command security help
account create 4 Syntax: .account create $account $passwordCreate account and set password to it.
account delete 4 Syntax: .account delete $accountDelete account with all characters.
account lock 0 Syntax: .account lock [on|off]Allow login from account only from current used IP or remove this requirement.
account onlinelist 4 Syntax: .account onlinelistShow list of online accounts.
account password 0 Syntax: .account password $old_password $new_password $new_passwordChange your account password.
account set addon 3 Syntax: .account set addon [$account] #addonSet user (possible targeted) expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.
account set gmlevel 4 Syntax: .account set gmlevel [$account] #level [#realmid]Set the security level for targeted player (can’t be used at self) or for account $name to a level of #level on the realm #realmID.
#level may range from 0 to 3.
#reamID may be -1 for all realms.
account set password 4 Syntax: .account set password $account $password $passwordSet password for account.
account set 3 Syntax: .account set $subcommand
Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands
account 0 Syntax: .accountDisplay the access level of your account.
additem 3 Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcountAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
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additemset 3 Syntax: .additemset #itemsetidAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
announce 1 Syntax: .announce $MessageToBroadcastSend a global message to all players online in chat log.
aura 3 Syntax: .aura #spellidAdd the aura from spell #spellid to the selected Unit.
ban account 3 Syntax: .ban account $Name $bantime $reason
Ban account kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban character 3 Syntax: .ban character $Name $bantime $reason
Ban character and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban ip 3 Syntax: .ban ip $Ip $bantime $reason
Ban IP.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban 3 Syntax: .ban $subcommand
Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands
baninfo account 3 Syntax: .baninfo account $accountid
Watch full information about a specific ban.
baninfo character 3 Syntax: .baninfo character $charactername
Watch full information about a specific ban.
baninfo ip 3 Syntax: .baninfo ip $ip
Watch full information about a specific ban.
baninfo 3 Syntax: .baninfo $subcommand
Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands
bank 3 Syntax: .bankShow your bank inventory.
banlist account 3 Syntax: .banlist account [$Name]
Searches the banlist for a account name pattern or show full list account bans.
banlist character 3 Syntax: .banlist character $Name
Searches the banlist for a character name pattern. Pattern required.
banlist ip 3 Syntax: .banlist ip [$Ip]
Searches the banlist for a IP pattern or show full list of IP bans.
banlist 3 Syntax: .banlist $subcommand
Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands
bindsight 3 Syntax: .bindsightBinds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
cast back 3 Syntax: .cast back #spellid [triggered]
Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag.
cast dist 3 Syntax: .cast dist #spellid [#dist [triggered]]
You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
cast self 3 Syntax: .cast self #spellid [triggered]
Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag.
cast target 3 Syntax: .cast target #spellid [triggered]
Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag.
cast 3 Syntax: .cast #spellid [triggered]
Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag.
character customize 2 Syntax: .character customize [$name]Mark selected in game or by $name in command character for customize at next login.
character erase 4 Syntax: .character erase $nameDelete character $name. Character finally deleted in case any deleting options.
character level 3 Syntax: .character level [$playername] [#level]Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
character rename 2 Syntax: .character rename [$name]Mark selected in game or by $name in command character for rename at next login.
character reputation 2 Syntax: .character reputation [$player_name]Show reputation information for selected player or player find by $player_name.
combatstop 2 Syntax: .combatstop [$playername]
Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
cometome 3 SYntax: .cometome $parameter
Make selected creature come to your current location (new position not saved to DB).
commands 0 Syntax: .commandsDisplay a list of available commands for your account level.
cooldown 3 Syntax: .cooldown [#spell_id]Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
damage 3 Syntax: .damage $damage_amount [$school [$spellid]]Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
debug arena 3 Syntax: .debug arenaToggle debug mode for arenas. In debug mode GM can start arena with single player.
debug bg 3 Syntax: .debug bgToggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
debug Mod32Value 3 Syntax: .debug Mod32Value #field #valueAdd #value to field #field of your character.
debug play cinematic 1 Syntax: .debug play cinematic #cinematicidPlay cinematic #cinematicid for you. You stay at place while your mind fly.
debug play movie 1 Syntax: .debug play movie #movieidPlay movie #movieid for you.
debug play sound 1 Syntax: .debug play sound #soundidPlay sound with #soundid.
Sound will be play only for you. Other players do not hear this.
Warning: client may have more 5000 sounds…
debug 1 Syntax: .debug $subcommand
Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands
demorph 2 Syntax: .demorphDemorph the selected player.
die 3 Syntax: .dieKill the selected player. If no player is selected, it will kill you.
dismount 0 Syntax: .dismountDismount you, if you are mounted.
distance 3 Syntax: .distanceDisplay the distance from your character to the selected creature.
event activelist 2 Syntax: .event activelist
Show list of currently active events.
event start 2 Syntax: .event start #event_id
Start event #event_id. Set start time for event to current moment (change not saved in DB).
event stop 2 Syntax: .event stop #event_id
Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
event 2 Syntax: .event #event_id
Show details about event with #event_id.
cheat cooldown 2 Syntax: .cheat cooldown [on/off]
Enables or disables your character’s spell cooldowns.
cheat power 2 Syntax: .cheat power [on/off]
Enables or disables your character’s spell cost (e.g mana).
flusharenapoints 3 Syntax: .flusharenapointsUse it to distribute arena points based on arena team ratings, and start a new week.
freeze 1 Syntax: .freeze (#player)
“Freezes” #player and disables his chat. When using this without #name it will freeze your target.
gm chat 1 Syntax: .gm chat [on/off]Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
gm fly 3 Syntax: .gm fly [on/off]
Enable/disable gm fly mode.
gm ingame 0 Syntax: .gm ingameDisplay a list of available in game Game Masters.
gm list 3 Syntax: .gm listDisplay a list of all Game Masters accounts and security levels.
gm visible 1 Syntax: .gm visible on/offOutput current visibility state or make GM visible(on) and invisible(off) for other players.
gm 1 Syntax: .gm [on/off]Enable or Disable in game GM MODE or show current state of on/off not provided.
gmannounce 1 Syntax: .gmannounce $announcement
Send an announcement to online Gamemasters.
gmnameannounce 1 Syntax: .gmnameannounce $announcement.
Send an announcement to all online GM’s, displaying the name of the sender.
gmnotify 1 Syntax: .gmnotify $notification
Displays a notification on the screen of all online GM’s.
go creature 1 Syntax: .go creature #creature_guid
Teleport your character to creature with guid #creature_guid.
.gocreature #creature_name
Teleport your character to creature with this name.
.gocreature id #creature_id
Teleport your character to a creature that was spawned from the template with this entry.
*If* more than one creature is found, then you are teleported to the first that is found inside the database.
go graveyard 1 Syntax: .go graveyard #graveyardId
Teleport to graveyard with the graveyardId specified.
go grid 1 Syntax: .go grid #gridX #gridY [#mapId]Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
go object 1 Syntax: .go object #object_guid
Teleport your character to gameobject with guid #object_guid
go taxinode 1 Syntax: .go taxinode #taxinodeTeleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart
go ticket 1 Syntax: .go ticket #ticketid
Teleports the user to the location where $ticketid was created.
go trigger 1 Syntax: .go trigger #trigger_idTeleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
go xyz 1 Syntax: .go xyz #x #y [#z [#mapid [#orientation]]]Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.
go zonexy 1 Syntax: .go zonexy #x #y [#zone]Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
go 1 Syntax: .go $subcommand
Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands
gobject activate 2 Syntax: .gobject activate #guidActivates an object like a door or a button.
gobject add 2 Syntax: .gobject add #id <spawntimeSecs>Add a game object from game object templates to the world at your current location using the #id.
spawntimesecs sets the spawntime, it is optional.

Note: this is a copy of .gameobject.
gobject delete 2 Syntax: .gobject delete #go_guid
Delete gameobject with guid #go_guid.
gobject move 2 Syntax: .gobject move #goguid [#x #y #z]Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
gobject near 2 Syntax: .gobject near [#distance]Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
gobject add temp 2 Adds a temporary gameobject that is not saved to DB.
gobject target 2 Syntax: .gobject target [#go_id|#go_name_part]Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
gobject set phase 2 Syntax: .gobject set phase #guid #phasemaskGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.
gobject turn 2 Syntax: .gobject turn #goguidSet for gameobject #goguid orientation same as current character orientation.
gobject 2 Syntax: .gobject $subcommand
Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
summon 1 Syntax: .summon [$charactername]Teleport the given character to you. Character can be offline.
gps 1 Syntax: .gps [$name|$shift-link]Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id
groupsummon 1 Syntax: .groupsummon [$charactername]Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.
guid 2 Syntax: .guidDisplay the GUID for the selected character.
guild create 2 Syntax: .guild create [$GuildLeaderName] “$GuildName”Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
guild delete 2 Syntax: .guild delete “$GuildName”Delete guild $GuildName. Guild name must in quotes.
guild invite 2 Syntax: .guild invite [$CharacterName] “$GuildName”Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
guild rank 2 Syntax: .guild rank [$CharacterName] #RankSet for player $CharacterName (or selected) rank #Rank in a guild.
guild uninvite 2 Syntax: .guild uninvite [$CharacterName]Remove player $CharacterName (or selected) from a guild.
name security help
guild 3 Syntax: .guild $subcommand
Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
help 0 Syntax: .help [$command]Display usage instructions for the given $command. If no $command provided show list available commands.
hidearea 3 Syntax: .hidearea #areaidHide the area of #areaid to the selected character. If no character is selected, hide this area to you.
honor add 2 Syntax: .honor add $amountAdd a certain amount of honor (gained today) to the selected player.
honor add kill 2 Syntax: .honor add killAdd the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)
honor update 2 Syntax: .honor updateForce the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.
honor 2 Syntax: .honor $subcommand
Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
modify talentpoints 1 Syntax: .modify talentpoints #amountSet free talent points for selected character or character’s pet. It will be reset to default expected at next levelup/login/quest reward.
instance listbinds 3 Syntax: .instance listbinds
Lists the binds of the selected player.
instance savedata 3 Syntax: .instance savedata
Save the InstanceData for the current player’s map to the DB.
instance stats 3 Syntax: .instance stats
Shows statistics about instances.
instance unbind 3 Syntax: .instance unbind <mapid|all> [difficulty]
Clear all/some of player’s binds
instance 3 Syntax: .instance $subcommand
Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands
itemmove 2 Syntax: .itemmove #sourceslotid #destinationslotidMove an item from slots #sourceslotid to #destinationslotid in your inventory
Not yet implemented
kick 2 Syntax: .kick [$charactername] [$reason]Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is “No Reason”.
learn all my talents 3 Syntax: .learn all my talentsLearn all talents (and spells with first rank learned as talent) available for his class.
learn all my spells 3 Syntax: .learn all my spellsLearn all spells (except talents and spells with first rank learned as talent) available for his class.
learn all my pettalents 3 Syntax: .learn all my pettalentsLearn all talents for your pet available for his creature type (only for hunter pets).
learn all my class 3 Syntax: .learn all my classLearn all spells and talents available for his class.
learn all gm 2 Syntax: .learn all gmLearn all default spells for Game Masters.
learn all lang 1 Syntax: .learn all langLearn all languages
learn all default 1 Syntax: .learn all default [$playername]Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
learn 3 Syntax: .learn #spell [all]Selected character learn a spell of id #spell. If ‘all’ provided then all ranks learned.
modify scale 1 .modify scale #scale
Modify size of the selected player or creature to “normal scale”*rate. If no player or creature is selected, modify your size.
#rate may range from 0.1 to 10.
learn all crafts 2 Syntax: .learn craftsLearn all professions and recipes.
levelup 3 Syntax: .levelup [$playername] [#numberoflevels]Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
linkgrave 3 Syntax: .linkgrave #graveyard_id [alliance|horde]Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
list auras 3 Syntax: .list auras
List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
list creature 3 Syntax: .list creature #creature_id [#max_count]Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
list item 3 Syntax: .list item #item_id [#max_count]Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
list object 3 Syntax: .list object #gameobject_id [#max_count]Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
list 3 Syntax: .list $subcommand
Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands
listfreeze 1 Syntax: .listfreezeSearch and output all frozen players.
wp reload 3 Syntax: .wp reload $pathid
Load path changes ingame – IMPORTANT: must be applied first for new paths before .wp load #pathid
reload spell_group 3 Syntax: .reload spell_group
Reload spell_group table.
lookup area 1 Syntax: .lookup area $namepartLooks up an area by $namepart, and returns all matches with their area ID’s.
lookup creature 3 Syntax: .lookup creature $namepartLooks up a creature by $namepart, and returns all matches with their creature ID’s.
lookup event 2 Syntax: .lookup event $name
Attempts to find the ID of the event with the provided $name.
lookup faction 3 Syntax: .lookup faction $name
Attempts to find the ID of the faction with the provided $name.
lookup item 3 Syntax: .lookup item $itemnameLooks up an item by $itemname, and returns all matches with their Item ID’s.
lookup itemset 3 Syntax: .lookup itemset $itemnameLooks up an item set by $itemname, and returns all matches with their Item set ID’s.
lookup map 3 Syntax: .lookup map $namepartLooks up a map by $namepart, and returns all matches with their map ID’s.
lookup object 3 Syntax: .lookup object $objnameLooks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.
lookup player account 2 Syntax: .lookup player account $account ($limit)Searchs players, which account username is $account with optional parametr $limit of results.
lookup player email 2 Syntax: .lookup player email $email ($limit)Searchs players, which account email is $email with optional parametr $limit of results.
lookup player ip 2 Syntax: .lookup player ip $ip ($limit)Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
lookup quest 3 Syntax: .lookup quest $namepartLooks up a quest by $namepart, and returns all matches with their quest ID’s.
lookup skill 3 Syntax: .lookup skill $$namepartLooks up a skill by $namepart, and returns all matches with their skill ID’s.
lookup spell 3 Syntax: .lookup spell $namepartLooks up a spell by $namepart, and returns all matches with their spell ID’s.
lookup taxinode 3 Syntax: .lookup taxinode $substringSearch and output all taxinodes with provide $substring in name.
lookup tele 1 Syntax: .lookup tele $substringSearch and output all .tele command locations with provide $substring in name.
lookup 3 Syntax: .lookup $subcommand
Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
maxskill 3 Syntax: .maxskill
Sets all skills of the targeted player to their maximum values for its current level.
modify speed walk 1 Syntax: .modify speed bwalk #rateModify the speed of the selected player while running to “normal walk speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify bit 1 Syntax: .modify bit #field #bitToggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
modify speed swim 1 Syntax: .modify speed swim #rateModify the swim speed of the selected player to “normal swim speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify drunk 1 Syntax: .modify drunk #value
Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy 1 Syntax: .modify energy #energyModify the energy of the selected player. If no player is selected, modify your energy.
modify faction 1 Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagidModify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify speed fly 1 .modify speed fly #rate
Modify the flying speed of the selected player to “normal flying speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify gender 2 Syntax: .modify gender male/femaleChange gender of selected player.
modify honor 1 Syntax: .modify honor $amountAdd $amount honor points to the selected player.
modify hp 1 Syntax: .modify hp #newhpModify the hp of the selected player. If no player is selected, modify your hp.
modify mana 1 Syntax: .modify mana #newmanaModify the mana of the selected player. If no player is selected, modify your mana.
modify money 1 Syntax: .modify money #money
.money #moneyAdd or remove money to the selected player. If no player is selected, modify your money.
#gold can be negative to remove money.
modify mount 1 Syntax: .modify mount #id #speed
Display selected player as mounted at #id creature and set speed to #speed value.
modify phase 3 Syntax: .modify phase #phasemaskSelected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
modify rage 1 Syntax: .modify rage #newrageModify the rage of the selected player. If no player is selected, modify your rage.
modify reputation 2 Syntax: .modify reputation #repId (#repvalue | $rankname [#delta])
Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.
modify runicpower 1 Syntax: .modify runicpower #newrunicpowerModify the runic power of the selected player. If no player is selected, modify your runic power.
modify speed 1 Syntax: .modify speed $speedtype #rateModify the running speed of the selected player to “normal base run speed”= 1. If no player is selected, modify your speed.
$speedtypes may be fly, all, walk, backwalk, or swim.
#rate may range from 0.1 to 50.
modify spell 1 TODO
modify standstate 2 Syntax: .modify standstate #emoteidChange the emote of your character while standing to #emoteid.
modify speed backwalk 1 Syntax: .modify speed backwalk #rateModify the speed of the selected player while running backwards to “normal walk back speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
character titles 2 Syntax: .character titles [$player_name]Show known titles list for selected player or player find by $player_name.
modify speed all 1 Syntax: .modify aspeed #rateModify all speeds -run,swim,run back,swim back- of the selected player to “normalbase speed for this move type”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify 1 Syntax: .modify $subcommand
Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands
movegens 3 Syntax: .movegens
Show movement generators stack for selected creature or player.
mute 1 Syntax: .mute [$playerName] $timeInMinutes [$reason]Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.
nameannounce 1 Syntax: .nameannounce $announcement.
Send an announcement to all online players, displaying the name of the sender.
appear 1 Syntax: .appear [$charactername]Teleport to the given character. Either specify the character name or click on the character’s portrait,e.g. when you are in a group. Character can be offline.
neargrave 3 Syntax: .neargrave [alliance|horde]Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
notify 1 Syntax: .notify $MessageToBroadcastSend a global message to all players online in screen.
npc set phase 2 Syntax: .npc set phase #phasemaskSelected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
npc set movetype 2 Syntax: .npc set movetype [#creature_guid] stay/random/way [NODEL]Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
Make sure you use NODEL, if you want to keep the waypoints.
npc set model 2 Syntax: .npc set model #displayidChange the model id of the selected creature to #displayid.
npc set link 2 Syntax: .npc set link $creatureGUIDLinks respawn of selected creature to the condition that $creatureGUID defined is alive.
wpgps 3 Syntax: .wpgpsOutput current position to sql developer log as partial SQL query to be used in pathing
npc say 1 Syntax: .npc say $message
Make selected creature say specified message.
npc move 2 Syntax: .npc move [#creature_guid]Move the targeted creature spawn point to your coordinates.
npc playemote 3 Syntax: .npc playemote #emoteidMake the selected creature emote with an emote of id #emoteid.
npc follow stop 2 Syntax: .npc follow stopSelected creature (non pet) stop follow you.
npc info 3 Syntax: .npc infoDisplay a list of details for the selected creature.
The list includes:
– GUID, Faction, NPC flags, Entry ID, Model ID,
– Level,
– Health (current/maximum),

– Field flags, dynamic flags, faction template,
– Position information,
– and the creature type, e.g. if the creature is a vendor.
npc follow 2 Syntax: .npc follow startSelected creature start follow you until death/fight/etc.
npc set flag 2 Syntax: .npc set flag #npcflagSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
npc set factionid 2 Syntax: .npc set factionid #factionidSet the faction of the selected creature to #factionid.
npc set level 2 Syntax: .npc set level #levelChange the level of the selected creature to #level.
#level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.
npc delete 2 Syntax: .npc delete [#guid]Delete creature with guid #guid (or the selected if no guid is provided)
npc delete item 2 Syntax: .npc delete item #itemIdRemove item #itemid from item list of selected vendor.
npc set allowmove 3 Syntax: .npc set allowmoveEnable or disable movement creatures in world. Not implemented.
name security help
npc set entry 3 Syntax: .npc set entry $entry
Switch selected creature with another entry from creature_template. – New creature.id value not saved to DB.
npc add move 2 Syntax: .npc add move #creature_guid [#waittime]Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
npc add item 2 Syntax: .npc add item #itemId <#maxcount><#incrtime><#extendedcost>rAdd item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
npc add formation 1 Syntax: .npc add formation $leader
Add selected creature to a leader’s formation.
npc 1 Syntax: .npc $subcommand
Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
npc add 2 Syntax: .npc add #creatureidSpawn a creature by the given template id of #creatureid.
pdump load 3 Syntax: .pdump load $filename $account [$newname] [$newguid]
Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
pdump write 3 Syntax: .pdump write $filename $playerNameOrGUID
Write character dump with name/guid $playerNameOrGUID to file $filename.
pdump 3 Syntax: .pdump $subcommand
Type .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands
pet create 2 Syntax: .pet createCreates a pet of the selected creature.
pet learn 2 Syntax: .pet learnLearn #spellid to pet.
reload spell_proc 3 Syntax: .reload spell_proc
Reload spell_proc table.
pet unlearn 2 Syntax: .pet unleanunLearn #spellid to pet.
pet 2 Syntax: .pet $subcommand
Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
pinfo 2 Syntax: .pinfo [$player_name/#GUID]Output account information for selected player or player find by $player_name or #GUID.
playall 2 Syntax: .playall #soundidPlayer a sound to whole server.
possess 3 Syntax: .possessPossesses indefinitely the selected creature.
quest add 3 Syntax: .quest add #quest_idAdd to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.
quest complete 3 Syntax: .quest complete #questid
Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
quest remove 3 Syntax: .quest remove #quest_idSet quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
quest 3 Syntax: .quest $subcommand
Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
recall 1 Syntax: .recall [$playername]Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
reload all quest 3 Syntax: .reload all questReload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
reload all npc 3 Syntax: .reload all npc
Reload npc_option, npc_trainer, npc vendor, points of interest tables.
reload all loot 3 Syntax: .reload all lootReload all `*_loot_template` tables. This can be slow operation with lags for server run.
reload all item 3 Syntax: .reload all item
Reload page_text, item_enchantment_table tables.
reload all locales 3 Syntax: .reload all localesReload all `locales_*` tables with reload support added and that can be _safe_ reloaded.
reload all gossips 3 Syntax: .reload all gossips
Reload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables.
reload all 3 Syntax: .reload allReload all tables with reload support added and that can be _safe_ reloaded.
reload areatrigger_involvedrelation 3 Syntax: .reload areatrigger_involvedrelation
Reload areatrigger_involvedrelation table.
reload areatrigger_tavern 3 Syntax: .reload areatrigger_tavern
Reload areatrigger_tavern table.
reload areatrigger_teleport 3 Syntax: .reload areatrigger_teleport
Reload areatrigger_teleport table.
reload autobroadcast 3 Syntax: .reload autobroadcast
Reload autobroadcast table.
reload command 3 Syntax: .reload command
Reload command table.
reload config 3 Syntax: .reload configReload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
reload creature_involvedrelation 3 Syntax: .reload creature_involvedrelation
Reload creature_involvedrelation table.
reload creature_linked_respawn 2 Syntax: .reload creature_linked_respawn
Reload creature_linked_respawn table.
reload creature_loot_template 3 Syntax: .reload creature_loot_template
Reload creature_loot_template table.
reload creature_questrelation 3 Syntax: .reload creature_questrelation
Reload creature_questrelation table.
reload disenchant_loot_template 3 Syntax: .reload disenchant_loot_template
Reload disenchant_loot_template table.
reload event_scripts 3 Syntax: .reload event_scripts
Reload event_scripts table.
reload fishing_loot_template 3 Syntax: .reload fishing_loot_template
Reload fishing_loot_template table.
reload game_graveyard_zone 3 Syntax: .reload game_graveyard_zone
Reload game_graveyard_zone table.
reload game_tele 3 Syntax: .reload game_tele
Reload game_tele table.
reload gameobject_involvedrelation 3 Syntax: .reload gameobject_involvedrelation
Reload gameobject_involvedrelation table.
reload gameobject_loot_template 3 Syntax: .reload gameobject_loot_template
Reload gameobject_loot_template table.
reload gameobject_questrelation 3 Syntax: .reload gameobject_questrelation
Reload gameobject_questrelation table.
reload gameobject_scripts 3 Syntax: .reload gameobject_scripts
Reload gameobject_scripts table.
reload gm_tickets 3 Syntax: .reload gm_tickets
Reload gm_tickets table.
reload item_enchantment_template 3 Syntax: .reload item_enchantment_template
Reload item_enchantment_template table.
reload item_loot_template 3 Syntax: .reload item_loot_template
Reload item_loot_template table.
reload locales_creature 3 Syntax: .reload locales_creature
Reload locales_creature table.
reload locales_gameobject 3 Syntax: .reload locales_gameobject
Reload locales_gameobject table.
reload locales_item 3 Syntax: .reload locales_item
Reload locales_item table.
reload locales_npc_text 3 Syntax: .reload locales_npc_text
Reload locales_npc_text table.
reload locales_page_text 3 Syntax: .reload locales_page_text
Reload locales_page_text table.
reload locales_points_of_interest 3 Syntax: .reload locales_points_of_interest
Reload locales_point_of_interest table.
reload locales_quest 3 Syntax: .reload locales_quest
Reload locales_quest table.
reload milling_loot_template 3 Syntax: .reload milling_loot_template
Reload milling_loot_template table.
reload npc_trainer 3 Syntax: .reload npc_trainer
Reload npc_trainer table.
reload npc_vendor 3 Syntax: .reload npc_vendor
Reload npc_vendor table.
reload page_text 3 Syntax: .reload page_text
Reload page_text table.
reload pickpocketing_loot_template 3 Syntax: .reload pickpocketing_loot_template
Reload pickpocketing_loot_template table.
reload points_of_interest 3 Syntax: .reload points_of_interest
Reload points_of_interest table.
reload prospecting_loot_template 3 Syntax: .reload prospecting_loot_template
Reload prospecting_loot_template table.
reload quest_end_scripts 3 Syntax: .reload quest_end_scripts
Reload quest_end_scripts table.
reload mail_loot_template 3 Syntax: .reload quest_mail_loot_template
Reload quest_mail_loot_template table.
reload quest_start_scripts 3 Syntax: .reload quest_start_scripts
Reload quest_start_scripts table.
reload quest_template 3 Syntax: .reload quest_template
Reload quest_template table.
reload reference_loot_template 3 Syntax: .reload reference_loot_template
Reload reference_loot_template table.
reload reserved_name 3 Syntax: .reload reserved_name
Reload reserved_name table.
reload skill_discovery_template 3 Syntax: .reload skill_discovery_template
Reload skill_discovery_template table.
reload skill_extra_item_template 3 Syntax: .reload skill_extra_item_template
Reload skill_extra_item_template table.
reload skill_fishing_base_level 3 Syntax: .reload skill_fishing_base_level
Reload skill_fishing_base_level table.
reload skinning_loot_template 3 Syntax: .reload skinning_loot_template
Reload skinning_loot_template table.
reload spell_area 3 Syntax: .reload spell_area
Reload spell_area table.
reload spell_bonus_data 3 Syntax: .reload spell_bonus_data
Reload spell_bonus_data table.
reload disables 3 Syntax: .reload disables
Reload disables table.
reload spell_group_stack_rules 3 Syntax: .reload spell_group
Reload spell_group_stack_rules table.
reload spell_learn_spell 3 Syntax: .reload spell_learn_spell
Reload spell_learn_spell table.
reload spell_linked_spell 3 Usage: .reload spell_linked_spell
Reloads the spell_linked_spell DB table.
reload spell_loot_template 3 Syntax: .reload spell_loot_template
Reload spell_loot_template table.
reload spell_pet_auras 3 Syntax: .reload spell_pet_auras
Reload spell_pet_auras table.
reload spell_proc_event 3 Syntax: .reload spell_proc_event
Reload spell_proc_event table.
reload spell_required 3 Syntax: .reload spell_required
Reload spell_required table.
reload item_set_names 3 Syntax: .reload item_set_names
Reload item_set_names table.
reload spell_scripts 3 Syntax: .reload spell_scripts
Reload spell_scripts table.
reload spell_target_position 3 Syntax: .reload spell_target_position
Reload spell_target_position table.
reload spell_threats 3 Syntax: .reload spell_threats
Reload spell_threats table.
reload trinity_string 3 Syntax: .reload trinity_string
Reload trinity_string table.
reload waypoint_scripts 3 Syntax: .reload waypoint_scripts
Reload waypoint_scripts table.
reload 3 Syntax: .reload $subcommand
Type .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands
repairitems 2 Syntax: .repairitemsRepair all selected player’s items.
reset achievements 3 Syntax: .reset achievements [$playername]Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.
reset all 3 Syntax: .reset all spellsSyntax: .reset all talents
Request reset spells or talents (including talents for all character’s pets if any) at next login each existed character.
reset honor 3 Syntax: .reset honor [Playername]
Reset all honor data for targeted character.
reset level 3 Syntax: .reset level [Playername]
Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
reset spells 3 Syntax: .reset spells [Playername]
Removes all non-original spells from spellbook.
. Playername can be name of offline character.
reset stats 3 Syntax: .reset stats [Playername]
Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
reset talents 3 Syntax: .reset talents [Playername]
Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character’s pets if any.
name security help
reset 3 Syntax: .reset $subcommand
Type .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands
respawn 3 Syntax: .respawnRespawn all nearest creatures and GO without waiting respawn time expiration.
revive 3 Syntax: .reviveRevive the selected player. If no player is selected, it will revive you.
save 0 Syntax: .saveSaves your character.
saveall 1 Syntax: .saveallSave all characters in game.
send items 3 Syntax: .send items #playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN]Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
send mail 1 Syntax: .send mail #playername “#subject” “#text”Send a mail to a player. Subject and mail text must be in “”.
send message 3 Syntax: .send message $playername $messageSend screen message to player from ADMINISTRATOR.
send money 3 Syntax: .send money #playername “#subject” “#text” #moneySend mail with money to a player. Subject and mail text must be in “”.
server corpses 2 Syntax: .server corpsesTriggering corpses expire check in world.
server exit 4 Syntax: .server exitTerminate trinity-core NOW. Exit code 0.
server idlerestart cancel 3 Syntax: .server idlerestart cancelCancel the restart/shutdown timer if any.
server idlerestart 3 Syntax: .server idlerestart #delayRestart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.
server idleshutdown cancel 3 Syntax: .server idleshutdown cancelCancel the restart/shutdown timer if any.
server idleshutdown 3 Syntax: .server idleshutdown #delay [#exist_code]Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.
server info 0 Syntax: .server infoDisplay server version and the number of connected players.
server motd 0 Syntax: .server motdShow server Message of the day.
server plimit 3 Syntax: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file
server restart cancel 3 Syntax: .server restart cancelCancel the restart/shutdown timer if any.
server restart 3 Syntax: .server restart #delayRestart the server after #delay seconds. Use #exist_code or 2 as program exist code.
server set closed 3 Syntax: server set closed on/offSets whether the world accepts new client connectsions.
server set motd 3 Syntax: .server set motd $MOTDSet server Message of the day.
server shutdown cancel 3 Syntax: .server shutdown cancelCancel the restart/shutdown timer if any.
server shutdown 3 Syntax: .server shutdown #delay [#exit_code]Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code.
server 3 Syntax: .server $subcommand
Type .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands
setskill 3 Syntax: .setskill #skill #level [#max]Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
showarea 3 Syntax: .showarea #areaidReveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
unstuck 0 Syntax: .unstuck $playername [inn/graveyard/startzone]Teleports specified player to specified location. Default location is player’s current hearth location.
cheat god 2 Syntax: .cheat god [on/off]
Enables or disables your character’s ability to take damage.
cheat casttime 2 Syntax: .cheat casttime [on/off]
Enables or disables your character’s spell cast times.
tele add 3 Syntax: .tele add $nameAdd current your position to .tele command target locations list with name $name.
tele del 3 Syntax: .tele del $nameRemove location with name $name for .tele command locations list.
tele group 1 Syntax: .tele group#locationTeleport a selected player and his group members to a given location.
tele name 1 Syntax: .tele name [#playername] #locationTeleport the given character to a given location. Character can be offline.
To teleport to homebind, set #location to “$home” (without quotes).
tele 1 Syntax: .tele #locationTeleport player to a given location.
ticket assign 1 Usage: .ticket assign $ticketid $gmname.
Assigns the specified ticket to the specified Game Master.
ticket close 1 Usage: .ticket close $ticketid.
Closes the specified ticket. Does not delete permanently.
ticket closedlist 1 Displays a list of closed GM tickets.
ticket comment 1 Usage: .ticket comment $ticketid $comment.
Allows the adding or modifying of a comment to the specified ticket.
ticket delete 3 Usage: .ticket delete $ticketid.
Deletes the specified ticket permanently. Ticket must be closed first.
ticket list 1 Displays a list of open GM tickets.
ticket onlinelist 1 Displays a list of open GM tickets whose owner is online.
ticket unassign 1 Usage: .ticket unassign $ticketid.
Unassigns the specified ticket from the current assigned Game Master.
ticket viewid 1 Usage: .ticket viewid $ticketid.
Returns details about specified ticket. Ticket must be open and not deleted.
ticket viewname 1 Usage: .ticket viewname $creatorname.
Returns details about specified ticket. Ticket must be open and not deleted.
ticket 1 Syntax: .ticket $subcommand
Type .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands
unaura 3 Syntax: .unaura #spellidRemove aura due to spell #spellid from the selected Unit.
unban account 3 Syntax: .unban account $Name
Unban accounts for account name pattern.
unban character 3 Syntax: .unban character $Name
Unban accounts for character name pattern.
unban ip 3 Syntax : .unban ip $Ip
Unban accounts for IP pattern.
unban 3 Syntax: .unban $subcommand
Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands
unbindsight 3 Syntax: .unbindsightRemoves bound vision. Cannot be used while currently possessing a target.
unfreeze 1 Syntax: .unfreeze (#player)
“Unfreezes” #player and enables his chat again. When using this without #name it will unfreeze your target.
unlearn 3 Syntax: .unlearn #spell [all]Unlearn for selected player a spell #spell. If ‘all’ provided then all ranks unlearned.
unmute 1 Syntax: .unmute [$playerName]Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.
unpossess 3 Syntax: .unpossessIf you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.
cheat 2 Syntax: .cheat $subcommand
Type .cheat to see the list of possible subcommands or .help cheat $subcommand to see info on subcommands
wchange 3 Syntax: .wchange #weathertype #statusSet current weather to #weathertype with an intensity of #status.
#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
whispers 1 Syntax: .whispers on|off
Enable/disable accepting whispers by GM from players. By default use trinityd.conf setting.
wp event 2 Syntax: .wp event $subcommand
Type .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.
wp load 2 Syntax: .wp load $pathid
Load pathid number for selected creature. Creature must have no waypoint data.
wp show 2 Syntax: .wp show $option
Options:
on $pathid (or selected creature with loaded path) – Show path
off – Hide path
info $slected_waypoint – Show info for selected waypoint.
wp unload 2 Syntax: .wp unload
Unload path for selected creature.
account addon 1 Syntax: .account addon #addon
Set expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.
titles remove 2 Syntax: .titles remove #title
Remove title #title (id or shift-link) from known titles list for selected player.
titles current 2 Syntax: .titles current #title
Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
titles add 2 Syntax: .titles add #title
Add title #title (id or shift-link) to known titles list for selected player.
titles set mask 2 Syntax: .titles set mask #maskAllows user to use all titles from #mask.
#mask=0 disables the title-choose-field
lookup title 2 Syntax: .lookup title $$namepartLooks up a title by $namepart, and returns all matches with their title ID’s and index’s.
channel set ownership 3 Syntax: .channel set ownership $channel [on/off]Grant ownership to the first person that joins the channel.
gobject info 2 Syntax: .gobject info [$object_entry]Query Gameobject information for selected gameobject or given entry.
reload creature_template 3 Syntax: .reload creature_template $entry
Reload the specified creature’s template.
character deleted delete 4 Syntax: .character deleted delete #guid|$nameCompletely deletes the selected characters.
If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.
reload creature_onkill_reputation 3 Syntax: .reload creature_onkill_reputation
Reload creature_onkill_reputation table.
reload conditions 3 Reload conditions table.
reload locales_item_set_name 3 Syntax: .reload locales_item_set_name
Reload locales_item_set_name table.
character deleted list 3 Syntax: .character deleted list [#guid|$name]Shows a list with all deleted characters.
If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.
character deleted old 4 Syntax: .character deleted old [#keepDays]Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option ‘CharDelete.KeepDays’. If referenced config option disabled (use 0 value) then command can’t be used without #keepDays.
character deleted restore 3 Syntax: .character deleted restore #guid|$name [$newname] [#new account]Restores deleted characters.
If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored.
If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!
reload gossip_menu 3 Syntax: .reload gossip_menu
Reload gossip_menu table.
reload gossip_menu_option 3 Syntax: .reload gossip_menu_option
Reload gossip_menu_option table.
cast dest 3 Syntax: .cast dest #spellid #x #y #z [triggered]
Selected target will cast #spellid at provided destination. If ‘trigered’ or part provided then spell casted with triggered flag.
reload all scripts 3 Syntax: .reload all scripts
Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.
reload locales_gossip_menu_option 3 Syntax: .reload locales_gossip_menu_option
Reload locales_gossip_menu_option table.
reload quest_poi 3 Syntax: .reload quest_poi
Reload quest_poi table.
reload lfg_dungeon_rewards 3 Syntax: .reload lfg_dungeon_rewards
Reload lfg_dungeon_rewards table.
character changefaction 2 Syntax: .character changefaction $nameChange character faction.
character changerace 2 Syntax: .character changerace $nameChange character race.
ban playeraccount 3 Syntax: .ban playeraccount $Name $bantime $reason
Ban account and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
achievement add 4 Syntax: .achievement add $achievement
Add an achievement to the targeted player.
$achievement: can be either achievement id or achievement link
achievement 4 Syntax: .achievement $subcommand
Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands
reload creature_text 3 Syntax: .reload creature_text
Reload creature_text table.
debug areatriggers 1 Syntax: .debug areatriggers
Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger
learn all recipes 2 Syntax: .learn all recipes [$profession]Learns all recipes of specified profession and sets skill level to max.
Example: .learn all recipes enchanting
npc set spawndist 2 Syntax: .npc set spawndist #distAdjust spawndistance of selected creature to dist.
npc set spawntime 2 Syntax: .npc set spawntime #timeAdjust spawntime of selected creature to time.
npc add temp 2 Syntax: .npc add tempAdds temporary NPC, not saved to database.
npc textemote 1 Syntax: .npc textemote #emoteidMake the selected creature to do textemote with an emote of id #emoteid.
npc whisper 1 Syntax: .npc whisper #playerguid #text
Make the selected npc whisper #text to #playerguid.
npc yell 1 Syntax: .npc yell $message
Make selected creature yell specified message.
name security help
wp add 2 Syntax: .wp addAdd a waypoint for the selected creature at your current position.
reload all spell 3 Syntax: .reload all spellReload all `spell_*` tables with reload support added and that can be _safe_ reloaded.
server set loglevel 4 Syntax: .server set loglevel $facility $name $loglevel. $facility can take the values: appender (a) or logger (l). $loglevel can take the values: disabled (0), trace (1), debug (2), info (3), warn (4), error (5) or fatal (6)
reload access_requirement 3 Syntax: .reload access_requirement
Reload access_requirement table.
reload achievement_criteria_data 3 Syntax: .reload achievement_criteria_data
Reload achievement_criteria_data table.
reload achievement_reward 3 Syntax: .reload achievement_reward
Reload achievement_reward table.
reload all achievement 3 Syntax: .reload all achievementReload achievement_reward, achievement_criteria_data tables.
reload all area 3 Syntax: .reload all areaReload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables.
reload all eventai 3 Syntax: .reload all eventaiReload creature_ai_scripts, creature_ai_summons, creature_ai_texts tables.
reload auctions 3 Syntax: .reload auctions
Reload dynamic data tables from the database.
reload mail_level_reward 3 Syntax: .reload mail_level_reward
Reload mail_level_reward table.
reload smart_scripts 3 Syntax: .reload smart_scripts
Reload smart_scripts table.
reload vehicle_accessory 3 Syntax: .reload vehicle_accessoryReloads GUID-based vehicle accessory definitions from the database.
reload vehicle_template_accessory 3 Syntax: .reload vehicle_template_accessoryReloads entry-based vehicle accessory definitions from the database.
dev 3 Syntax: .dev [on/off]Enable or Disable in game Dev tag or show current state if on/off not provided.
ticket reset 3 Syntax: .ticket reset
Removes all closed tickets and resets the counter, if no pending open tickets are existing.
reload waypoint_data 3 Syntax: .reload waypoint_data will reload waypoint_data table.
group 3 Syntax: .group $subcommand
Type .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands
group leader 3 Syntax: .group leader [$characterName]Sets the given character as his group’s leader.
group disband 3 Syntax: .group disband [$characterName]Disbands the given character’s group.
group remove 3 Syntax: .group remove [$characterName]Removes the given character from his group.
debug moveflags 3 Syntax: .debug moveflags [$newMoveFlags [$newMoveFlags2]]
No params given will output the current moveflags of the target
reload locales_creature_text 3 Syntax: .reload locales_creature_text
Reload locales_creature_text Table.
morph 2 Syntax: .morph #displayidChange your current model id to #displayid.
modify arenapoints 1 Syntax: .modify arenapoints #value
Add $amount arena points to the selected player.
npc set data 3 Syntax: .npc set data $field $data
Sets data for the selected creature. Used for testing Scripting
disable add quest 3 Syntax: .disable add quest $entry $flag $comment
disable add map 3 Syntax: .disable add map $entry $flag $comment
disable add battleground 3 Syntax: .disable add battleground $entry $flag $comment
disable add achievement_criteria 3 Syntax: .disable add achievement_criteria $entry $flag $comment
disable add spell 3 Syntax: .disable add spell $entry $flag $comment
disable add outdoorpvp 3 Syntax: .disable add outdoorpvp $entry $flag $comment
disable add vmap 3 Syntax: .disable add vmap $entry $flag $comment
disable remove quest 3 Syntax: .disable remove quest $entry
disable remove map 3 Syntax: .disable remove map $entry
disable remove battleground 3 Syntax: .disable remove battleground $entry
disable remove achievement_criteria 3 Syntax: .disable remove achievement_criteria $entry
disable remove spell 3 Syntax: .disable remove spell $entry
disable remove outdoorpvp 3 Syntax: .disable remove outdoorpvp $entry
disable remove vmap 3 Syntax: .disable remove vmap $entry
bf start 3 Syntax: .bf start #battleid
bf stop 3 Syntax: .bf stop #battleid
bf enable 3 Syntax: .bf enable #battleid
bf switch 3 Syntax: .bf switch #battleid
bf timer 3 Syntax: .bf timer #battleid #timer
quest reward 3 Syntax: .quest reward #questIdGrants quest reward to selected player and removes quest from his log (quest must be in completed state).
cheat waterwalk 2 Syntax: .cheat waterwalk on/off
Set on/off waterwalk state for selected player or self if no player selected.
cheat explore 2 Syntax: .cheat explore #flag
Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
cheat taxi 2 Syntax: .cheat taxi on/off
Temporary grant access or remove to all taxi routes for the selected character.
If no character is selected, hide or reveal all routes to you.Visited taxi nodes sill accessible after removing access.
cheat status 2 Syntax: .cheat statusShows the cheats you currently have enabled.
lfg player 2 Syntax: .lfg player
Shows information about player (state, roles, comment, dungeons selected).
lfg group 2 Syntax: .lfg group
Shows information about all players in the group (state, roles, comment, dungeons selected).
lfg queue 2 Syntax: .lfg queue
Shows info about current lfg queues.
lfg clean 3 Syntax: .flg clean
Cleans current queue, only for debugging purposes.
lfg options 3 Syntax: .lfg options [new value]
Shows current lfg options. New value is set if extra param is present.
lookup spell id 3 Syntax: .lookup spell id #spellidLooks up a spell by #spellid, and returns the match with its spell name.

GM Commands List for TrinityCore Latest




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