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Thread: [Lua] Killstreak system
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05-01-10, 12:31 PM #1
[Lua] Killstreak system
Killstreak system.
This killstreak system will tokens. When they killed more people without dying they get more tokens. You can define that. Also there is a filter in it for farmers. When players reach 10, 20, 30 40 or 50 kills without dying it will announce that. Player kills reset when a player dies. In the script you see this:
Code:KILL.TokenId = -- Put your PvPToken ID here.
Code:KILL.Count = 3 -- How many times a player will be rewarded killing the same other player. For example 3, -- player is able to kill the same player 3 times, after that he will not get rewarded a token for killing that player anymore. KILL.TokenOne = 1 -- How many tokens players get (kills 1 - 10) KILL.TokenTwo = 5 -- How many tokens players get (Reached 10 kills without dying) KILL.TokenThree = 5 -- How many tokens players get (kills 11 - 20) KILL.TokenFour = 10 -- How many tokens players get (Reached 20 kills without dying) KILL.TokenFive = 5 -- How many tokens players get (kills 20 - 30) KILL.TokenSix = 15 -- How many tokens players get (Reached 30 kills without dying) KILL.TokenSeven = 10 -- How many tokens players get (kills 30 - 40) KILL.TokenEight = 20 -- How many tokens players get (Reached 40 kills without dying) KILL.TokenNine = 10 -- How many tokens players get (kills 40 - 50) KILL.TokenTen = 25 -- How many tokens players get (Reached 50 kills without dying) KILL.TokenEleven = 15 -- How many tokens players get (Kills > 50)
Just define to your likings and enjoy =].
script: http://pastebin.com/f5b499a6d