Killstreak system.

This killstreak system will tokens. When they killed more people without dying they get more tokens. You can define that. Also there is a filter in it for farmers. When players reach 10, 20, 30 40 or 50 kills without dying it will announce that. Player kills reset when a player dies. In the script you see this:

Code:
KILL.TokenId =    -- Put your PvPToken ID here.
Code:
KILL.Count = 3   -- How many times a player will be rewarded killing the same other player. For example 3, 
    -- player is able to kill the same player 3 times, after that he will not get rewarded a token for killing that player anymore.
KILL.TokenOne = 1           -- How many tokens players get (kills 1 - 10)
KILL.TokenTwo = 5           -- How many tokens players get (Reached 10 kills without dying)
KILL.TokenThree = 5  -- How many tokens players get (kills 11 - 20)
KILL.TokenFour = 10  -- How many tokens players get (Reached 20 kills without dying)
KILL.TokenFive = 5   -- How many tokens players get (kills 20 - 30)
KILL.TokenSix = 15           -- How many tokens players get (Reached 30 kills without dying)
KILL.TokenSeven = 10  -- How many tokens players get (kills 30 - 40)
KILL.TokenEight = 20  -- How many tokens players get (Reached 40 kills without dying)
KILL.TokenNine = 10  -- How many tokens players get (kills 40 - 50)
KILL.TokenTen = 25   -- How many tokens players get (Reached 50 kills without dying)
KILL.TokenEleven = 15  -- How many tokens players get (Kills > 50)


Just define to your likings and enjoy =].

script: http://pastebin.com/f5b499a6d