC_solocraft() {
    new solocraft_player_instance_handler();
}





› See More: Instance Solo Script Solocraft for latest Trinity