Quote Originally Posted by Kiosani
Hello to all fans of GameEngine, sincerely so many years passed from what were the early versions of GameEngine, it is with great pride that today I like Release in new and completely re-designed GameEngine Version 1.8.0.0 born of sources: 1.7.0.0 (never released), this version is still in BETA, but should work very well. Enjoy It!


Change Log:

Code:
//--------------------------------------------------------------------------
// - Project: Game Engine
// - Edition: Rebirth
// - Version: 1.8.0.0
// - Current: Beta
//--------------------------------------------------------------------------
// - Developer: Nemesis
//--------------------------------------------------------------------------
// Change Log:
//--------------------------------------------------------------------------
- Project Source Code Based on: 1.7.0.0 (Official Version Never Released)
- Added New: Camera Class & New Methods for this (Files: Camera.cpp & .h)
- Added New: Minimap Class & New Methods for this (Files: Minimap.cpp & .h)
- Added New: Skybox Class & New Methods for this (Files: Skybox.cpp & .h)
- Fixed on: Minimap Class some old ASM parts of code (using pointers now)
- Fixed on: Skybox Class some old Methods (Now using a better performance)
- Fixed on: Camera Class some old Methods (Now using a better performance)
- Fixed TAB Key on Select Server Screen Now Works (Like on: zClient Source)
- Fixed SHIFT Key to use now on: Minimap (Now Minimap Show/Hide with this)
- Fixed Camera Return in Game & Added ResetClips() Function (on the Finish)
- Fixed Minimap problems with Enter on the Event Maps (Devil, Blood, Chaos)
- Fixed Minimap Bug with main Opened on: TaskBar (Tested on: Windows 7 x64)
- Fixed Skybox problems with Bottom Texture on some Maps (Like: Vulcanus, Swamp)
- Added Fog Effect & Check Functions to Special Maps (Like: Dungeon) (Black Fog)
- Fixed Fog Effect on: Normal Maps (Drawing Distance now using: Cam_PosZ)
- Fixed Fog Effect on some Interfaces Windows Events (Like: Friend Window)
- Added Font Class & Some Special New Methods to: Hook (Result = NOCRASH)
- Added Minimap cases for: Karutan 1 & Karutan 2 (Used: Screen Map Images)
- Added Skybox Class New Method to Hook Display (Result=Elbeland have Sky)
- Changes & Improvements on: Load Custom Items/Sets (255) (Now using: Buffers)
- Changes & Improvements on: Custom Jewels Shines & Switcher Functions (Class)
- Changes & Improvements on: Rotate Damage Monster View Fix with 3D (Class)
- Added Interface Class & His Methods (Special Thanks to: SmallHabit & DarkSim)
- Added Clock Mode In Game & Option to: (SHOW/HIDE) using: "H" Key (In Game)
- Added Some New Checks Functions to: Clock,Camera Buttons & MiniMap (Interface)
- Added New OpenGL Filter Linear on all Textures of the Client (Mr. Kernighan)
- Added New OpenGL Filter Anisotric on all Textures of the Client (DarkSim)
- Added & Fixed Separated Chat System code and Relocated Y Axis coord (Gembrid)
- Added New 'Version Selector' for Disable: SUM or RF Chars Creation Buttons


Screenshots:

















Download BETA GameEngine 1.8.0.0:



PS: For more info about this dev, you must see my project page that is: nemesiscoder.wordpress.com

Credits:
-> Sobieh (3D Camera Source Original)
-> ZergNM (3D Camera Source Modifications & Sky)
-> Leo123 (Minimap Source Original 1.0 on old School Mains)
-> Vcorp & UCD Team (Minimap Source Upgrade from Leo123 & Sky + SkyTimer)
-> Gembrid (Hybrid) (Rotate Damage Monster View Original Source)
-> Gembrid (Hybrid) (Glow.dll + Item.dll that is -> ttlci.dll & Glow.gld)
-> Leo123 & UCD Team (For Original External Main Change Font Sources)
-> Ashlay & Josesp (For Font Hooking Methods combined with Leo123 codes)
-> Noob22 (For Fix Original Source from: ttlci.dll from Gembrid on Illusion)
-> Mr. Kernighan (a.k.a: Brain) (255 Items Load new External Loop)
-> Mr. Kernighan (a.k.a: Brain) & RMST (For Fog Source + Some Fixes)
-> Pinkof (Rotate Damage Monster View Fix CALL Hook and Teach's to me)
-> NanoGuy (3D Camera Source Fixes on Map Rectangle Clipping Overwrite)
-> SmallHabit & zTeam (Interface Class & Decompilation Process from Main)
-> DarkSim & zTeam (Interface Class & Decompilation Process from Main)




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