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  1. #1
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    enegue's Avatar
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    [Guide] How To Make Successful Events


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    Sometimes, making an event can be abit hard, hopefully after reading this guide, you'll understand how you can make an event more efficiently and as least time consuming as possible.

    Credits to TelepathicIndian


    Things to consider
    1. Location
    2. Objective of the event
    3. How the player can complete the objective
    4. What GO's or possibly NPC's to use
    5. Difficulty
    6. PvE or PvP
    7. How the players can get there (usually a GM summon)
    8. Prizes

    1. Location
    The reason this is first, is so you know your limitations. There's no point wanting to spawn SW (gonna get the link for that thread soon, post if you know it [IMG]http://www.************/forums/images/blue_streak/smilies/smile.gif[/IMG]) and then going to GM Island! [IMG]http://www.************/forums/images/blue_streak/smilies/tongue.gif[/IMG]
    So the things you need to look out for are...
    3* Size
    4* Scenery
    Mob Count
    Area Activity (whether players are usually there or not)
    7* Accessibility

    #* = Are affected by the corresponding step (3* would be affected by "3. How the players can complete the objective")

    Have a good look round first and make a list of possible locations, keep them until the end.
    Here are a few that I picked...
    Emerald Dream - .recall port EmeraldForest
    GM Island - .recall port GMIsland
    "The Arena" - Somewhere round here, you enter at Silverwing Post and go into the mountains
    Floating SW ^^ - Again, I'l try to find the thread again which allows you to spawn SW! Spawn it in the abyss in the outlands (past the flying barrier)
    Southern Kalimdor GM Islands - .recall port GM
    Modern Mount Hyjal - .cheat fly up there



    2. Objective of the event
    For this step, you simply have to think of a "start" and "finish" for the event, ways you can do this would be looking at where the players would enter and where they ARE ABLE to leave (this can be floating tables, not necessarily on the ground)
    For example...
    Emerald Dream, Start - .recall location, Finish - up on the mountains in the circle you recall to
    GM Island, Start - the dock, Finish - top most part of the building (inside ofc)
    "The Arena", Start - one of the edges, Finish - the centre on a floating/high standing GO



    3. How the player can complete the objective

    This is, ofc, vital. You have to pretty much think of what the event is, the most common ones are...
    Jumping
    Racing
    2v2
    Dodging
    Stairs
    Global Race (Doesn't require a location as much)
    PvE outdoor instance
    PvP

    Now, these will be affected by the location for instance...
    Emerald Dream is starting much lower than the finishing place so this is likely to be a Stair event
    GM Island is a small course and not much room for GO's so this is likely to be a PvE outdoor instance
    "The Arena", going with my start and finish from before, this could be a stair/race event although judging by the name it'd also be good for a PvP event possibly 2v2 (bit big for that but still possible)
    Floating SW is big ofc and on the themed side, so maybe it could be a PvE outdoor instance/race like having to stop onyxia from getting to the king (© [IMG]http://www.************/forums/images/blue_streak/smilies/tongue.gif[/IMG] that's my friends idea! [IMG]http://www.************/forums/images/blue_streak/smilies/biggrin.gif[/IMG])


    4. What GO's or possibly NPC's to use
    The GO's and/or NPC's you use here will be relying on the type of event. So say you wanted to do a race, you're not likely to stick your players in a cage and tell them to get to the end are you? You have to pick the right GO's and/or NPC's that'll fit. For example...
    A race - Tables (stairs), Cage Bases (track), then various GO's and hostile NPC's that'll get in your way
    Stairs Event - Tables, Chairs, then various objects that are hard to jump onto
    PvP - NO hostile NPC's, possibly a few GO's that'll add effect to an arena-like room

    .gobject spawn <ID> 1 IMPORTANT: If you want it to stay DON'T forget the 1 at the end!

    185301 Cage Base (Metalic Floor)
    185178 Grass
    Tree's, Small, Medium and Large
    185172
    185174
    185173
    180035 Fence
    186682 Brewfest Beer Tent
    186681 Brewfest Food Tent
    186680 Brewfest Tent
    dest. lifeboat .go sp - I was given this and it had no ID :S
    181075 Table
    180352 Torch

    Gonna get some NPC's aswell soon, also gonna get the ID of that Lifeboat ^^



    5. Difficulty

    Very simple, just think of how hard you want it to be.
    This will determine the prize and vice versa.



    6. PvE or PvP
    This is heavily determined by the location, also, the accessibility (next step).
    If you're going to have a small place with a GM summoning, then it's best to have it as controlled PvP environment, if it's big then it's good to have a PvE or normal event.
    The main thing to watch out for is that if it's an event that doesn't involve PvP, and it's in a contested area (if the server's a PvP realm) the players will kill eachother to get an unfair advantage.



    7. How the players can get there
    In this step, you can have 3 options (or more, can't think [IMG]http://www.************/forums/images/blue_streak/smilies/tongue.gif[/IMG]). 1, GM Summons, pretty self-explanatory. 2, Path's, you can make some stairs or a path the players can use to get the event (advertise on .announce and .wannounce). 3, A Portal, this can be done in the DB's quite easily but it requires you to restart the realm so I'd only recommend it for permanent events.
    Yet again, this step is dependant on the location. If the location is small and has a low capacity, I'd recommend GM Summons. If the location is mediumish or large and isn't permanent then I'd recommend a path. If the location is mediumish or large and it IS permanent then I'd recommend a portal.


    8. Prizes
    Like what was said in step 5, these 2 are dependant on eachother. Just make the prize get better and better as the difficulty gets hard and harder. Back to the examples (sorry forgot about them ^^)...
    An Epic = Low
    Full T1 = Medium
    Full T3 = Medium-Hard
    Talent points for an extra talent tree = Easy-Hard
    A Rare Item (not blue item, I meant one that hardly anyone gets), = Hard
    Full T6 = Very Hard
    1 Wish off a GM = Extremely Hard
    3 Wishes off a GM = So difficult your eyes would fall out like in cartoons ( ...somehow)




    I think that's it! If I've missed something out then just say and as I've said, the GO list is on it's way, thanks for reading this wall of text ^^
    Have fun in your new events!
    [IMG]http://www.************/forums/images/blue_streak/smilies/biggrin.gif[/IMG]



    › See More: [Guide] How To Make Successful Events
    Last edited by enegue; 11-01-09 at 05:25 AM.

  2. #2
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    Easymode's Avatar
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    Thumbs up Omgash nice


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    Lmao Very nice, i will copy and past in notepad and save o.o
    This will halp me alot
    nd possibly not have ****ing newbs spam me

    GM PLOX MOAR GOLD
    GIEF GEAR


    ~----------------------------------------------------------------------~



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