This script will either turn you into the opposite ***.
Made by UltraSpidey

Code:
#include "StdAfx.h"
#include "Setup.h"

#ifdef WIN32
#pragma warning(disable:4305)        // warning C4305: 'argument' : truncation from 'double' to 'float'
#endif

class SCRIPT_DECL ***change : public GossipScript
{
public:
    void GossipHello(Object * pObject, Player* Plr, bool AutoSend);
    void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code);
    void GossipEnd(Object * pObject, Player* Plr);
    void Destroy()
    {
      delete this;
    }
};

void ***change::GossipHello(Object* pObject, Player * Plr, bool AutoSend)
{
    GossipMenu * Menu;
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 0, Plr);
   Menu->AddItem(1, "Usable only once! Effect is reversible only if you buy another kit");
    Menu->AddItem(0, "Change ***", 1);
    if(AutoSend)
        Menu->SendTo(Plr);
};

void ***change::GossipSelectOption(Object* pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)
{
    GossipMenu * Menu;
    switch(IntId)
    {
      case 0:
      {
         GossipHello(pObject, Plr, true);
      }break;

        case 1:
        {   
            if(Plr->getGender()!=1)
               Plr->setGender(1);
            else
               Plr->setGender(0);

            Plr->GetItemInterface()->RemoveItemAmt(90008, 1);
            Plr->BroadcastMessage("*** changed! Relog to see the effect!");
        }break;

    }
};

void ***change::GossipEnd(Object * pObject, Player* Plr)
{
   GossipScript::GossipEnd(pObject, Plr);
}

void Setup***change(ScriptMgr * mgr)
{
   GossipScript * gs = (GossipScript*) new ***change();
   mgr->register_item_gossip_script(90008, gs);
}





› See More: *** Change Script