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I need a LUA script for my server that can make the attack speed cap go to 0.00 THX <3
Its a core script not a Lua, and here; Code: Quote: Originally Posted by treetree tree 0.00 attack speed cap & mods increased: crit chance hp attack power item stack aura stack triggerpass 255 support Attack 0.0 cap Enter any instance and will still be instance Tree Full Server Pack: DOWNLOAD NOW! Code: Index: src/arcemu-world/Player.cpp =================================================================== --- src/arcemu-world/Player.cpp (revision 3250) +++ src/arcemu-world/Player.cpp (working copy) @@ -359,9 +359,9 @@ blinked = false; m_explorationTimer = getMSTime(); linkTarget = 0; - AuraStackCheat = false; - ItemStackCheat = false; - TriggerpassCheat = false; + AuraStackCheat = true; + ItemStackCheat = true; + TriggerpassCheat = true; m_pvpTimer = 0; m_globalCooldown = 0; m_unstuckCooldown = 0; @@ -381,7 +381,7 @@ flying_aura = 0; resend_speed = false; rename_pending = false; - DualWield2H = false; + DualWield2H = true; iInstanceType = 0; m_RaidDifficulty = 0; m_XpGain = true; @@ -400,7 +400,7 @@ for(i = 0; i < 3; i++ ) { - m_attack_speed[i] = 1.0f; + m_attack_speed[i] = 0.0f; m_castFilter[i] = 0; } Index: src/arcemu-world/Player.h =================================== --- src/arcemu-world/Player.h (revision 3250) +++ src/arcemu-world/Player.h (working copy) @@ -52,8 +52,8 @@ #define MAX_SPEC_COUNT 2 #define GLYPHS_COUNT 6 -#define PLAYER_LEVEL_CAP_70 80 -#define PLAYER_LEVEL_CAP 80 +#define PLAYER_LEVEL_CAP_70 255 +#define PLAYER_LEVEL_CAP 255 #define PLAYER_ARENA_MIN_LEVEL 70 #define PLAYER_EXPLORED_ZONES_LENGTH 128 tree :)
Quote: Originally Posted by treetree tree 0.00 attack speed cap & mods increased: crit chance hp attack power item stack aura stack triggerpass 255 support Attack 0.0 cap Enter any instance and will still be instance Tree Full Server Pack: DOWNLOAD NOW! Code: Index: src/arcemu-world/Player.cpp =================================================================== --- src/arcemu-world/Player.cpp (revision 3250) +++ src/arcemu-world/Player.cpp (working copy) @@ -359,9 +359,9 @@ blinked = false; m_explorationTimer = getMSTime(); linkTarget = 0; - AuraStackCheat = false; - ItemStackCheat = false; - TriggerpassCheat = false; + AuraStackCheat = true; + ItemStackCheat = true; + TriggerpassCheat = true; m_pvpTimer = 0; m_globalCooldown = 0; m_unstuckCooldown = 0; @@ -381,7 +381,7 @@ flying_aura = 0; resend_speed = false; rename_pending = false; - DualWield2H = false; + DualWield2H = true; iInstanceType = 0; m_RaidDifficulty = 0; m_XpGain = true; @@ -400,7 +400,7 @@ for(i = 0; i < 3; i++ ) { - m_attack_speed[i] = 1.0f; + m_attack_speed[i] = 0.0f; m_castFilter[i] = 0; } Index: src/arcemu-world/Player.h =================================== --- src/arcemu-world/Player.h (revision 3250) +++ src/arcemu-world/Player.h (working copy) @@ -52,8 +52,8 @@ #define MAX_SPEC_COUNT 2 #define GLYPHS_COUNT 6 -#define PLAYER_LEVEL_CAP_70 80 -#define PLAYER_LEVEL_CAP 80 +#define PLAYER_LEVEL_CAP_70 255 +#define PLAYER_LEVEL_CAP 255 #define PLAYER_ARENA_MIN_LEVEL 70 #define PLAYER_EXPLORED_ZONES_LENGTH 128 tree :)
Index: src/arcemu-world/Player.cpp =================================================================== --- src/arcemu-world/Player.cpp (revision 3250) +++ src/arcemu-world/Player.cpp (working copy) @@ -359,9 +359,9 @@ blinked = false; m_explorationTimer = getMSTime(); linkTarget = 0; - AuraStackCheat = false; - ItemStackCheat = false; - TriggerpassCheat = false; + AuraStackCheat = true; + ItemStackCheat = true; + TriggerpassCheat = true; m_pvpTimer = 0; m_globalCooldown = 0; m_unstuckCooldown = 0; @@ -381,7 +381,7 @@ flying_aura = 0; resend_speed = false; rename_pending = false; - DualWield2H = false; + DualWield2H = true; iInstanceType = 0; m_RaidDifficulty = 0; m_XpGain = true; @@ -400,7 +400,7 @@ for(i = 0; i < 3; i++ ) { - m_attack_speed[i] = 1.0f; + m_attack_speed[i] = 0.0f; m_castFilter[i] = 0; } Index: src/arcemu-world/Player.h =================================== --- src/arcemu-world/Player.h (revision 3250) +++ src/arcemu-world/Player.h (working copy) @@ -52,8 +52,8 @@ #define MAX_SPEC_COUNT 2 #define GLYPHS_COUNT 6 -#define PLAYER_LEVEL_CAP_70 80 -#define PLAYER_LEVEL_CAP 80 +#define PLAYER_LEVEL_CAP_70 255 +#define PLAYER_LEVEL_CAP 255 #define PLAYER_ARENA_MIN_LEVEL 70 #define PLAYER_EXPLORED_ZONES_LENGTH 128