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Thread: Help with LAN

  1. #1
    Senior Sergeant
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    Help with LAN


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    Hi to all
    I have a server running on my LAN but i can only connect to the server on the computer i have the server all the other computers cannot...the realms show up on the game but when i try to connect nothing happens...so i guess this is a IP problem or Port Problem...i´m using TrinityCore Zellcorp´s GM and Blizz repack so can you help me out with the ports and the IP so all the computers on my LAN can connect...? please i´m despered...
    I have on port fowarding this ones 3306 , 8085 , 3724 and 4096...do i forgot anyone...? and about the IP how can i edit or what can i do...? on the realmlist.wtf i have the 127.0.0.1 (on the computer where i have the server) but on the other ones i have the IP of the computer on the LAN...is that the problem...?? please someone help me out...






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  3. #2
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    Please if you guys need some more information so you can help me please just tell me what i should post
    Thanks

  4. #3
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    Here is my Authserver file

    ###############################################
    # Trinity Core Auth Server configuration file #
    ###############################################
    [authserver]

    # Note to devs, line breaks should be at column 80
    ################################################## #############################
    # AUTH SERVER SETTINGS
    #
    # LoginDatabaseInfo
    # Database connection settings for the realm server.
    # Default:
    # hostname;port;username;password;database
    # .;somenumber;username;password;database
    # - use named pipes in Windows
    # Named pipes: mySQL required adding
    # "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database
    # - use Unix sockets in Unix/Linux
    #
    # LogsDir
    # Logs directory setting.
    # Important: Logs dir must exists, or all logs need to be disabled
    # Default: "" - no log directory prefix, if used log names isn't
    # absolute path then logs will be stored in current directory.
    #
    # MaxPingTime
    # Settings for maximum database-ping interval (minutes between pings)
    #
    # RealmServerPort
    # Default RealmServerPort
    #
    # BindIP
    # Bind Realm Server to IP/hostname
    #
    # PidFile
    # Realmd daemon PID file
    # Default: "" - do not create PID file
    # "./realmd.pid" - create PID file (recommended name)
    #
    # LogLevel
    # Server console level of logging
    # Default: 0 = Minimum
    # 1 = Basic
    # 2 = Detail
    # 3 = Full/Debug
    #
    # LogFile
    # Logfile name
    # Default: "realmd.log"
    # "" - Empty name disable creating log file
    #
    # LogTimestamp
    # Logfile with timestamp of server start in name
    # in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name
    #
    # LogFileLevel
    # Server file level of logging
    # Default: 0 = Minimum
    # 1 = Basic
    # 2 = Detail
    # 3 = Full/Debug
    #
    # LogColors
    # Color for messages (format "normal basic detail debug")
    # Default: "" - no colors
    # Colors: 0 - BLACK
    # 1 - RED
    # 2 - GREEN
    # 3 - BROWN
    # 4 - BLUE
    # 5 - MAGENTA
    # 6 - CYAN
    # 7 - GREY
    # 8 - YELLOW
    # 9 - LRED
    # 10 - LGREEN
    # 11 - LBLUE
    # 12 - LMAGENTA
    # 13 - LCYAN
    # 14 - WHITE
    # Example: "13 11 9 5"
    #
    # EnableLogDB
    # Enable/disable logging to database (LogDatabaseInfo).
    # Default: 0 - disabled
    # 1 - enabled
    #
    # DBLogLevel
    # Log level of DB logging.
    # 0 = Minimum
    # Default: 1 = Basic
    # 2 = Detail
    # 3 = Full/Debug
    #
    # UseProcessors
    # Processors mask for multi-processor system (Used only in Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    #
    # ProcessPriority
    # Process proirity setting (Used only at Windows)
    # Default: 1 (HIGH)
    # 0 (Normal)
    #
    # RealmsStateUpdateDelay
    # Realm list Update up delay
    # (updated at realm list request if delay expired).
    # Default: 20
    # 0 (Disabled)
    #
    # WrongPass.MaxCount
    # Number of login attemps with wrong password
    # before the account or IP is banned
    # Default: 0 (Never ban)
    #
    # WrongPass.BanTime
    # Duration of the ban in seconds (0 means permanent ban)
    # Default: 600
    #
    # WrongPass.BanType
    # Ban the IP or account on which login is attempted
    # Default: 0 (Ban IP)
    # 1 (Ban Account)
    #
    ################################################## #############################

    LoginDatabaseInfo = "127.0.0.1;3306;root;ascent;auth"
    LogsDir = ""
    MaxPingTime = 30
    RealmServerPort = 3724
    BindIP = "0.0.0.0"
    PidFile = ""
    LogLevel = 0
    LogFile = "auth.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogColors = ""
    EnableLogDB = 0
    DBLogLevel = 1
    UseProcessors = 0
    ProcessPriority = 1
    RealmsStateUpdateDelay = 20
    WrongPass.MaxCount = 0
    WrongPass.BanTime = 600
    WrongPass.BanType = 0

    And my Worldserver configuration

    ################################################
    # Trinity Core World Server configuration file #
    ################################################
    [worldserver]

    # Note to devs, line breaks should be at column 80
    ################################################## #############################
    # CONNECTIONS AND DIRECTORIES
    #
    # RealmID
    # RealmID must match the realmlist inside the realmd database
    #
    # DataDir
    # Data directory setting.
    # Important: DataDir needs to be quoted, as it is a string which may
    # contain space characters.
    # Example: "@prefix@/share/trinitycore"
    #
    # LogsDir
    # Logs directory setting.
    # Important: Logs dir must exists, or all logs need to be disabled
    # Default: "" - no log directory prefix, if used log names isn't
    # absolute path then logs will be stored in current directory.
    #
    #
    # LoginDatabaseInfo
    # WorldDatabaseInfo
    # CharacterDatabaseInfo
    # Database connection settings for the world server.
    # Default:
    # hostname;port;username;password;database
    # .;somenumber;username;password;database
    # - use named pipes in Windows
    # Named pipes: mySQL required adding
    # "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database
    # - use Unix sockets in Unix/Linux
    #
    # MaxPingTime
    # Settings for maximum database-ping interval (minutes between pings)
    #
    # WorldServerPort
    # Default WorldServerPort
    #
    # BindIP
    # Bind World Server to IP/hostname
    #
    ################################################## #############################

    RealmID = 2
    DataDir = "."
    LogsDir = ""
    LoginDatabaseInfo = "127.0.0.1;3306;root;ascent;auth"
    WorldDatabaseInfo = "127.0.0.1;3306;root;ascent;world2"
    CharacterDatabaseInfo = "127.0.0.1;3306;root;ascent;characters2"
    MaxPingTime = 30
    WorldServerPort = 8086
    BindIP = "0.0.0.0"

    ################################################## #############################
    # SCRIPTING SETTINGS
    #
    # Locale
    # Setting for current (DBC) locale to use
    #
    # EventAI Error reporting
    # Default: 0 - Only startup
    # 1 - Startup errors and Runtime event errors
    # 2 - Startup errors, Runtime event errors, and Creation errors
    #
    ################################################## #############################

    Locale = 0
    EAIErrorLevel = 2

    ################################################## #############################
    # PERFORMANCE SETINGS
    #
    # UseProcessors
    # Processors mask for multi-processor system (Used only in Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    #
    # ProcessPriority
    # Process priority setting (Used only at Windows)
    # Default: 1 (HIGH)
    # 0 (Normal)
    #
    # Compression
    # Compression level for update packages sent to client (1..9)
    # Default: 1 (speed)
    # 9 (best compression)
    #
    # PlayerLimit
    # Maximum number of players in the world. Excluding Mods, GMs and Admins
    # Default: 100
    # 0 (for infinite players)
    # If you want to block players and enable Mods, GMs or Admins use
    # DB field realmd.realmlist.allowedSecurityLevel
    #
    # SaveRespawnTimeImmediately
    # Save respawn time for creatures at death and gameobjects at use/open
    # Default: 1 (save creature/gameobject respawn time immediately)
    # 0 (save creature/gameobject respawn time at grid unload)
    #
    # MaxOverspeedPings
    # Maximum overspeed ping count before player kick
    # (minimum is 2, 0 used for disable check)
    # Default: 2
    #
    # GridUnload
    # Unload grids
    # (if you have lot memory you can disable it to speed up
    # player move to new grids second time)
    # Default: 1 (unload grids)
    # 0 (do not unload grids)
    #
    # SocketSelectTime
    # Socket select time (in milliseconds)
    # Default: 10000 (10 secs)
    #
    # SocketTimeOutTime
    # Time in milliseconds afer which a connection sitting idle on the character
    # selection screen is disconnected.
    # Default: 900000 (15 minutes)
    #
    # SessionAddDelay
    # Time in microseconds that a network thread will sleep after authentication
    # protocol and adding a connection to the world session map.
    # Default: 10000 (10 milliseconds, 0,01 second)
    #
    # GridCleanUpDelay
    # Grid clean up delay (in milliseconds)
    # Default: 300000 (5 min)
    #
    # MapUpdateInterval
    # Map update interval (in milliseconds)
    # Default: 100
    #
    # ChangeWeatherInterval
    # Weather update interval (in milliseconds)
    # Default: 600000 (10 min)
    #
    # PlayerSaveInterval
    # Player save interval (in milliseconds)
    # Default: 900000 (15 min)
    #
    # PlayerSave.Stats.MinLevel
    # Minimum level for saving character stats for external usage in database
    # Default: 0 (do not save character stats)
    # 1+ (save stats for characters with level 1+)
    #
    # PlayerSave.Stats.SaveOnlyOnLogout
    # Enable/Disable saving of character stats only on logout
    # Default: 1 (only save on logout)
    # 0 (save on every player save)
    #
    # vmap.enableLOS
    # vmap.enableHeight
    # Enable/Disable VMmap support for line of sight and height calculation
    # 0 (disable)
    # Default: 1 (enable)
    #
    # vmap.ignoreMapIds
    # Map id that will be ignored by VMaps
    # List of ids with delimiter ','
    # If more then one id is defined and spaces are included, the string
    # has to be enclosed by "
    # Example: "369,0,1,530"
    #
    # vmap.ignoreSpellIds
    # These spells are ignored for LoS calculation
    # List of ids with delimiter ','
    #
    # vmap.petLOS
    # Check LOS for pets, to avoid them going through walls etc.
    # 0 (disable, somewhat less CPU usage)
    # Default: 1 (enable, each pet attack command will check for LOS)
    #
    # vmap.enableIndoorCheck
    # Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.)
    # 0 (disabled, somewhat less CPU usage)
    # Default: 1 (enabled)
    #
    # DetectPosCollision
    # Check final move position, summon position, etc for visible collision
    # with other objects or wall (wall only if vmaps are enabled)
    # Default: 1 (enable, required more CPU usage)
    # 0 (disable, less position precision but will use less CPU)
    #
    # TargetPosRecalculateRange
    # Max distance from movement target point (+moving unit size) and
    # targeted object (+size) after that new target movement point
    # calculated. Max: melee attack range (5), min: contact range (0.5)
    # More distance let have better performence, less distance let have
    # more sensitive reaction at target move.
    # Default: 1.5
    #
    # UpdateUptimeInterval
    # Update realm uptime period in minutes. Must be > 0
    # Default: 10 (minutes)
    #
    # LogDB.Opt.ClearInterval
    # Time for the WUPDATE_CLEANDB timer that clears the `logs` table
    # of old entries. Must be > 0.
    # Default: 10 (minutes)
    #
    # LogDB.Opt.ClearTime
    # The maximum time in seconds of old `logs` table entries to keep.
    # Default: 1209600 (14 days)
    # 0 - don't clear
    #
    # MaxCoreStuckTime
    # Periodically check if the process is frozen, if this is the case
    # force crash after the specified amount of seconds. Must be > 0.
    # Recommended > 10 secs if you use this.
    # Default: 0 (Disabled)
    #
    # AddonChannel
    # Permit/disable the use of the addon channel through the server
    # (some client side addons will not work correctly with disabled
    # addon channel)
    # Default: 1 (permit addon channel)
    # 0 (do not permit addon channel)
    #
    # MapUpdate.Threads
    # Number of threads to update maps.
    # Default: 1
    #
    # CleanCharacterDB
    # Perform character db clean ups on start up
    # Default: 0 (Disabled)
    # 1 (Enable)
    #
    ################################################## #############################

    UseProcessors = 0
    ProcessPriority = 1
    Compression = 1
    PlayerLimit = 100
    SaveRespawnTimeImmediately = 1
    MaxOverspeedPings = 2
    GridUnload = 1
    SocketSelectTime = 10000
    SocketTimeOutTime = 900000
    SessionAddDelay = 10000
    GridCleanUpDelay = 300000
    MapUpdateInterval = 100
    ChangeWeatherInterval = 600000
    PlayerSaveInterval = 900000
    PlayerSave.Stats.MinLevel = 0
    PlayerSave.Stats.SaveOnlyOnLogout = 1
    vmap.enableLOS = 1
    vmap.enableHeight = 1
    vmap.ignoreMapIds = ""
    vmap.ignoreSpellIds = "7720"
    vmap.petLOS = 1
    vmap.enableIndoorCheck = 1
    DetectPosCollision = 1
    TargetPosRecalculateRange = 1.5
    UpdateUptimeInterval = 10
    LogDB.Opt.ClearInterval = 10
    LogDB.Opt.ClearTime = 1209600
    MaxCoreStuckTime = 0
    AddonChannel = 1
    MapUpdate.Threads = 1
    CleanCharacterDB = 0

    ################################################## #############################
    # SERVER LOGGING
    #
    # LogSQL
    # Enable logging of SQL commands from in game
    # All commands are written to a file: YYYY-MM-DD_logSQL.sql
    # If a new day starts (00:00:00) then a new file is created
    # the old file will not be deleted.
    # Default: 1 - Write SQL code to logfile
    # 0 - Do not log
    #
    # PidFile
    # World daemon PID file
    # Default: "" - do not create PID file
    # "./worldd.pid" - create PID file (recommended name)
    #
    # LogLevel
    # Server console level of logging
    # 0 = Minimum
    # Default: 1 = Basic
    # 2 = Detail
    # 3 = Full/Debug
    #
    # LogFile
    # Logfile name
    # Default: "Server.log"
    # "" - Empty name disable creating log file
    #
    # ChatLogFile
    # Log file for chat logs
    # Default: "chat.log"
    # "" - Empty name for disable
    #
    # LogTimestamp
    # Logfile with timestamp of server start in name
    # in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name
    #
    # LogFileLevel
    # Server file level of logging
    # Default: 0 = Minimum
    # 1 = Basic
    # 2 = Detail
    # 3 = Full/Debug
    #
    # LogFilter_AchievementUpdates
    # LogFilter_CreatureMoves
    # LogFilter_TransportMoves
    # LogFilter_VisibilityChanges
    # Log filters
    # Default: 1 - not include with any log level
    # 0 - include in log if log level permit
    #
    # WorldLogFile
    # Packet logging file for the worldserver
    # Default: "world.log"
    #
    # DBErrorLogFile
    # Log file of DB errors detected at server run
    # Default: "DBErrors.log"
    #
    # CharLogFile
    # Character operations logfile name
    # Default: "Char.log"
    # "" - Empty name disable creating log file
    #
    # CharLogTimestamp
    # Logfile with timestamp of server start in name
    # in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name
    #
    # CharLogDump
    # Write character dump before deleting in Char.log
    # For restoration, cut character data from log starting from
    # line == START DUMP == to line == END DUMP == (exclusive) in file
    # and load it using the loadpdump command
    # Default: 0 - don't include dumping chars to log
    # 1 - include dumping chars to log
    #
    # CharLogDump.Separate
    # Write character dump to separate file
    # Default: 0 - don't write dump to separate file
    # 1 - write each dump to separate file
    #
    # CharLogDump.SeparateDir
    # Subdirectory within logs dir for separate char dumps.
    #
    #
    # GmLogFile
    # Log file of gm commands
    # Default: "gm_commands.log"
    # "" - Empty name for disable
    #
    # GmLogTimestamp
    # GM Logfile with timestamp of server start in name
    # in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name
    #
    # GmLogPerAccount
    # GM Logfiles with GM account id
    # (Note: logs not created if GmLogFile not set)
    # Default: 0 - add gm log data to single log file
    # 1 - add gm log data to account specific log files with name
    # in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
    # or form Logname_#ID.Ext
    #
    # RaLogFile
    # Log file of RA commands
    # Default: "Ra.log"
    # "" - Empty name for disable
    #
    # ArenaLogFile
    # Log file of arena fights and arena team creations
    # Default: "" - do not create arena log file
    #
    # LogColors
    # Color for messages (format "normal basic detail debug")
    # Default: "" - no colors
    # Colors: 0 - BLACK
    # 1 - RED
    # 2 - GREEN
    # 3 - BROWN
    # 4 - BLUE
    # 5 - MAGENTA
    # 6 - CYAN
    # 7 - GREY
    # 8 - YELLOW
    # 9 - LRED
    # 10 - LGREEN
    # 11 - LBLUE
    # 12 - LMAGENTA
    # 13 - LCYAN
    # 14 - WHITE
    # Example: "13 11 9 5"
    #
    # EnableLogDB
    # Enable/disable logging to database (LogDatabaseInfo).
    # Default: 0 - disabled
    # 1 - enabled
    #
    # DBLogLevel
    # Log level of DB logging.
    # 0 = Minimum
    # 1 = Basic
    # 2 = Detail
    # Default: 3 = Full/Debug
    #
    # LogDB.Char
    # Enable/disable logging character outputs to DB.
    # Default: 0 - off
    # 1 - on
    #
    # LogDB.GM
    # Enable/disable logging GM commands to DB.
    # Default: 0 - off
    # 1 - on
    #
    # LogDB.RA
    # Enable/disable logging remote access events to DB.
    # Default: 0 - off
    # 1 - on
    #
    # LogDB.World
    # Enable/disable logging world packets to DB.
    # Default: 0 - off
    # 1 - on (very heavy)
    #
    # LogDB.Chat
    # Enable/disable logging chat messages to the database.
    # Default: 0 - off
    # 1 - on
    #
    # ChatLogs.Channel
    # Enable logging chatting in custom channels.
    # Default: 0 - off
    # 1 - on
    #
    # ChatLogs.Whisper
    # Enable logging whispers between players.
    # Default: 0 - off
    # 1 - on
    #
    # ChatLogs.Party
    # Enable logging party messages.
    # Default: 0 - off
    # 1 - on
    #
    # ChatLogs.Raid
    # Enable logging raid messages.
    # Default: 0 - off
    # 1 - on
    #
    # ChatLogs.Guild
    # Enable logging guild messages.
    # Default: 0 - off
    # 1 - on
    #
    # ChatLogs.Public
    # Enable logging public chat events (say/yell/emote).
    # Default: 0 - off
    # 1 - on
    #
    # ChatLogs.Addon
    # Enable logging addon messages.
    # Default: 0 - off
    # 1 - on
    #
    # ChatLogs.BattleGround
    # Enable logging battleground chats.
    # Default: 0 - off
    # 1 - on
    #
    # ChatLogTimestamp
    # Chat Logfile with timestamp of server start in name
    # in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name
    #
    ################################################## #############################

    LogSQL = 1
    PidFile = ""
    LogLevel = 1
    LogFile = "Server.log"
    ChatLogFile = "chat.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogFilter_AchievementUpdates = 1
    LogFilter_CreatureMoves = 1
    LogFilter_TransportMoves = 1
    LogFilter_VisibilityChanges = 1
    WorldLogFile = ""
    DBErrorLogFile = "db_errors.log"
    CharLogFile = "characters.log"
    CharLogTimestamp = 0
    CharLogDump = 0
    CharLogDump.Separate = 0
    CharLogDump.SeparateDir = ""
    GmLogFile = "gm_commands.log"
    GmLogTimestamp = 0
    GmLogPerAccount = 0
    RaLogFile = "ra_commands.log"
    ArenaLogFile = ""
    LogColors = ""
    EnableLogDB = 0
    DBLogLevel = 2
    LogDB.Char = 0
    LogDB.GM = 0
    LogDB.RA = 0
    LogDB.World = 0
    LogDB.Chat = 0
    ChatLogs.Channel = 0
    ChatLogs.SysChan = 0
    ChatLogs.Whisper = 0
    ChatLogs.Party = 0
    ChatLogs.Raid = 0
    ChatLogs.Guild = 0
    ChatLogs.Public = 0
    ChatLogs.Addon = 0
    ChatLogs.BattleGround = 0
    ChatLogTimestamp = 0

    ################################################## #############################
    # SERVER SETTINGS
    #
    # GameType
    # Server realm style
    # Default: 0 = NORMAL
    # 1 = PVP
    # 4 = NORMAL
    # 6 = RP
    # 8 = RPPVP
    # 16 FFA_PVP (free for all pvp mode like arena PvP in all
    # zones except rest activated places and sanctuaries)
    #
    # RealmZone
    # Server realm zone (set allowed alphabet in character names/etc)
    # See also Strict*Names options.
    #
    # Default: 1 Development - any language
    # 2 United States - extended-Latin
    # 3 Oceanic - extended-Latin
    # 4 Latin America - extended-Latin
    # 5 Tournament - basic-Latin at create, any at login
    # 6 Korea - East-Asian
    # 7 Tournament - basic-Latin at create, any at login
    # 8 English - extended-Latin
    # 9 German - extended-Latin
    # 10 French - extended-Latin
    # 11 Spanish - extended-Latin
    # 12 Russian - Cyrillic
    # 13 Tournament - basic-Latin at create, any at login
    # 14 Taiwan - East-Asian
    # 15 Tournament - basic-Latin at create, any at login
    # 16 China - East-Asian
    # 17 CN1 - basic-Latin at create, any at login
    # 18 CN2 - basic-Latin at create, any at login
    # 19 CN3 - basic-Latin at create, any at login
    # 20 CN4 - basic-Latin at create, any at login
    # 21 CN5 - basic-Latin at create, any at login
    # 22 CN6 - basic-Latin at create, any at login
    # 23 CN7 - basic-Latin at create, any at login
    # 24 CN8 - basic-Latin at create, any at login
    # 25 Tournament - basic-Latin at create, any at login
    # 26 Test Server - any language
    # 27 Tournament - basic-Latin at create, any at login
    # 28 QA Server - any language
    # 29 CN9 - basic-Latin at create, any at login
    #
    # Expansion
    # Allow server use content from expansion
    # Default: 2 - check expansion 2 maps existence, and if client support
    # expansion 2 and account have expansion 2 setting then
    # allow visit expansion 2 maps, allow create new class
    # character)
    # 1 - check expansion 1 maps existence, and if client support
    # expansion 1 and account have expansion 1 setting then
    # allow visit expansion 1 maps, allow create new races
    # character)
    # 0 - don't check expansion maps existence, don't allow visit
    # maps, don't allow create new race or new class
    # characters, ignore account expansion setting)
    #
    # DBC.Locale
    # DBC Language Settings
    # Default: 255 = Auto Detect
    # 0 = English
    # 1 = Korean
    # 2 = French
    # 3 = German
    # 4 = Chinese
    # 5 = Taiwanese
    # 6 = Spanish
    # 7 = Spanish Mexico
    # 8 = Russian
    #
    # DeclinedNames
    # Allow russian clients to set and use declined names
    # Default: 0 - do not use declined names, except when
    # the Russian RealmZone is set
    # 1 - use declined names
    #
    # StrictPlayerNames
    # Limit player name to language specific symbol set, don't allow
    # character creation, and set rename request and disconnect at not
    # allowed symbols name
    # Default: 0 disable (limited server timezone dependent client check)
    # 1 basic latin characters (strict)
    # 2 realm zone specific (strict). See RealmZone setting.
    # Note: In any case if you want correctly see character
    # name at client this client must have appropriate fonts
    # (included in client by default, with active official
    # localization or custom localization fonts in
    # clientdir/Fonts).
    # 3 basic latin characters + server timezone specific
    #
    # StrictCharterNames
    # Limit guild/arena team charter names to language specific symbol set,
    # don't allow charter creation with unallowed symbols in name
    # Default: 0 disable
    # 1 basic latin characters (strict)
    # 2 realm zone specific (strict). See RealmZone setting.
    # Note: In any case if you want correctly see character
    # name at client this client must have appropriate fonts
    # (included in client by default, with active official
    # localization or custom localization fonts in
    # clientdir/Fonts).
    # 3 basic latin characters + server timezone specific
    #
    # StrictPetNames
    # Limit pet names to language specific symbols set
    # Default: 0 disable
    # 1 basic latin characters (strict)
    # 2 realm zone specific (strict). See RealmZone setting.
    # Note: In any case if you want correctly see character
    # name at client this client must have appropriate fonts
    # (included in client by default, with active official
    # localization or custom localization fonts in
    # clientdir/Fonts).
    # 3 basic latin characters + server timezone specific
    #
    # MinPlayerName
    # Minimal name length (1..12)
    # Default: 2
    #
    # MinCharterName
    # Minimal name length (1..24)
    # Default: 2
    #
    # MinPetName
    # Minimal name length (1..12)
    # Default: 2
    #
    # CharactersCreatingDisabled
    # Disable characters creating for specific team or any
    # (non-player accounts not affected)
    # Default: 0 - enabled
    # 1 - disabled only for Alliance
    # 2 - disabled only for Horde
    # 3 - disabled for both teams
    #
    # MaxWhoListReturns
    # Set the max number of players returned in the /who list and interface.
    # Default: 49 (stable)
    #
    # CharactersPerAccount
    # Limit numbers of characters per account (at all realms).
    # Note: this setting limit character creating at _current_ realm base
    # at characters amount at all realms
    # Default: 50
    # The number must be >= CharactersPerRealm
    #
    # CharactersPerRealm
    # Limit numbers of characters for account at realm
    # Default: 10 (client limitation)
    # The number must be between 1 and 10
    #
    # HeroicCharactersPerRealm
    # Limit numbers of heroic class characters for account at realm
    # Default: 1
    # The number must be between 0 (not allowed) and 10
    #
    # MinLevelForHeroicCharacterCreating
    # Limit creating heroic characters only for account with another
    # character of specific level (ignored for GM accounts)
    # 0 - not require any existed chaarcter
    # 1 - require at least any character existed
    # Default: 55 - default requirement
    #
    #
    # SkipCinematics
    # Disable in-game script movie at first character's login
    # (allows to prevent buggy intro in case of custom start
    # location coordinates)
    # Default: 0 - show intro for each new characrer
    # 1 - show intro only for first character of selected race
    # 2 - disable intro show in all cases
    #
    # MaxPlayerLevel
    # Max level that can be reached by player for experience
    # (in range from 1 to 100). Going past 100 voids your warranty
    # and you will not receive support for bugs you encounter.
    # Change not recommended
    # Default: 80
    #
    # MinDualSpecLevel
    # Min level at which players can use Dual Spec functionality
    # Default: 40
    #
    # StartPlayerLevel
    # Staring level that have character upon creation
    # (in range 1 to MaxPlayerLevel)
    # Default: 1
    #
    # StartHeroicPlayerLevel
    # Staring level that have character of heroic class upon creation
    # (in range 1 to MaxPlayerLevel)
    # Default: 55
    #
    # StartPlayerMoney
    # Amount of money that new players will start with.
    # If you want to start with silver, use for example 100
    # (100 copper = 1 silver)
    # Default: 0
    #
    # MaxHonorPoints
    # Max honor points that player can have.
    # Default: 75000
    #
    # StartHonorPoints
    # Amount of honor that new players will start with
    # Default: 0
    #
    # MaxArenaPoints
    # Max arena points that player can have.
    # Default: 5000
    #
    # StartArenaPoints
    # Amount of arena points that new players will start with
    # Default: 0
    #
    # InstantLogout
    # Enable or disable instant logout for security level (0..4) or higher
    # (NOT in combat/while dueling/while falling)
    # Default: 1 (Mods/GMs/Admins)
    #
    # DisableWaterBreath
    # Disable/enable waterbreathing for security level (0..4) or higher
    # Default: 4 (None)
    #
    # AllFlightPaths
    # Players will start with all flight paths
    # (Note: ALL flight paths, not only player's team)
    # Default: 0 (false)
    # 1 (true)
    #
    # InstantFlightPaths
    # Flight paths will take players to their destination instantly, instead
    # of making them wait to fly there.
    # Default: 0 (false)
    # 1 (true)
    #
    # AlwaysMaxSkillForLevel
    # Players will automatically gain max level dependent (weapon/defense)
    # skill when logging in, leveling up etc.
    # Default: 0 (false)
    # 1 (true)
    #
    # ActivateWeather
    # Activate weather system
    # Default: 1 (true)
    # 0 (false)
    #
    # CastUnstuck
    # Allow cast or not Unstuck spell at .start or client Help option use
    # Default: 1 (true)
    # 0 (false)
    #
    # Instance.IgnoreLevel
    # Ignore level requirement to enter instance
    # Default: 0 (false)
    # 1 (true)
    #
    # Instance.IgnoreRaid
    # Ignore raid requirement to enter instance
    # Default: 0 (false)
    # 1 (true)
    #
    # Instance.ResetTimeHour
    # The hour of the day (0-23) when the global instance resets occur.
    # Default: 4
    #
    # Instance.UnloadDelay
    # Unload the instance map from memory after some time
    # if no players are inside.
    # Default: 1800000 (miliseconds 30 minutes)
    # 0 (instance maps are kept in memory until they are reset)
    #
    # Quests.LowLevelHideDiff
    # Quest level difference to hide for player low level quests:
    # if player_level > quest_level + LowLevelQuestsHideDiff then quest
    # "!" mark not show for quest giver
    # Default: 4
    # -1 (show all available quests marks)
    #
    # Quests.HighLevelHideDiff
    # Quest level difference to hide for player high level quests:
    # if player_level < quest_min_level - HighLevelQuestsHideDiff then
    # quest "!" mark not show for quest giver
    # Default: 7
    # -1 (show all available quests marks)
    #
    # Quests.IgnoreRaid
    # Allow non-raid quests to be completed when in raid group
    # Default: 0 (false)
    # 1 (true)
    #
    # Guild.EventLogRecordsCount
    # Count of guild event log records stored in guild_eventlog table
    # Increase to store more guild events in table, minimum is 100
    # You can set it to very high value to prevent oldest guild events to
    # be rewritten by latest guild events; can slow down performance
    # Default: 100
    #
    # Guild.BankEventLogRecordsCount
    # Count of guild_bank event log records stored in
    # guild_bank_eventlog table
    # Increase to store more guild_bank events in table - minimum is 25
    # (GUILD_BANK_MAX_LOGS) for each guild_bank tab
    # Useful when you don't want old log events to be overwritten by new,
    # but increasing can slow down performance
    # Default: 25
    #
    # MaxPrimaryTradeSkill
    # Max count that player can learn the primary trade skill.
    # Default: 2
    # Max : 10
    #
    # MinPetitionSigns
    # Min signatures count to creating guild (0..9).
    # Default: 9
    #
    # MaxGroupXPDistance
    # Max distance to creature for group member to get XP at creature death.
    # Default: 74
    #
    # MailDeliveryDelay
    # Mail delivery delay time for item sending
    # Default: 3600 sec (1 hour)
    #
    # SkillChance.Prospecting
    # For prospecting skillup impossible by default,
    # but can be allowed as custom setting
    # Default: 0 - no skilups
    # 1 - skilups possible
    #
    # SkillChance.Milling
    # For milling skillup impossible by default,
    # but can be allowed as custom setting
    # Default: 0 - no skilups
    # 1 - skilups possible
    #
    # OffhandCheckAtSpellUnlearn
    # Unlearning certain spells can change offhand weapon restrictions
    # for equip slots.
    # Default: 0 - recheck offhand slot weapon only at zone update
    # 1 - recheck offhand slot weapon at unlearning a spell
    #
    # ClientCacheVersion
    # Client cache version for client cache data reset. Use any different
    # from DB value and not recently used for triggering reset.
    # Default: 0 (use DB value from world DB db_version.cache_id field)
    #
    # Event.Announce
    # Default: 0 (false)
    # 1 (true)
    #
    # BeepAtStart
    # Beep at core start finished (mostly work only at Unix/Linux systems)
    # Default: 1 (true)
    # 0 (false)
    #
    # Motd
    # Message of the Day. Displayed at worldlogin for every user
    # Use '@' for a newline, and be sure to escape special characters.
    # Example: "Welcome to John\'s Server@WinterGrasp is closed."
    #
    # Server.LoginInfo
    # Enable/disable sending server info (core version) on login.
    # Default: 0 - disable
    # 1 - enable
    #
    ################################################## #############################

    GameType = 0
    RealmZone = 1
    Expansion = 2
    DBC.Locale = 255
    DeclinedNames = 0
    StrictPlayerNames = 0
    StrictCharterNames = 0
    StrictPetNames = 0
    MaxWhoListReturns = 49
    MinPlayerName = 2
    MinCharterName = 2
    MinPetName = 2
    CharactersCreatingDisabled = 0
    CharactersPerAccount = 50
    CharactersPerRealm = 10
    HeroicCharactersPerRealm = 1
    MinLevelForHeroicCharacterCreating = 55
    SkipCinematics = 0
    MaxPlayerLevel = 80
    MinDualSpecLevel = 40
    StartPlayerLevel = 1
    StartHeroicPlayerLevel = 55
    StartPlayerMoney = 0
    MaxHonorPoints = 75000
    StartHonorPoints = 0
    MaxArenaPoints = 5000
    StartArenaPoints = 0
    InstantLogout = 1
    DisableWaterBreath = 4
    AllFlightPaths = 0
    InstantFlightPaths = 0
    AlwaysMaxSkillForLevel = 0
    ActivateWeather = 1
    CastUnstuck = 1
    Instance.IgnoreLevel = 0
    Instance.IgnoreRaid = 0
    Instance.ResetTimeHour = 4
    Instance.UnloadDelay = 1800000
    Quests.LowLevelHideDiff = 4
    Quests.HighLevelHideDiff = 7
    Quests.IgnoreRaid = 0
    Guild.EventLogRecordsCount = 100
    Guild.BankEventLogRecordsCount = 25
    MaxPrimaryTradeSkill = 2
    MinPetitionSigns = 9
    MaxGroupXPDistance = 74
    MailDeliveryDelay = 3600
    SkillChance.Prospecting = 0
    SkillChance.Milling = 0
    OffhandCheckAtSpellUnlearn = 0
    ClientCacheVersion = 0
    Event.Announce = 0
    BeepAtStart = 1
    Motd = "Welcome to a Trinity Core server."
    Server.LoginInfo = 0

    ################################################## #############################
    # PLAYER INTERACTION
    #
    # AllowTwoSide.Accounts
    # Allow or not accounts to create characters in the 2 teams
    # in any game type.
    # Default: 1 (Allowed)
    # 0 (Not allowed)
    #
    # AllowTwoSide.Interaction.Chat
    # AllowTwoSide.Interaction.Channel
    # AllowTwoSide.Interaction.Group
    # AllowTwoSide.Interaction.Guild
    # AllowTwoSide.Interaction.Auction
    # AllowTwoSide.Interaction.Mail
    # Allow or not common :chat(say,yell)
    # channel(chat)
    # group(join)
    # guild(join)
    # merge all auction houses for players from
    # different teams
    # send mail to other team.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.WhoList
    # Allow or not show player from both team in who list.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.AddFriend
    # Allow or not adding friends from other team in friend list.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.Trade
    # Allow or not trading with other team in party.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # TalentsInspecting
    # Allow other players see character talents in inspect dialog
    # (Characters in Gamemaster mode can inspect talents always)
    # Default: 1 (allow)
    # 0 (not allow)
    #
    ################################################## #############################

    AllowTwoSide.Accounts = 1
    AllowTwoSide.Interaction.Chat = 0
    AllowTwoSide.Interaction.Channel = 0
    AllowTwoSide.Interaction.Group = 0
    AllowTwoSide.Interaction.Guild = 0
    AllowTwoSide.Interaction.Auction = 0
    AllowTwoSide.Interaction.Mail = 0
    AllowTwoSide.WhoList = 0
    AllowTwoSide.AddFriend = 0
    AllowTwoSide.Trade = 0
    TalentsInspecting = 1

    ################################################## #############################
    # CREATURE SETTINGS
    #
    # ThreatRadius
    # Radius for creature to evade after being
    # pulled away from combat start point
    # If ThreatRadius is less than creature aggro radius
    # then aggro radius will be used
    # Default: 60 yards
    #
    # Rate.Creature.Aggro
    # Aggro radius percent or off.
    # Default: 1 - 100%
    # 1.5 - 150%
    # 0 - off (0%)
    #
    # CreatureFamilyFleeAssistanceRadius
    # Radius which creature will use to seek for a nearby creature
    # for assistance. Creature will flee to this creature.
    # Default: 30
    # 0 - off
    #
    # CreatureFamilyAssistanceRadius
    # Radius which creature will use to call assistance without moving
    # Default: 10
    # 0 - off
    #
    # CreatureFamilyAssistanceDelay
    # Reaction time for creature assistance call
    # Default: 1500 (1.5s)
    #
    # CreatureFamilyFleeDelay
    # Time during which creature can flee when no assistant found
    # Default: 7000 (7s)
    #
    # WorldBossLevelDiff
    # Difference for boss dynamic level with target
    # Default: 3
    #
    # Corpse.Decay.NORMAL
    # Corpse.Decay.RARE
    # Corpse.Decay.ELITE
    # Corpse.Decay.RAREELITE
    # Corpse.Decay.WORLDBOSS
    # Seconds until creature corpse will decay if not looted or skinned.
    # Default: 60, 300, 300, 300, 3600
    #
    # Rate.Corpse.Decay.Looted
    # Controls how long the creature corpse stays after it had been looted,
    # as a multiplier of its Corpse.Decay.* config.
    # Default: 0.5
    #
    # Rate.Creature.Normal.Damage
    # Rate.Creature.Elite.Elite.Damage
    # Rate.Creature.Elite.RAREELITE.Damage
    # Rate.Creature.Elite.WORLDBOSS.Damage
    # Rate.Creature.Elite.RARE.Damage
    # Creature Damage Rates.
    # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    #
    # Rate.Creature.Normal.SpellDamage
    # Rate.Creature.Elite.Elite.SpellDamage
    # Rate.Creature.Elite.RAREELITE.SpellDamage
    # Rate.Creature.Elite.WORLDBOSS.SpellDamag
    # Rate.Creature.Elite.RARE.SpellDamage
    # Creature Spell Damage Rates.
    # Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
    #
    # Rate.Creature.Normal.HP
    # Rate.Creature.Elite.Elite.HP
    # Rate.Creature.Elite.RAREELITE.HP
    # Rate.Creature.Elite.WORLDBOSS.HP
    # Rate.Creature.Elite.RARE.HP
    # Creature Health Ammount Modifier.
    # Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    #
    # ListenRange.Say
    # Distance from player to listen text that creature
    # (or other world object) says
    # Default: 40
    #
    # ListenRange.TextEmote
    # Distance from player to listen textemote that creature
    # (or other world object) says
    # Default: 40
    #
    # ListenRange.Yell
    # Distance from player to listen text that creature
    # (or other world object) yells
    # Default: 300
    #
    ################################################## #############################

    ThreatRadius = 60
    Rate.Creature.Aggro = 1
    CreatureFamilyFleeAssistanceRadius = 30
    CreatureFamilyAssistanceRadius = 10
    CreatureFamilyAssistanceDelay = 1500
    CreatureFamilyFleeDelay = 7000
    WorldBossLevelDiff = 3
    Corpse.Decay.NORMAL = 60
    Corpse.Decay.RARE = 300
    Corpse.Decay.ELITE = 300
    Corpse.Decay.RAREELITE = 300
    Corpse.Decay.WORLDBOSS = 3600
    Rate.Corpse.Decay.Looted = 0.5
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1
    Rate.Creature.Normal.SpellDamage = 1
    Rate.Creature.Elite.Elite.SpellDamage = 1
    Rate.Creature.Elite.RAREELITE.SpellDamage = 1
    Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
    Rate.Creature.Elite.RARE.SpellDamage = 1
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1
    ListenRange.Say = 40
    ListenRange.TextEmote = 40
    ListenRange.Yell = 300

    ################################################## #############################
    # CHAT SETTINGS
    #
    # ChatFakeMessagePreventing
    # Chat protection from creating fake messages using a lot spaces
    # (other invisible symbols),
    # not applied to addon language messages, but can cause old addons
    # that use normal languages for sending data to another clients.
    # Default: 0 (disible fake messages preventing)
    # 1 (enabled fake messages preventing)
    #
    # ChatStrictLinkChecking.Severity
    # Check chat messages for ingame links to
    # spells, items, quests, achievements etc.
    # Default: 0 (disable link checking)
    # 1 (check if only valid pipe commands are used.
    # This prevents posting pictures for example)
    # 2 (verifiy that pipe commands are used in a correct order)
    # 3 (check if color, entry and name don't contradict
    # each other. For correct work, please assure
    # that you have extracted locale DBCs of every language
    # specific client playing on this server.)
    #
    # ChatStrictLinkChecking.Kick
    # Defines what should be done if a message is considered to contain
    # invalid pipe commands.
    # Default: 0 (silently ignore message)
    # 1 (kick players who sent invalid formed messages)
    #
    # ChatFlood.MessageCount
    # Chat anti-flood protection, haste message count to activate protection
    # Default: 10
    # 0 (disible anti-flood protection)
    #
    # ChatFlood.MessageDelay
    # Chat anti-flood protection, minimum message delay to count message
    # Default: 1 (in secs)
    #
    # ChatFlood.MuteTime
    # Chat anti-flood protection, mute time at activation flood protection
    # Default: 10 (in secs)
    #
    # Channel.RestrictedLfg
    # Restrict LookupForGroup channel to registered in LFG tool players
    # Default: 1 (allow join to channel only if active in LFG)
    # 0 (allow join to channel in any time)
    #
    # Channel.SilentlyGMJoin
    # Silently join GM characters (security level > 1) to channels
    # Default: 0 (join announcement in normal way)
    # 1 (GM join without announcement)
    #
    # ChatLevelReq.Channel
    # The required level of character to be able to write in chat channels
    # Default: 1 (From level 1)
    #
    # ChatLevelReq.Whisper
    # The required level of character to be able to whisper
    # Default: 1 (From level 1)
    #
    # ChatLevelReq.Say
    # The required level of character to be able to say/yell/emote
    # Default: 1 (From level 1)
    #
    # AllowPlayerCommands
    # Allowed the players to use commands
    # Default: 1 (allow)
    #
    ################################################## #############################

    ChatFakeMessagePreventing = 0
    ChatStrictLinkChecking.Severity = 0
    ChatStrictLinkChecking.Kick = 0
    ChatFlood.MessageCount = 10
    ChatFlood.MessageDelay = 1
    ChatFlood.MuteTime = 10
    Channel.RestrictedLfg = 1
    Channel.SilentlyGMJoin = 0
    ChatLevelReq.Channel = 1
    ChatLevelReq.Whisper = 1
    ChatLevelReq.Say = 1
    AllowPlayerCommands = 1

    ################################################## #############################
    # GAME MASTER SETTINGS
    #
    # GM.LoginState
    # GM mode at login
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.Visible
    # GM visibility at login
    # Default: 2 (last save state)
    # 0 (invisible)
    # 1 (visible)
    #
    # GM.AcceptTickets
    # Is GM accepting tickets from player by default or not.
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.Chat
    # GM chat mode at login
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.WhisperingTo
    # Is GM accepting whispers from player by default or not.
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.InGMList.Level
    # Max GM level showed in GM list (if visible) in non-GM state (.gm off)
    # 0 (only players)
    # 1 (only moderators)
    # 2 (only gamemasters)
    # Default: 3 (anyone)
    #
    # GM.InWhoList.Level
    # Max GM level showed in who list (if visible).
    # 0 (only players)
    # 1 (only moderators)
    # 2 (only gamemasters)
    # Default: 3 (anyone)
    #
    # GM.LogTrade
    # Include GM trade and trade slot enchanting operations in GM log
    # Default: 1 (include)
    # 0 (not include)
    #
    # GM.StartLevel
    # GM starting level (1-100)
    # Default: 1
    #
    # GM.AllowInvite
    # Is GM accepting invites from players by default or not
    # Default: 0 (false)
    # 1 (true)
    #
    # GM.AllowFriend
    # Are players allowed to add GMs to their friend list
    # Default: 0 (false)
    # 1 (true)
    #
    # GM.LowerSecurity
    # Disallow a lower security member to interact with
    # a higher one using commands
    # Default: 0 (disable)
    # 1 (enable)
    #
    # GM.AllowAchievementGain
    # If enabled it allows gaining achievements for GM characters
    # Default: 1 (enable)
    # 0 (disable)
    #
    ################################################## #############################

    GM.LoginState = 2
    GM.Visible = 2
    GM.AcceptTickets = 2
    GM.Chat = 2
    GM.WhisperingTo = 2
    GM.InGMList.Level = 3
    GM.InWhoList.Level = 3
    GM.LogTrade = 1
    GM.StartLevel = 80
    GM.AllowInvite = 0
    GM.AllowFriend = 0
    GM.LowerSecurity = 0
    GM.AllowAchievementGain = 1

    ################################################## #############################
    # VISIBILITY AND RADIUSES
    #
    # Visibility.GroupMode
    # Group visibility modes
    # Default: 0 (standard setting: only members from same group can
    # 100% auto detect invisible player)
    # 1 (raid members 100% auto detect invisible player from
    # same raid)
    # 2 (players from same team can 100% auto detect
    # invisible player)
    #
    # Visibility.Distance.Continents
    # Visibility.Distance.Instances
    # Visibility.Distance.BGArenas
    # Visibility distance for different ingame object in different maps.
    # Visibility on continents on offy ~90 yards. In BG/Arenas ~180.
    # For instances default ~120.
    # Max limited by active player zone: ~ 333
    # Min limit is max aggro radius (45) * Rate.Creature.Aggro
    #
    # Visibility.Distance.Object
    # Visible distance for gameobject, dynobject, bodies, corpses, bones
    # Min limit is iteraction distance (5)
    #
    # Visibility.Distance.InFlight
    # Visible distance for player in flight
    # Min limit is 0 (not show any objects)
    #
    # Visibility.Distance.Grey.Unit
    # Visibility grey distance for creatures/players (fast changing objects)
    # addition to appropriate object type Visibility.Distance.* use in case
    # visibility removing to object (except corpse around distances)
    # If D is distance and G is grey distance then object
    # make visible if distance to it <= D
    # but make non visible if distance > D+G
    # Default: 1 (yard)
    #
    # Visibility.Distance.Grey.Object
    # Visibility grey distance for dynobjects/gameobjects/corpses/creatures
    # Default: 10 (yards)
    #
    ################################################## #############################

    Visibility.GroupMode = 0
    Visibility.Distance.Continents = 90
    Visibility.Distance.Instances = 120
    Visibility.Distance.BGArenas = 180
    Visibility.Distance.Object = 100
    Visibility.Distance.InFlight = 100
    Visibility.Distance.Grey.Unit = 1
    Visibility.Distance.Grey.Object = 10

    Visibility.Notify.Period.OnContinents = 1000
    Visibility.Notify.Period.InInstances = 1000
    Visibility.Notify.Period.InBGArenas = 1000

    ################################################## #############################
    # SERVER RATES
    #
    # Rate.Health
    # Rate.Mana
    # Rate.Rage.Income
    # Rate.Rage.Loss
    # Rate.RunicPower.Income
    # Rate.RunicPower.Loss
    # Rate.Focus
    # Rate.Loyalty
    # Health and power regeneration and rage income from damage.
    # Default: 1
    #
    # Rate.Skill.Discovery
    # Skill Discovery Rates
    # Default: 1
    #
    # Rate.Drop.Item.Poor
    # Rate.Drop.Item.Normal
    # Rate.Drop.Item.Uncommon
    # Rate.Drop.Item.Rare
    # Rate.Drop.Item.Epic
    # Rate.Drop.Item.Legendary
    # Rate.Drop.Item.Artifact
    # Rate.Drop.Item.Referenced
    # Rate.Drop.Money
    # Drop rates (items by quality and money)
    # Default: 1
    #
    # Rate.Drop.Money
    # Drop rates
    # Default: 1
    #
    # Rate.XP.Kill
    # Rate.XP.Quest
    # Rate.XP.Explore
    # XP rates
    # Default: 1
    #
    # Rate.RepairCost
    # Repair cost rate
    # Default: 1 - standard cost
    # 2 - double cost
    # 0.5 - half cost
    #
    # Rate.Rest.InGame
    # Rate.Rest.Offline.InTavernOrCity
    # Rate.Rest.Offline.InWilderness
    # Resting points grow rates
    # Default: 1 - standard rate
    # 2 - double rate
    # 0.5 - half rate
    #
    # Rate.Damage.Fall
    # Damage after fall rate.
    # Default: 1 - standard damage
    # 2 - double damage
    # 0.5 - half damage
    #
    # Rate.Auction.Time
    # Rate.Auction.Deposit
    # Rate.Auction.Cut
    # Auction rates
    # (auction time, deposit get at auction start,
    # auction cut from price at auction end)
    #
    # Rate.Honor
    # Honor gain rate
    #
    # Rate.Mining.Amount
    # Rate.Mining.Next
    # Mining Rates
    # Mining.Amount changes minimum/maximum use times of a deposit,
    # Mining.Next changes chance to have next use of a deposit
    #
    # Rate.Talent
    # Talent Point rates
    # Default: 1
    #
    # Rate.Reputation.Gain
    # Reputation Gain rate
    # Default: 1
    #
    # Rate.Reputation.LowLevel.Kill
    # Reputation Gain from low level kill (grey creture)
    # Default: 1
    #
    # Rate.Reputation.LowLevel.Quest
    # Reputation Gain rate
    # Default: 1
    #
    # Rate.MoveSpeed
    # Multiply the default movement speed for players
    # and whatever they're controlling.
    # Default: 1 - no change
    # 1.4 - 40% increase
    #
    # Rate.InstanceResetTime
    # Multiplier for the number of days in between
    # global raid/heroic instance resets.
    # Default: 1
    #
    # SkillGain.Crafting
    # SkillGain.Defense
    # SkillGain.Gathering
    # SkillGain.Weapon
    # Crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
    # Default: 1
    #
    # SkillChance.Orange
    # SkillChance.Yellow
    # SkillChance.Green
    # SkillChance.Grey
    # Skill chance values (0..100)
    # Default: 100-75-25-0
    #
    # SkillChance.MiningSteps
    # SkillChance.SkinningSteps
    # For skinning and Mining chance decrease with skill level.
    # Default: 0 - no decrease
    # 75 - in 2 times each 75 skill points
    #
    # DurabilityLoss.InPvP
    # If true, players take durability loss on death in PvP.
    # Default: 0 (false)
    # 1 (true)
    #
    # DurabilityLoss.OnDeath
    # Durability loss percentage on death
    # Default: 10 - standard
    # 20 - double
    # 5 - half
    #
    # DurabilityLossChance.Damage
    # Chance lost one from equiped items durability
    # point at damage apply or receive.
    # Default: 0.5 (100/0.5 = 200)
    # Each 200 damage apply one from 19 possible equipped items
    #
    # DurabilityLossChance.Absorb
    # Chance lost one from armor items durability point at damage absorb.
    # Default: 0.5 (100/0.5 = 200)
    # Each 200 absorbs apply one from 15 possible armor equipped items
    #
    # DurabilityLossChance.Parry
    # Chance lost weapon durability point at parry.
    # Default: 0.05 (100/0.05 = 2000)
    # Each 2000 parry attacks main weapon lost point
    #
    # DurabilityLossChance.Block
    # Chance lost sheild durability point at damage block.
    # Default: 0.05 (100/0.05 = 2000)
    # Each 2000 partly or full blocked attacks shield lost point
    #
    # Death.SicknessLevel
    # Starting Character start gain sickness at spirit resurrection (1 min)
    # Default: 11
    # -10 - character will have full time
    # (10min) sickness at 1 level
    # maxplayerlevel+1
    # - character will not have sickess at any level
    #
    # Death.CorpseReclaimDelay.PvP
    # Death.CorpseReclaimDelay.PvE
    # Enabled/disabled increase corpse reclaim delay at PvP/PvE deaths
    # Default: 1 (enabled)
    # 0 (disabled)
    #
    # Death.Bones.World
    # Death.Bones.BattlegroundOrArena
    # Enable/disable creating bones instead corpse at resurrection
    # (in normal zones/instances, or battleground/arenas)
    # Default: 1 (enabled)
    # 0 (disabled)
    #
    # Die.Command.Mode
    # Switch between two possible .die modes, where mode 1 kills
    # and does not trigger anything such as loot, and mode 0 does
    # damage and does trigger things such as loot
    # Default: 1
    # 0
    #
    ################################################## #############################

    Rate.Health = 1
    Rate.Mana = 1
    Rate.Rage.Income = 1
    Rate.Rage.Loss = 1
    Rate.RunicPower.Income = 1
    Rate.RunicPower.Loss = 1
    Rate.Focus = 1
    Rate.Loyalty = 1
    Rate.Skill.Discovery = 1
    Rate.Drop.Item.Poor = 1
    Rate.Drop.Item.Normal = 1
    Rate.Drop.Item.Uncommon = 1
    Rate.Drop.Item.Rare = 1
    Rate.Drop.Item.Epic = 1
    Rate.Drop.Item.Legendary = 1
    Rate.Drop.Item.Artifact = 1
    Rate.Drop.Item.Referenced = 1
    Rate.Drop.Money = 1
    Rate.XP.Kill = 1
    Rate.XP.Quest = 1
    Rate.XP.Explore = 1
    Rate.RepairCost = 1
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness = 1
    Rate.Damage.Fall = 1
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut = 1
    Rate.Honor = 1
    Rate.Mining.Amount = 1
    Rate.Mining.Next = 1
    Rate.Talent = 1
    Rate.Reputation.Gain = 1
    Rate.Reputation.LowLevel.Kill = 1
    Rate.Reputation.LowLevel.Quest = 1
    Rate.MoveSpeed = 1
    Rate.InstanceResetTime = 1
    SkillGain.Crafting = 1
    SkillGain.Defense = 1
    SkillGain.Gathering = 1
    SkillGain.Weapon = 1
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green = 25
    SkillChance.Grey = 0
    SkillChance.MiningSteps = 0
    SkillChance.SkinningSteps = 0
    DurabilityLoss.InPvP = 0
    DurabilityLoss.OnDeath = 10
    DurabilityLossChance.Damage = 0.5
    DurabilityLossChance.Absorb = 0.5
    DurabilityLossChance.Parry = 0.05
    DurabilityLossChance.Block = 0.05
    Death.SicknessLevel = 11
    Death.CorpseReclaimDelay.PvP = 1
    Death.CorpseReclaimDelay.PvE = 0
    Death.Bones.World = 1
    Death.Bones.BattlegroundOrArena = 1
    Die.Command.Mode = 1

    ################################################## #############################
    # AUTO BROADCAST
    #
    # AutoBroadcast.On
    # Enable auto broadcast
    # Default: 0 - off
    # 1 - on
    #
    # AutoBroadcast.Center
    # Display method
    # Default: 0 - announce
    # 1 - notify
    # 2 - both
    #
    # AutoBroadcast.Timer
    # Timer for auto broadcast (in milliseconds)
    #
    ################################################## #############################

    AutoBroadcast.On = 0
    AutoBroadcast.Center = 0
    AutoBroadcast.Timer = 60000

    ################################################## #############################
    # BATTLEGROUND CONFIG
    #
    # Battleground.CastDeserter
    # Cast Deserter spell at player who leave battleground in progress
    # Default: 1 (enable)
    # 0 (disable)
    #
    # Battleground.QueueAnnouncer.Enable
    # Enable queue announcer posting to chat
    # Default: 0 (disable)
    # 1 (enable)
    #
    # Battleground.QueueAnnouncer.PlayerOnly
    # Enable queue announcer posting to chat
    # Default: 0 (disable)
    # 1 (enable)
    #
    # Battleground.InvitationType
    # Set Battleground invitation type
    # Default: 0 (normal - invite as much players to bg as possible,
    # don't bother with ballance)
    # 1 (Experimental - don't allow to invite much more players
    # of one faction)
    #
    # Battleground.PrematureFinishTimer
    # The time to end the bg if there are less than MinPlayersPerTeam on
    # one side (in milliseconds)
    # Default: 300000 (5 minutes)
    # 0 - disable (not recommended)
    #
    # BattleGround.PremadeGroupWaitForMatch
    # The time in which premade group of 1 faction waits in BG Queue
    # for premade group of other faction
    # Default: 1800000 (30 minutes)
    # 0 - disable (not recommended)
    #
    # Battleground.GiveXPForKills
    # Give experience for honorable kills in battlegrounds
    # Default: 0 (disable)
    # 1 (enable)
    #
    # Battleground.Random.ResetHour
    # Reset random battlegrounds at specified hour of the day (0-23)
    # Default: 6
    #
    ################################################## #############################

    Battleground.CastDeserter = 1
    Battleground.QueueAnnouncer.Enable = 0
    Battleground.QueueAnnouncer.PlayerOnly = 0
    Battleground.InvitationType = 0
    BattleGround.PrematureFinishTimer = 300000
    BattleGround.PremadeGroupWaitForMatch = 1800000
    Battleground.GiveXPForKills = 0
    Battleground.Random.ResetHour = 6

    ################################################## #############################
    # ARENA CONFIG
    #
    # Arena.MaxRatingDifference
    # The maximum rating difference between two groups in rated matches
    # Default: 150 (enable, recommended)
    # 0 (disable, rating difference is discarded)
    #
    # Arena.RatingDiscardTimer
    # After the specified milliseconds has passed,
    # rating information will be discarded when selecting teams for
    # matches also initiates an update by this timer
    # Default: 600000 (10 minutes, recommended)
    # 0 (disable)
    #
    # Arena.AutoDistributePoints
    # Set if arena points should be distributed automatically,
    # or by GM command
    # Default: 0 (disable) (recommended):
    # use gm command or sql query to distribute the points
    # 1 (enable) arena points are distributed automatically
    #
    # Arena.AutoDistributeInterval
    # How often should the distribution take place
    # If automatic distribution is enabled in days
    # Default: 7 (weekly)
    #
    # Arena.QueueAnnouncer.Enable
    # Enable bg queue announcer posting to chat
    # Default: 0 (disable)
    # 1 (enable)
    #
    # Arena.ArenaSeason.ID
    # Current area season id show in client
    # Default: 1
    #
    # Arena.ArenaSeason.InProgress
    # Current area season state
    # Default: 1 (active)
    # 0 (finished)
    #
    # Arena.ArenaStartRating
    # Start arena team command rating
    # Default: 1500
    #
    # Arena.StartPersonalRating
    # Start personal rating on entry in team
    # Default: 1500
    #
    ################################################## #############################

    Arena.MaxRatingDifference = 150
    Arena.RatingDiscardTimer = 600000
    Arena.AutoDistributePoints = 0
    Arena.AutoDistributeInterval = 7
    Arena.QueueAnnouncer.Enable = 0
    Arena.QueueAnnouncer.PlayerOnly = 0
    Arena.ArenaSeason.ID = 1
    Arena.ArenaSeason.InProgress = 1
    Arena.ArenaStartRating = 0
    Arena.ArenaStartPersonalRating = 0

    ################################################## #############################
    # NETWORK CONFIG
    #
    # Network.Threads
    # Number of threads for network,
    # recommend 1 thread per 1000 connections.
    # Default: 1
    #
    # Network.OutKBuff
    # The size of the output kernel buffer used
    # ( SO_SNDBUF socket option, tcp manual ).
    # Default: -1 (Use system default setting)
    #
    # Network.OutUBuff
    # Userspace buffer for output.
    # This is amount of memory reserved per each connection.
    # Default: 65536
    #
    # Network.TcpNoDelay:
    # TCP Nagle algorithm setting
    # Default: 0 (enable Nagle algorithm, less traffic, more latency)
    # 1 (TCP_NO_DELAY, disable Nagle algorithm,
    # more traffic but less latency)
    #
    ################################################## #############################

    Network.Threads = 1
    Network.OutKBuff = -1
    Network.OutUBuff = 65536
    Network.TcpNodelay = 1

    ################################################## #############################
    # AUCTION HOUSE BOT SETTINGS
    #
    # AuctionHouseBot.DEBUG
    # Enable/Disable Debugging output
    # Default 0 (disabled)
    #
    # AuctionHouseBot.DEBUG_FILTERS
    # Enable/Disable Debugging output from Filters
    # Default 0 (disabled)
    #
    # AuctionHouseBot.EnableSeller
    # Enable/Disable the part of AHBot that puts items up for auction
    # Default 0 (disabled)
    #
    # AuctionHouseBot.EnableBuyer
    # Enable/Disable the part of AHBot that buys items from players
    # Default 0 (disabled)
    #
    # AuctionHouseBot.UseBuyPriceForSeller
    # Should the Seller use BuyPrice or SellPrice to determine Bid Prices
    # Default 0 (use SellPrice)
    #
    # AuctionHouseBot.UseBuyPriceForBuyer
    # Should the Buyer use BuyPrice or SellPrice to determine Bid Prices
    # Default 0 (use SellPrice)
    #
    # Auction House Bot character data
    # AuctionHouseBot.Account is the account number
    # (in realmd->account table) of the player you want to run
    # as the auction bot.
    # AuctionHouseBot.GUID is the GUID (in characters->characters table)
    # of the player you want to run as the auction bot.
    # Default: 0 (Auction House Bot disabled)
    #
    # AuctionHouseBot.ItemsPerCycle
    # Number of Items to Add/Remove from the AH during mass operations
    # Default 200
    #
    ################################################## #############################

    AuctionHouseBot.DEBUG = 0
    AuctionHouseBot.DEBUG_FILTERS = 0
    AuctionHouseBot.EnableSeller = 0
    AuctionHouseBot.EnableBuyer = 0
    AuctionHouseBot.UseBuyPriceForSeller = 0
    AuctionHouseBot.UseBuyPriceForBuyer = 0
    AuctionHouseBot.Account = 0
    AuctionHouseBot.GUID = 0
    AuctionHouseBot.ItemsPerCycle = 200

    ################################################## #############################
    # AUCTION HOUSE BOT FILTERS PART 1
    #
    # AuctionHouseBot.VendorItems
    # Include items that can be bought from vendors.
    # Default 0 (False)
    #
    # AuctionHouseBot.VendorTradeGoods
    # Include Trade Goods that can be bought from vendors.
    # Default 0 (False)
    #
    # AuctionHouseBot.LootItems
    # Include items that can be looted or fished for.
    # Default 1 (True)
    #
    # AuctionHouseBot.LootTradeGoods
    # Include Trade Goods that can be looted or fished for.
    # Default 1 (True)
    #
    # AuctionHouseBot.OtherItems
    # Include misc. items.
    # Default 0 (False)
    #
    # AuctionHouseBot.OtherTradeGoods
    # Include misc. Trade Goods.
    # Default 0 (False)
    #
    # AuctionHouseBot.Bonding_types
    # Indicates which bonding types to allow seller to put up for auction
    # No_Bind
    # Default 1 (True)
    # Bind_When_Picked_Up
    # Default 0 (False)
    # Bind_When_Equipped
    # Default 1 (True)
    # Bind_When_Use
    # Default 1 (True)
    # Bind_Quest_Item
    # Default 0 (False)
    #
    # AuctionHouseBot.DisableBeta_PTR_Unused
    # Disable certain items that are usually unavailable to Players
    # Default 0 (False)
    #
    # AuctionHouseBot.DisablePermEnchant
    # Disable Items with a Permanent Enchantment
    # Default 0 (False)
    #
    # AuctionHouseBot.DisableConjured
    # Disable Conjured Items
    # Default 0 (False)
    #
    # AuctionHouseBot.DisableGems
    # Disable Gems
    # Default 0 (False)
    #
    # AuctionHouseBot.DisableMoney
    # Disable Items that are used as money
    # Default 0 (False)
    #
    # AuctionHouseBot.DisableMoneyLoot
    # Disable Items that have Money as a loot
    # Default 0 (False)
    #
    # AuctionHouseBot.DisableLootable
    # Disable Items that have other items as loot
    # Default 0 (False)
    #
    # AuctionHouseBot.DisableKeys
    # Disable Items that are keys
    # Default 0 (False)
    #
    # AuctionHouseBot.DisableDuration
    # Disable Items with a duration
    # Default 0 (False)
    #
    # AuctionHouseBot.DisableBOP_Or_Quest_NoReqLevel
    # Disable items that are BOP or Quest Item
    # with a Required level that is less than the Item Level
    # (This prevents a level 10 with a level 60 weapon or armor)
    # (May need further refinement)
    # Default 0 (False)
    #
    ################################################## #############################

    AuctionHouseBot.VendorItems = 0
    AuctionHouseBot.VendorTradeGoods = 0
    AuctionHouseBot.LootItems = 1
    AuctionHouseBot.LootTradeGoods = 1
    AuctionHouseBot.OtherItems = 0
    AuctionHouseBot.OtherTradeGoods = 0
    AuctionHouseBot.No_Bind = 1
    AuctionHouseBot.Bind_When_Picked_Up = 0
    AuctionHouseBot.Bind_When_Equipped = 1
    AuctionHouseBot.Bind_When_Use = 1
    AuctionHouseBot.Bind_Quest_Item = 0
    AuctionHouseBot.DisableBeta_PTR_Unused = 0
    AuctionHouseBot.DisablePermEnchant = 0
    AuctionHouseBot.DisableConjured = 0
    AuctionHouseBot.DisableGems = 0
    AuctionHouseBot.DisableMoney = 0
    AuctionHouseBot.DisableMoneyLoot = 0
    AuctionHouseBot.DisableLootable = 0
    AuctionHouseBot.DisableKeys = 0
    AuctionHouseBot.DisableDuration = 0
    AuctionHouseBot.DisableBOP_Or_Quest_NoReqLevel = 0

    ################################################## #############################
    # AUCTION HOUSE BOT FILTERS PART 2
    #
    # These Filters are boolean (0 or 1) and will disable items that are
    # specifically meant for the Class named.
    # (UnusedClass is Class 10, which was skipped for some reason)
    # Default 0 (allowed)
    #
    ################################################## #############################

    AuctionHouseBot.DisableWarriorItems = 0
    AuctionHouseBot.DisablePaladinItems = 0
    AuctionHouseBot.DisableHunterItems = 0
    AuctionHouseBot.DisableRogueItems = 0
    AuctionHouseBot.DisablePriestItems = 0
    AuctionHouseBot.DisableDKItems = 0
    AuctionHouseBot.DisableShamanItems = 0
    AuctionHouseBot.DisableMageItems = 0
    AuctionHouseBot.DisableWarlockItems = 0
    AuctionHouseBot.DisableUnusedClassItems = 0
    AuctionHouseBot.DisableDruidItems = 0

    ################################################## #############################
    # AUCTION HOUSE BOT FILTERS PART 3
    #
    # AuctionHouseBot.DisableItemsBelowLevel
    # Prevent Seller from listing Items below this Level
    # Default 0 (Off)
    #
    # AuctionHouseBot.DisableItemsAboveLevel
    # Prevent Seller from listing Items above this Level
    # Default 0 (Off)
    #
    # AuctionHouseBot.DisableTGsBelowLevel
    # Prevent Seller from listing Trade Goods below this Level
    # Default 0 (Off)
    #
    # AuctionHouseBot.DisableTGsAboveLevel
    # Prevent Seller from listing Trade Goods above this Level
    # Default 0 (Off)
    #
    # AuctionHouseBot.DisableItemsBelowGUID
    # Prevent Seller from listing Items below this GUID
    # Default 0 (Off)
    #
    # AuctionHouseBot.DisableItemsAboveGUID
    # Prevent Seller from listing Items above this GUID
    # Default 0 (Off)
    #
    # AuctionHouseBot.DisableTGsBelowGUID
    # Prevent Seller from listing Trade Goods below this GUID
    # Default 0 (Off)
    #
    # AuctionHouseBot.DisableTGsAboveGUID
    # Prevent Seller from listing Trade Goods above this GUID
    # Default 0 (Off)
    #
    # AuctionHouseBot.DisableItemsBelowReqLevel
    # Prevent Seller from listing Items below this Required Level
    # Default 0 (Off)
    #
    # AuctionHouseBot.DisableItemsAboveReqLevel
    # Prevent Seller from listing Items above this Required Level
    # Default 0 (Off)
    #
    # AuctionHouseBot.DisableTGsBelowReqLevel
    # Prevent Seller from listing Trade Goods below this Required Level
    # Default 0 (Off)
    #
    # AuctionHouseBot.DisableTGsAboveReqLevel
    # Prevent Seller from listing Trade Goods above this Required Level
    # Default 0 (Off)
    #
    # AuctionHouseBot.DisableItemsBelowReqSkillRank
    # Prevent Seller from listing Items below this Required Skill Rank
    # Default 0 (Off)
    #
    # AuctionHouseBot.DisableItemsAboveReqSkillRank
    # Prevent Seller from listing Items above this Required Skill Rank
    # Default 0 (Off)
    #
    # AuctionHouseBot.DisableTGsBelowReqSkillRank
    # Prevent Seller from listing Trade Goods below this Required Skill Rank
    # Default 0 (Off)
    #
    # AuctionHouseBot.DisableTGsAboveReqSkillRank
    # Prevent Seller from listing Trade Goods above this Required Skill Rank
    # Default 0 (Off)
    #
    ################################################## #############################

    AuctionHouseBot.DisableItemsBelowLevel = 0
    AuctionHouseBot.DisableItemsAboveLevel = 0
    AuctionHouseBot.DisableTGsBelowLevel = 0
    AuctionHouseBot.DisableTGsAboveLevel = 0
    AuctionHouseBot.DisableItemsBelowGUID = 0
    AuctionHouseBot.DisableItemsAboveGUID = 0
    AuctionHouseBot.DisableTGsBelowGUID = 0
    AuctionHouseBot.DisableTGsAboveGUID = 0
    AuctionHouseBot.DisableItemsBelowReqLevel = 0
    AuctionHouseBot.DisableItemsAboveReqLevel = 0
    AuctionHouseBot.DisableTGsBelowReqLevel = 0
    AuctionHouseBot.DisableTGsAboveReqLevel = 0
    AuctionHouseBot.DisableItemsBelowReqSkillRank = 0
    AuctionHouseBot.DisableItemsAboveReqSkillRank = 0
    AuctionHouseBot.DisableTGsBelowReqSkillRank = 0
    AuctionHouseBot.DisableTGsAboveReqSkillRank = 0

    ################################################## #############################
    # CONSOLE AND REMOTE ACCESS
    #
    # Console.Enable
    # Enable console
    # Default: 1 - on
    # 0 - off
    #
    # Ra.Enable
    # Enable remote console
    # Default: 0 - off
    # 1 - on
    #
    # Ra.IP
    # Default remote console ip address, use 0.0.0.0 for every address
    #
    # Ra.Port
    # Default remote console port
    #
    # Ra.MinLevel
    # Minimum level that's required to login,3 by default
    #
    # Ra.Secure
    # Kick client on wrong pass
    #
    # SOAP.Enable
    # Enable soap service
    # Default: 0 - off
    # 1 - on
    #
    # SOAP.IP
    # Bound SOAP service ip address, use 0.0.0.0 to access from everywhere
    # Default: 127.0.0.1
    #
    # SOAP.Port
    # SOAP port
    # Default: 7878
    #
    ################################################## ################################################## ###############

    Console.Enable = 1
    Ra.Enable = 0
    Ra.IP = 0.0.0.0
    Ra.Port = 3443
    Ra.MinLevel = 3
    Ra.Secure = 1

    SOAP.Enabled = 0
    SOAP.IP = 127.0.0.1
    SOAP.Port = 7878

    ################################################## ################################################## ###############
    # CharDelete.Method
    # Character deletion behavior
    # Default: 0 - Completely remove the character from the database
    # 1 - Unlinking, the character gets unlinked from the account,
    # the name gets freed up and appears as deleted ingame
    #
    # CharDelete.MinLevel
    # Character gets deleted by CharDelete.Method=0 when the character
    # hasn't the specified level yet.
    # Default: 0 - For all characters the specified mode will be used
    # 1+ - Only for players which have reached the specified level
    # will be deleted by the specified mode.
    # the rest will be deleted by CharDelete.Method=0
    #
    # CharDelete.KeepDays
    # Define the amount of days for which the characters are kept in the database before
    # they will be removed
    # Default: 30
    # 0 - Don't delete any characters, they stay in the database forever.
    #
    ################################################## ################################################## ###############

    CharDelete.Method = 0
    CharDelete.MinLevel = 0
    CharDelete.KeepDays = 30

    ################################################## #############################
    # CUSTOM SERVER OPTIONS
    #
    # PlayerStart.AllReputation
    # Players will start with most of the high level reputations that are
    # needed for items, mounts etc.
    #
    # PlayerStart.AllSpells
    # If enabled, players will start with all their class spells
    # (not talents). Useful for instant 80 servers.
    # You must populate playercreateinfo_spell_custom table with the spells
    # you want, or this WILL NOT WORK! The table has data for all
    # classes / races up to TBC expansion.
    # Do not enable if you do not know what you are doing!
    # Default: 0 - off
    # 1 - on
    #
    #
    # PlayerStart.Map***plored
    # Players will start with all maps explored if enabled
    #
    # MusicInBattleground
    # If enabled "L70ETC-Power of the horde" will be played when BG starts
    #
    # HonorPointsAfterDuel
    # The amount of honor points the duel winner will get after a duel.
    # Default: 0 - disable
    #
    # AlwaysMaxWeaponSkill
    # Players will automatically gain max weapon/defense skill when
    # logging in, leveling up etc.
    #
    # PvPToken.Enable
    # Enable/disable PvP Token System. Players will get a token
    # after slaying another player that gives honor.
    #
    # PvPToken.MapAllowType
    # Where players can receive the pvp token
    # 4 - In all maps
    # 3 - In battlegrounds only
    # 2 - In FFA areas only (gurubashi arena etc)
    # 1 - In battlegrounds AND FFA areas only
    #
    # PvPToken.ItemID
    # The item players will get after killing someone
    # if PvP Token system is enabled.
    # Default: 29434 - Badge of justice
    #
    # PvPToken.ItemCount
    # Modify the item ID count - Default: 1
    #
    # NoResetTalentsCost
    # Enable or disable no cost when reseting talents
    #
    # Guild.AllowMultipleGuildMaster
    # Allow override of 1 Guild Master limit. Additional Guild Masters must
    # be set using the ".guild rank" command, not through the UI
    # Default: 0 = Only 1 Guild Master per guild
    # 1 = Allow more than one Guild Master
    #
    # ShowKickInWorld
    # Determines wether a message is broadcasted to the entire server
    # when a player gets kicked
    # Default: 0 = Disable
    # 1 = Enable
    #
    # RecordUpdateTimeDiffInterval
    # Record update time diff to the log file
    # update diff can be used as a criterion of performance
    # diff < 300: good performance
    # diff > 600: bad performance, may be caused by high cpu usage
    # Default: 60000 (diff is written into log every 60000 ms or 1 minute.
    # >0 = Interval
    # 0 = Disable
    #
    # MinRecordUpdateTimeDiff
    # Only record update time diff which is greater than this value
    # Default: 10
    #
    # PlayerStart.String
    # If set to anything other than "", this string will be displayed
    # to players when they login to a newly created character.
    # Default: "" - send no text
    #
    # LevelReq.Trade
    # The required level of character to be able to trade
    # Default: 1 (From level 1)
    #
    # LevelReq.Ticket
    # The required level of character to be able to write tickets
    # Default: 1 (From level 1)
    #
    # LevelReq.Auction
    # The required level of character to be able to use auction
    # Default: 1 (From level 1)
    #
    # LevelReq.Mail
    # The required level of character to be able to send and receive mail
    # Default: 1 (From level 1)
    #
    ################################################## #############################

    PlayerStart.AllReputation = 0
    PlayerStart.AllSpells = 0
    PlayerStart.Map***plored = 0
    MusicInBattleground = 0
    HonorPointsAfterDuel = 0
    AlwaysMaxWeaponSkill = 0
    PvPToken.Enable = 0
    PvPToken.MapAllowType = 4
    PvPToken.ItemID = 29434
    PvPToken.ItemCount = 1
    Guild.AllowMultipleGuildMaster = 0
    NoResetTalentsCost = 0
    ShowKickInWorld = 0
    RecordUpdateTimeDiffInterval = 60000
    MinRecordUpdateTimeDiff = 100
    PlayerStart.String = ""
    LevelReq.Trade = 1
    LevelReq.Ticket = 1
    LevelReq.Auction = 1
    LevelReq.Mail = 1

    Now please can anyone tell me why i can´t access the server with other computers on my LAN...?? where should i go or what should i do so the server is open to the other computers and not just the one where the server is...?
    Please someone help me out...

  5. #4
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    Problem solved!!
    Close this one

 

 

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