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Thread: MiscNPC

  1. #11
    Grunt

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    @ alex just look in GossipScripts and find setup.h and setup.cpp. in setup.cpp find SetupGuardGossip(mgr); and the part in red you can change to the script name in this case its MiscNPC and open setup.h and find void SetupGuardGossip(ScriptMgr * mgr); and again you may change that to the name.




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  3. #12
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    *Alexz*'s Avatar
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    i got likee 14 errors with compleing it xD

    3>..\src\GossipScripts\MiscNPC.cpp(64) : error C2043: illegal break
    3>..\src\GossipScripts\MiscNPC.cpp(66) : error C2046: illegal case
    3>..\src\GossipScripts\MiscNPC.cpp(79) : error C2043: illegal break
    3>..\src\GossipScripts\MiscNPC.cpp(81) : error C2046: illegal case
    3>..\src\GossipScripts\MiscNPC.cpp(82) : error C2065: 'plr' : undeclared identifier
    3>..\src\GossipScripts\MiscNPC.cpp(82) : error C2227: left of '->SaveToDB' must point to class/struct/union/generic type
    3> type is ''unknown-type''
    3>..\src\GossipScripts\MiscNPC.cpp(85) : error C2059: syntax error : 'break'
    3>..\src\GossipScripts\MiscNPC.cpp(87) : error C2059: syntax error : 'case'
    3>..\src\GossipScripts\MiscNPC.cpp(88) : error C2447: '{' : missing function header (old-style formal list?)
    3>..\src\GossipScripts\MiscNPC.cpp(104) : error C2059: syntax error : 'break'
    3>..\src\GossipScripts\MiscNPC.cpp(107) : error C2059: syntax error : 'case'
    3>..\src\GossipScripts\MiscNPC.cpp(108) : error C2447: '{' : missing function header (old-style formal list?)
    3>..\src\GossipScripts\MiscNPC.cpp(118) : error C2059: syntax error : 'break'
    3>..\src\GossipScripts\MiscNPC.cpp(120) : error C2059: syntax error : 'case'
    3>..\src\GossipScripts\MiscNPC.cpp(121) : error C2447: '{' : missing function header (old-style formal list?)
    3>..\src\GossipScripts\MiscNPC.cpp(367) : error C2061: syntax error : identifier 'MiscNPC'
    (lol i know im posting/asking alot

  4. #13
    Grunt

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    Do you have a MSN?

  5. #14
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    *Alexz*'s Avatar
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  6. #15
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    StickyIcky's Avatar
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    Noobs...
    *shakes head*

    XD Jk wif ya alexz =]

  7. #16
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    im new to c++ tryin to learn here! lol

  8. #17
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    LiLLeCarl's Avatar
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    Quote Originally Posted by *Alexz* View Post
    what emu dose this work with
    case 8: //Explore maps
    {
    uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);
    if(currentgold>15000){ //15 gold
    int32 newgold = currentgold - 15000;
    Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);
    for (uint8 i=0; i<64; i++)
    {
    Plr->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF);
    }
    Plr->BroadcastMessage("Sight has a new meaning");
    Plr->Gossip_Complete();
    }else{
    Plr->BroadcastMessage("Well hurry up! %s I need that money now!");
    Plr->Gossip_Complete();
    }
    }break;
    aint that unlock all maps?

 

 
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