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  1. #1
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    [LUA] Team Battles


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    Okay, so I was going through my LUA folder when I noticed I had a lot of LUA's I had forgotten about. This hasn't been posted here, so I'll go ahead and post.

    Team Battles - Pastebin


    Code:
    -- Created by Grandelf 
    
    local PREFIX = "#ra"
    
    local MSG_ON_QUEUE = "join"
    local MSG_ON_LEAVE_QUEUE = "leave"
    local MSG_CURRENTLY_IN = "in"
    
    R_A = {
        QUEUE_TBL = {},
        BATTLE_TBL = {},
        CLEAN_TBL = {},
        KILL_TBL = {},
        PHASE_TBL = {[1] = 1}
    }
    
    local Q_TBL = R_A.QUEUE_TBL
    local B_TBL = R_A.BATTLE_TBL
    local C_TBL = R_A.CLEAN_TBL
    local K_TBL = R_A.KILL_TBL
    local P_TBL = R_A.PHASE_TBL
    
    function RA_MSG_HOOK(event, plr, msg)
        if (string.lower(msg):find(PREFIX.." ") == 1) then
            local s_msg = msg:gsub(PREFIX.." ", "") 
            if (string.lower(s_msg) == MSG_ON_QUEUE) then
                if (not plr:IsInGroup() and not plr:GetInstanceID()) then
                    if (plr:GetPhase() > 1) then return 0; end
                    if (not R_A.IsPlayerQueued(plr)) then
                        table.insert(Q_TBL, plr)
                        plr:SendBroadcastMessage("You have been added to the queue.")
                    else
                        plr:SendBroadcastMessage("You are already in queue.")
                    end    
                else
                    plr:SendBroadcastMessage("You can't join when you are in a group or instance.")
                end    
            end
            if (string.lower(s_msg) == MSG_ON_LEAVE_QUEUE) then
                if (R_A.IsPlayerQueued(plr)) then
                    table.remove(Q_TBL, R_A.IsPlayerQueued(plr))
                    plr:SendBroadcastMessage("You have been removed from the queue.")
                else
                    plr:SendBroadcastMessage("You aren't in queue.")
                end
            end
            if (string.lower(s_msg) == MSG_CURRENTLY_IN) then
                if (#Q_TBL > 0) then
                    local A_PLR = 0
                    local H_PLR = 0
                    for _, v in pairs(Q_TBL) do
                        if (v:GetTeam() == 0) then
                            A_PLR = A_PLR + 1
                        else
                            H_PLR = H_PLR + 1
                        end
                    end
                    plr:SendBroadcastMessage("Currently in queue:\nAlliance: "..A_PLR.."\nHorde: "..H_PLR)
                else
                    plr:SendBroadcastMessage("There are no players in queue at this time.")
                end
            end    
            return 0;
        end
    end    
    
    function R_A.IsPlayerQueued(plr)
        for k, v in pairs(Q_TBL) do
            if (tostring(v) == tostring(plr)) then
                return k;
            end
        end
        return false;
    end    
            
    ----------------------------------------
    function TIMED_EVENTS()
        CleanQueue();
        CleanBattle();
    end    
    
    function TIMED_REGISTER()
        REGISTER_TEAMS();
    end    
    ----------------------------------------
    function CleanQueue()
        CLEAN_OFFLINE(Q_TBL);
        CLEAN_INSTANCE(Q_TBL); 
        CLEAN_GROUP(Q_TBL);
        if (#C_TBL > 0) then
            CLEAN_TBL(Q_TBL);
        end    
    end
    function CleanBattle()
        CLEAN_B_OFFLINE(B_TBL);
        CLEAN_MOUNTED(B_TBL);
        PLR_CHEAT(B_TBL);
        TEAM_RAMPAGE();
        if (#C_TBL > 0) then
            CLEAN_TBL(B_TBL);
        end    
    end    
    function CLEAN_OFFLINE(TBL)
        for _, v in pairs(TBL) do
            if (not v:IsInWorld()) then
                table.insert(C_TBL, v)
            end
        end
    end
    function CLEAN_B_OFFLINE(TBL)
        for _, _v in pairs(GetActiveRounds()) do
            for k, v in pairs(TBL[_v]) do
                if (not v:IsInWorld()) then
                    TBL[_v][k] = nil;
                    collectgarbage()
                end    
            end
        end
    end
    function CLEAN_INSTANCE(TBL)
        for _, v in pairs(TBL) do
            if (v:IsInWorld() and v:GetInstanceID()) then
                table.insert(C_TBL, v)
            end
        end
    end
    function CLEAN_GROUP(TBL)
        for _, v in pairs(TBL) do
            if (v:IsInWorld() and v:IsInGroup()) then
                table.insert(C_TBL, v)
            end
        end
    end    
    function CLEAN_MOUNTED(TBL)
        for _, _v in pairs(GetActiveRounds()) do
            for _, v in pairs(TBL[_v]) do
                if (v:IsMounted()) then
                    v:Dismount()
                end
            end
        end        
    end            
    function CLEAN_TBL(TBL)
        for _, v in pairs(C_TBL) do
            for k, _v in pairs(TBL) do
                if (v == _v) then
                    TBL[k] = nil;
                end
                if (_v:IsInWorld()) then
                    _v:SendBroadcastMessage("You have been removed from the queue because you joined a group or an instance.")
                end    
            end
        end
        C_TBL = {}
        collectgarbage()
    end    
    ----------------------------------------
    function REGISTER_TEAMS()
        while (true) do
            local A_PLR = 0
            local H_PLR = 0
            for k, v in pairs(Q_TBL) do
                if (v:GetTeam() == 0) then
                    A_PLR = A_PLR + 1
                else
                    H_PLR = H_PLR + 1
                end    
            end
            if (A_PLR < 3 or H_PLR < 3) then break; end
            local count = 0
            local ROUND_ID = ReturnPhase()
            local key
            B_TBL[ROUND_ID] = {}
            MixTable()
            for k, v in pairs(Q_TBL) do
                if (count < 6) then
                    table.insert(B_TBL[ROUND_ID], v)
                    Q_TBL[k] = nil;
                    count = count + 1
                else
                    break;
                end
            end
            for k in ipairs(P_TBL) do
                key = k
            end
            P_TBL[key+1] = ROUND_ID
            table.insert(K_TBL, ROUND_ID)
            RegisterTimedEvent("RemoveK_TBL", 15000, 1, ROUND_ID)
            PrepareTeam(ROUND_ID)
        end    
    end    
    function PrepareTeam(ROUND_ID)
        for _, v in pairs(B_TBL[ROUND_ID]) do
            v:SendBroadcastMessage("You have 15 seconds to buff up after that the battle will start.")
            v:PhaseSet(ROUND_ID)
            if (v:GetTeam() == 0) then
                v:Teleport(530, 2893, 5955, 5.1)
            else
                v:Teleport(530, 2784, 5902, 5)
            end
        end
        RegisterTimedEvent("StartBattle", 15000, 1, ROUND_ID)
    end    
    function DisbandTeams(ROUND_ID)
        for _, v in pairs(B_TBL[ROUND_ID]) do
            if (v:IsInWorld()) then 
                if (v:GetTeam() == 0) then
                    v:Teleport(0, -8913.23, 554.63, 94)
                else
                    v:Teleport(1, 1502.70, -4415.42, 22)
                end
                if (not v:IsAlive()) then
                    RegisterTimedEvent("RA_ress", 3000, 1, v)
                end    
                v:PhaseSet(1)
            end    
        end    
        B_TBL[ROUND_ID] = nil;
        for k, v in pairs(P_TBL) do
            if (v == ROUND_ID) then
                P_TBL[k] = nil;
            end
        end        
        collectgarbage()
    end
    function StartBattle(ROUND_ID)
        local A_PLR = 0
        local H_PLR = 0
        if (not B_TBL[ROUND_ID]) then return; end
        for k, v in pairs(B_TBL[ROUND_ID]) do
            if (v:GetTeam() == 0) then
                A_PLR = A_PLR + 1
            else
                H_PLR = H_PLR + 1
            end    
        end
        if (A_PLR == 0 or H_PLR == 0) then return; end
        for _, v in pairs(B_TBL[ROUND_ID]) do
            if (v:GetTeam() == 0) then
                v:Teleport(530, 2880, 5941, 4.8)
            else
                v:Teleport(530, 2795, 5915, 4.1)
            end
            v:SendBroadcastMessage("Let the battle begin!")
        end
    end    
    function MixTable()
        local Copy = DublicateTable(Q_TBL)
        Q_TBL = {}
        while (true) do
            local k = math.random(1, #Copy)
            table.insert(Q_TBL, Copy[k])
            table.remove(Copy, k)
            if (#Copy == 0) then
                break;
            end
        end
        collectgarbage()
    end    
    function DublicateTable(O_TBL)
        local N_TBL = {}
        for _, v in pairs(O_TBL) do
            table.insert(N_TBL, v)
        end
        return N_TBL;
    end    
    function RemoveK_TBL(ROUND_ID)
        for k, v in pairs(K_TBL) do
            if (v == ROUND_ID) then
                K_TBL[k] = nil;
            end
        end
        collectgarbage()
    end    
    function RA_ress(plr)
        plr:ResurrectPlayer()
    end    
    ----------------------------------------
    function TEAM_RAMPAGE()
        for _, v in pairs(GetActiveRounds()) do
            local A_PLR = 0
            local H_PLR = 0
            local A_AM, H_AM = ReturnTeamAmount(v)
            for _, _v in pairs(B_TBL[v]) do
                if (not _v:IsAlive()) then
                    if (_v:GetTeam() == 0) then
                        A_PLR = A_PLR + 1
                    else
                        H_PLR = H_PLR + 1
                    end
                end
                if (A_PLR == A_AM) or (H_PLR == H_AM) then
                    break;
                end    
            end    
            if (A_PLR == A_AM) then
                RegisterTimedEvent("DisbandTeams", 4000, 1, v)
                for _, val in pairs(B_TBL[v]) do
                    val:SendBroadcastMessage("The horde has won this battle!")
                end
            elseif (H_PLR == H_AM) then        
                RegisterTimedEvent("DisbandTeams", 4000, 1, v)
                for _, val in pairs(B_TBL[v]) do
                    val:SendBroadcastMessage("The alliance has won this battle!")
                end
            end
        end
    end    
    function PLR_CHEAT(TBL)
        for _, _v in pairs(GetActiveRounds()) do
            for k, v in pairs(TBL[_v]) do
                if (v:GetAreaId() ~= 3775) then
                    v:CastSpell(5)
                end    
            end
        end
    end
    function GetActiveRounds()
        local R_TBL = {}
        for _, v in pairs(P_TBL) do
            if (v ~= 1) then
                if (not KillTbl(v)) then
                    table.insert(R_TBL, v)
                end    
            end
        end
        return R_TBL;
    end    
    function KillTbl(ROUND_ID)
        for _, v in pairs(K_TBL) do
            if (v == ROUND_ID) then
                return true;
            end
        end
        return false;
    end    
    function ReturnTeamAmount(ROUND_ID)
        local A_PLR = 0
        local H_PLR = 0
        for k, v in pairs(B_TBL[ROUND_ID]) do
            if (v:GetTeam() == 0) then
                A_PLR = A_PLR + 1
            else
                H_PLR = H_PLR + 1
            end
        end
        return A_PLR, H_PLR;
    end        
    ----------------------------------------    
    function ReturnPhase()
        local phase
        for k in ipairs(P_TBL) do
            phase = k
        end
        return 2^phase;
    end    
    ----------------------------------------
    function RA_ENTER_ARENA(event, plr)
        if (plr:GetAreaId() == 3775) and (plr:GetPhase() > 1) then
            if (not ReturnStatus(plr)) then
                plr:PhaseSet(1)
            end
        end
    end    
    
    function RA_REPOP_ARENA(event, plr)
        if (plr:GetAreaId() == 3775) and (plr:GetPhase() > 1) then
            if (ReturnStatus(plr)) then
                return 0;
            end
        end
    end    
    
    function RA_RESS_ARENA(event, plr)
        if (plr:GetAreaId() == 3775) and (plr:GetPhase() > 1) then
            if (ReturnStatus(plr)) then
                plr:SendBroadcastMessage("You can't ress in this battle.")
                return 0;
            end
        end
    end    
    
    function GetRounds()
        local R_TBL = {}
        for _, v in pairs(P_TBL) do
            if (v ~= 1) then
                table.insert(R_TBL, v)
            end
        end
        return R_TBL;
    end    
    
    function ReturnStatus(plr)
        local found = false
        for _, v in pairs(GetRounds()) do
            if (KillTbl(v)) then
                found = true;
                break;
            end    
            for _, _v in pairs(B_TBL[v]) do
                if (tostring(_v) == tostring(plr)) then
                    found = true
                    break;
                end    
            end    
            if (found) then
                break;
            end
        end    
        return found;
    end        
    
    RegisterServerHook(4, "RA_ENTER_ARENA")
    RegisterServerHook(7, "RA_REPOP_ARENA")
    RegisterServerHook(16, "RA_MSG_HOOK")
    RegisterServerHook(32, "RA_RESS_ARENA")
    RegisterTimedEvent("TIMED_EVENTS", 5000,



    › See More: [LUA] Team Battles
    Last edited by Avidgamer; 22-08-10 at 11:50 AM.

  2. #2
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    Get out leecher. [Lua] Random Team Battles! - AC Web




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  4. #3
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    Avid add credits.
    No touching please.

  5. #4
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    I couldn't without knowing who created it. If people bothered to read they'd know I didn't create it, I never said I did, all I said was I found it in my LUA folder. Read before posting tbh...

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    Quote Originally Posted by Alexeng View Post
    Yeah, I'm a leecher. Oh, wait, I'm not, but you sure are. So next time, don't bother commeting, it means nothing to anyone.

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    HAHA Pwn xD

 

 

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