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  1. #1
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    [RELEASE][LUA] 100% Working Boss Script


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    This was a script that I made for a server that I develop (WowImpulse) around 3 weeks ago, but I have decided to share it with the members of *******.

    This boss is quite complex, it consists basically of the 8 managable classes ( Excluded hunter for obvious reasons ) that can be picked randomly by the script througout the fight; This makes the Boss 100% Random - Even the text it displays is randomised to add an element of enjoyment!

    This boss may be overpowered for some servers as the server I made it for had custom gear that was equal to having a level 80-90, so it's up to you to find out!

    The script is 100% working successfully and there are no errors. If you DO get errors, it's to do with how you have edited it, and post the error here. I will help you fix it.

    [[Onto the script:]]


    --Credits to Nymphx of *******, Wowimpulse Developer--


    Code:
    function NPCNAME_OnEnterCombat(pUnit,Event)
    pUnit:SendChatMessage(12, 0, "Ha, you actually think that puny, weak gypsys like you can even affect an immortal such as myself? I am Omniscient!")
    pUnit:SendChatMessage(14, 0, "Trust me, you stand no chance against my full power!")
    pUnit:RegisterEvent("NPCNAME_ClassPick", 5000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    pUnit:CastSpell(20217)
    pUnit:CastSpell(23948)
    end
     
     
    -- Random talk, 1-4 every ?? seconds.--
     
     
    function NPCNAME_Talk(pUnit, Event)
    Choice=math.random(1, 4)
    if Choice==1 then
    pUnit:SendChatMessage(14, 0, "You try so hard, yet fail so much...")
    end
    if Choice==2 then
    pUnit:SendChatMessage(14, 0, "Your attacks do nothing to me! I am an immortal!")
    end
    if Choice==3 then
    pUnit:SendChatMessage(14, 0, "Oh, how I wish you actually tried!")
    end
    if Choice==4 then
    pUnit:SendChatMessage(14, 0, "You have one class, I have a choice of 8 classes at any moment. Who do YOU think will triumph?")
    end 
    end
     
    function NPCNAME_TalkShaman(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Shamans, guardians of Thunder and Lightning!")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The elements run strong in the Shaman class...")
    end
    end
     
    function NPCNAME_TalkPaladin(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Paladins, guardians of the Holy powers and the true defenders of the Alliance.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The Holy Power runs strong in the Paladin class...")
    end
    end
     
    function NPCNAME_TalkDruid(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Druids, guardians of Nature and all things living.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The Natural Forces run strong in the Druid class...")
    end
    end
     
    function NPCNAME_TalkPriest(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Priests, Masters of the Holy power and Spiritual Focus.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The Priest Class makes me feel alive!")
    end
    end
     
    function NPCNAME_TalkRogue(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Rogues, masters of Subtley and Hidden Movement.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The Rogue Class brings me new opportinities...")
    end
    end
     
    function NPCNAME_TalkWarrior(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Warriors, fearful tanks, body inpenetrable!")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The might of the Warrior, feel it!")
    end
    end
     
    function NPCNAME_TalkWarlock(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Warlocks, guardians of Dark magic and hidden secrets.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The shadows that surround the Warlock Class will always remain a mystery...")
    end
    end
    --credits to nymphx of *******--
    function NPCNAME_TalkMage(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Mages, guardians of the 3 Magic fields: Frost, Fire and Arcane.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The Mage class is very versatile, I may use this again sometime...")
    end
    end
     
    -- This picks the class, random 1-8, can be the same class again if unlucky. Varys the fight. --
     
     
    function NPCNAME_ClassPick(pUnit, Event)
    pUnit:RemoveEvents()
    Choice=math.random(1, 8)
    if Choice==1 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Shaman!")
    pUnit:RegisterEvent("NPCNAME_Shaman", 1000, 0)
    pUnit:CastSpellOnTarget(34353,pUnit:GetRandomPlayer(0))
    end 
    if Choice==2 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Paladin!")
    pUnit:RegisterEvent("NPCNAME_Paladin", 1000, 0)
    pUnit:CastSpellOnTarget(27174,pUnit:GetRandomPlayer(0))
    end
    if Choice==3 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Druid!")
    pUnit:RegisterEvent("NPCNAME_Druid", 1000, 0)
    pUnit:CastSpell(33763)
    pUnit:CastSpell(33763)
    pUnit:CastSpell(33763)
    end
    if Choice==4 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Priest!")
    pUnit:RegisterEvent("NPCNAME_Priest", 1000, 0)
    pUnit:CastSpellOnTarget(25364,pUnit:GetRandomPlayer(0))
    end
    if Choice==5 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Rogue!")
    pUnit:RegisterEvent("NPCNAME_Rogue", 1000, 0)
    pUnit:CastSpellOnTarget(36554,pUnit:GetRandomPlayer(0))
    pUnit:CastSpell(43547)
    end
    if Choice==6 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Warrior!")
    pUnit:RegisterEvent("NPCNAME_Warrior", 1000, 0)
    pUnit:CastSpellOnTarget(25264,pUnit:GetMainTank())
    end
    if Choice==7 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Warlock!")
    pUnit:RegisterEvent("NPCNAME_Warlock", 1000, 0)
    pUnit:CastSpell(27212)
    end
    if Choice==8 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Mage!")
    pUnit:RegisterEvent("NPCNAME_Mage", 1000, 0)
    pUnit:CastSpellOnTarget(6131,pUnit:GetMainTank())
    end
    end
     
     
    --SHAMAN OPTION 1--
     
     
    function NPCNAME_Shaman(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("NPCNAME_SpellShamanChain", 11000, 0) --16033--
    pUnit:RegisterEvent("NPCNAME_SpellShamanEarth", 13000, 0) --47071--
    pUnit:RegisterEvent("NPCNAME_SpellShamanFrost", 14000, 0) --34353--
    pUnit:RegisterEvent("NPCNAME_SpellShamanBuff", 5000, 0) --57802--
    pUnit:SetModel(20681)
    pUnit:SetScale(2)
    pUnit:RegisterEvent("NPCNAME_ClassPick", 30000, 0)
    pUnit:RegisterEvent("NPCNAME_TalkShaman", 15000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    end
     
    function NPCNAME_SpellShamanChain(pUnit,Event)
    pUnit:CastSpellOnTarget(16033,pUnit:GetMainTank())
    end
     
    function NPCNAME_SpellShamanEarth(pUnit,Event)
    pUnit:CastSpellOnTarget(47071,pUnit:GetRandomPlayer(0))
    end
     
    function NPCNAME_SpellShamanFrost(pUnit,Event)
    pUnit:CastSpellOnTarget(34353,pUnit:GetRandomPlayer(0))
    end
     
    function NPCNAME_SpellShamanBuff(pUnit,Event)
    pUnit:CastSpell(49284)
    end
     
     
    --PALADIN OPTION 2--
     
     
    function NPCNAME_Paladin(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("NPCNAME_SpellPaladinCons", 10000, 0) --27173--
    pUnit:RegisterEvent("NPCNAME_SpellPaladinReckoning", 13500, 0) --20178--
    pUnit:RegisterEvent("NPCNAME_SpellPaladinSeal", 30000, 0) --31801--
    pUnit:RegisterEvent("NPCNAME_SpellPaladinShock", 15000, 0) --27174--
    pUnit:RegisterEvent("NPCNAME_SpellPaladinShield", 12000, 0) --642--
    pUnit:SetModel(6198)
    pUnit:SetScale(2)
    pUnit:RegisterEvent("NPCNAME_ClassPick", 30000, 0)
    pUnit:RegisterEvent("NPCNAME_TalkPaladin", 15000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    end
     
    function NPCNAME_SpellPaladinCons(pUnit,Event)
    pUnit:CastSpell(27173)
    end
     
    function NPCNAME_SpellPaladinReckoning(pUnit,Event)
    pUnit:CastSpell(20178)
    end
     
    function NPCNAME_SpellPaladinSeal(pUnit,Event)
    pUnit:CastSpell(31801)
    end
     
    function NPCNAME_SpellPaladinShock(pUnit,Event)
    pUnit:CastSpellOnTarget(27174,pUnit:GetRandomPlayer(0))
    end
     
    function NPCNAME_SpellPaladinShield(pUnit,Event)
    pUnit:CastSpell(642)
    end
     
    --DRUID OPTION 3--
     
     
    function NPCNAME_Druid(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("NPCNAME_SpellDruidStarfire", 10000, 0) --26986--
    pUnit:RegisterEvent("NPCNAME_SpellDruidCripple", 12000, 0) --20812--
    pUnit:RegisterEvent("NPCNAME_SpellDruidLifebloom", 7000, 0) --33763--
    pUnit:RegisterEvent("NPCNAME_SpellDruidNatures", 19000, 0) --27009--
    pUnit:SetModel(5927)
    pUnit:RegisterEvent("NPCNAME_ClassPick", 30000, 0)
    pUnit:RegisterEvent("NPCNAME_TalkDruid", 15000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    end
     
    function NPCNAME_SpellDruidStarfire(pUnit,Event)
    pUnit:CastSpellOnTarget(26986,pUnit:GetMainTank())
    end
     
    function NPCNAME_SpellDruidCripple(pUnit,Event)
    pUnit:CastSpellOnTarget(20812,pUnit:GetRandomPlayer(0))
    end
     
    function NPCNAME_SpellDruidLifebloom(pUnit,Event)
    pUnit:CastSpell(33763)
    pUnit:CastSpell(33763)
    pUnit:CastSpell(33763)
    end
     
    function NPCNAME_SpellDruidNatures(pUnit,Event)
    pUnit:CastSpell(27009)
    end
     
     
    --PRIEST OPTION 4--
     
     
    function NPCNAME_Priest(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("NPCNAME_SpellPriestNova", 8000, 0) --48078--
    pUnit:RegisterEvent("NPCNAME_SpellPriestSmite", 10000, 0) --25364--
    pUnit:RegisterEvent("NPCNAME_SpellPriestDispel", 19000, 0) --32375--
    pUnit:RegisterEvent("NPCNAME_SpellPriestPain", 15000, 0) --25368--
    pUnit:SetModel(5072)
    pUnit:SetScale(1)
    pUnit:RegisterEvent("NPCNAME_ClassPick", 30000, 0)
    pUnit:RegisterEvent("NPCNAME_TalkPriest", 15000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    end
     
    function NPCNAME_SpellPriestNova(pUnit,Event)
    pUnit:CastSpellOnTarget(48078,pUnit:GetMainTank())
    end
    --credits to nymphx of *******--
    function NPCNAME_SpellPriestSmite(pUnit,Event)
    pUnit:CastSpellOnTarget(25364,pUnit:GetRandomPlayer(0))
    end
     
    function NPCNAME_SpellPriestDispel(pUnit,Event)
    pUnit:CastSpell(32375)
    end
     
    function NPCNAME_SpellPriestPain(pUnit,Event)
    pUnit:CastSpellOnTarget(25368,pUnit:GetRandomPlayer(0))
    pUnit:CastSpellOnTarget(25368,pUnit:GetMainTank())
    end
     
     
    --ROGUE OPTION 5--
     
     
    function NPCNAME_Rogue(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("NPCNAME_SpellRogueBlind", 11000, 0) --2094--
    pUnit:RegisterEvent("NPCNAME_SpellRogueGhostly", 6000, 0) --14278--
    pUnit:RegisterEvent("NPCNAME_SpellRogueSStep", 15000, 0) --36554--
    pUnit:SetModel(3618)
    pUnit:SetScale(2)
    pUnit:RegisterEvent("NPCNAME_ClassPick", 30000, 0)
    pUnit:RegisterEvent("NPCNAME_TalkRogue", 15000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    end
    --credits to nymphx of *******--
    function NPCNAME_SpellRogueBlind(pUnit,Event)
    pUnit:CastSpellOnTarget(2094,pUnit:GetRandomPlayer(0))
    end
     
    function NPCNAME_SpellRogueGhostly(pUnit,Event)
    pUnit:CastSpellOnTarget(14278,pUnit:GetMainTank())
    end
     
    function NPCNAME_SpellRogueSStep(pUnit,Event)
    pUnit:CastSpellOnTarget(36554,pUnit:GetRandomPlayer(0))
    end
     
     
    --WARRIOR OPTION 6--
     
     
    function NPCNAME_Warrior(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("NPCNAME_SpellWarriorClap", 15000, 0) --25264--
    pUnit:RegisterEvent("NPCNAME_SpellWarriorRend", 9000, 0) --25208--
    pUnit:RegisterEvent("NPCNAME_SpellWarriorMortal", 13000, 0) --30330--
    pUnit:RegisterEvent("NPCNAME_SpellWarriorCharge", 16000, 0) --11578--
    pUnit:SetModel(19536)
    pUnit:SetScale(2)
    pUnit:RegisterEvent("NPCNAME_ClassPick", 30000, 0)
    pUnit:RegisterEvent("NPCNAME_TalkWarrior", 15000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    end
     
    function NPCNAME_SpellWarriorClap(pUnit,Event)
    pUnit:CastSpellOnTarget(25264,pUnit:GetMainTank())
    end
     
    function NPCNAME_SpellWarriorRend(pUnit,Event)
    pUnit:CastSpellOnTarget(25208,pUnit:GetMainTank())
    end
     
    function NPCNAME_SpellWarriorMortal(pUnit,Event)
    pUnit:CastSpellOnTarget(30330,pUnit:GetMainTank())
    end
     
    function NPCNAME_SpellWarriorCharge(pUnit,Event)
    pUnit:CastSpellOnTarget(11578,pUnit:GetRandomPlayer(0))
    end
     
     
    --WARLOCK OPTION 7--
     
     
    function NPCNAME_Warlock(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("NPCNAME_SpellWarlockRain", 16000, 0) --27212--
    pUnit:RegisterEvent("NPCNAME_SpellWarlockAgony", 10000, 0) --11712--
    pUnit:RegisterEvent("NPCNAME_SpellWarlockIdiocy", 9000, 0) --1010--
    pUnit:RegisterEvent("NPCNAME_SpellWarlockCoil", 11000, 0) --17926--
    pUnit:SetModel(4462)
    pUnit:SetScale(2)
    pUnit:RegisterEvent("NPCNAME_ClassPick", 30000, 0)
    pUnit:RegisterEvent("NPCNAME_TalkWarlock", 15000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    end
    --credits to nymphx of *******--
    function NPCNAME_SpellWarlockRain(pUnit,Event)
    pUnit:CastSpell(27212)
    end
     
    function NPCNAME_SpellWarlockAgony(pUnit,Event)
    pUnit:CastSpellOnTarget(11712,pUnit:GetRandomPlayer(0))
    end
     
    function NPCNAME_SpellWarlockIdiocy(pUnit,Event)
    pUnit:CastSpellOnTarget(1010,pUnit:GetRandomPlayer(0))
    end
     
    function NPCNAME_SpellWarlockCoil(pUnit,Event)
    pUnit:CastSpellOnTarget(17926,pUnit:GetRandomPlayer(0))
    end
     
     
    --MAGE OPTION 8--
     
     
    function NPCNAME_Mage(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("NPCNAME_SpellMageExplosion", 10000, 0) --27082--
    pUnit:RegisterEvent("NPCNAME_SpellMageCone", 15000, 0) --10161--
    pUnit:RegisterEvent("NPCNAME_SpellMageNova", 12000, 0) --6131--
    pUnit:RegisterEvent("NPCNAME_SpellMageLance", 8000, 0) --30455--
    pUnit:SetModel(1484)
    pUnit:SetScale(2)
    pUnit:RegisterEvent("NPCNAME_ClassPick", 30000, 0)
    pUnit:RegisterEvent("NPCNAME_TalkMage", 15000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    end
    --credits to nymphx of *******--
    function NPCNAME_SpellMageExplosion(pUnit,Event)
    pUnit:CastSpell(27082)
    end
     
    function NPCNAME_SpellMageCone(pUnit,Event)
    pUnit:CastSpellOnTarget(10161,pUnit:GetMainTank())
    end
     
    function NPCNAME_SpellMageNova(pUnit,Event)
    pUnit:CastSpellOnTarget(6131,pUnit:GetMainTank())
    end
     
    function NPCNAME_SpellMageLance(pUnit,Event)
    pUnit:CastSpellOnTarget(30455,pUnit:GetRandomPlayer(0))
    end
     
     
    --Rest of Script--
     
     
    function NPCNAME_OnLeaveCombat(pUnit, event)
    pUnit:RemoveEvents()
    end
     
    function NPCNAME_OnKilledTarget(pUnit)
    pUnit:SendChatMessage(12, 0, "Feel my Wrath!")
    pUnit:PlaySoundToSet(9250)
    end
     
     
    function NPCNAME_Death(pUnit)
    pUnit:SendChatMessage(14, 0, "H...How can it be? I have nothing to say to you...")
    pUnit:SendChatMessage(12, 0, "Boss Made By Nymphs, WoWImpulse Developer/Gm")
    pUnit:RemoveEvents()
    end
     
    RegisterUnitEvent(NPCID, 1, "NPCNAME_OnEnterCombat")
    RegisterUnitEvent(NPCID, 2, "NPCNAME_OnLeaveCombat")
    RegisterUnitEvent(NPCID, 3, "NPCNAME_OnKilledTarget")
    RegisterUnitEvent(NPCID, 4, "NPCNAME_Death")
    Please take time to read through the script and understand it's logistics and the way it works.

    If you have ANY tips on how to improve this script/Thread, or want to add in your thoughts, feel free to leave a post.




    OnLeaveCombat morph:



    Druid form:



    Warrior form:





    Note: Each class has it's own set of spells, a form, and a chat to go with it.

    Enjoy the script and put it to good use!!

    There will be an Sql out when I have the time to create it, right now; I have not got much time to do things, so this may be delayed.

    Credits: ~Nymphx~





    › See More: [RELEASE][LUA] 100% Working Boss Script
    Last edited by Dr. Emu; 11-02-09 at 04:03 PM.



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  3. #2
    Banned

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    Nice post.

  4. #3
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    QQrofl's Avatar
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    Awesome. Use code next time.
    Trinity C++ Event Scriptor, ArcEmu C++ Event Scriptor. I have done countless projects to entertain people, so many nostalgic moments, but the best has soon to come.

  5. #4
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    runiker's Avatar
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    Sweet but please use code tags

  6. #5
    Scout
    stoneharry's Avatar
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    Lol, thought I recognised that script, halfway through it says "Credit to Nyhmpx" as I saw it posted on ******* and I always check his posts Nice, ty for sharing.

    Then I realise you did say who it was made by at the bottom :P

    I'm so used to leechers not giving credits, you know what I mean?

    Thanks for sharing again

  7. #6
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    Haha, I know what you mean ^^

  8. #7
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    Dr. Emu's Avatar
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    Thread edited to [code] tags.'

    Nice btw^^ Thanks for sharing!


    The MMOPRO staff.

    Need help? Request? You can use my Contact form to contact me with questions,requests and etc...

  9. #8
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    hey, really nice script! thanks

    but the attack spells he casts are 90% on himself except the AOE ones
    like when he does rend, charge, frost shock, blind, etc
    it hits himself instead of me.. i didnt edit anything but the npcid..

    thanks!

  10. #9
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    Boss spell attack him seft and this script make my server crash! But is The Best Sacript Here! Please Fix The Problem!

  11. #10
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    Register to remove this ad
    Nice One Thanks!!!

 

 
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