Another Great Update Thanks :D
Keep Up The Great Work.
Printable View
Another Great Update Thanks :D
Keep Up The Great Work.
So, looking at your pictures and noticing the fact that you aren't even using my updates or repack (as your scriptdev2 db_version is completely different than it should be - TRM CU 0059 ScriptDev2 1832) AND noticing that you do not have an empty database (though you may have dropped it) I would assume, probably and more than likely so, that you are either:
1. Asking about someone elses repack
2. Asking about your own compile
3. Aren't installing the updates and complaining about problems that probably don't exists
4. Probably, and more than likely, not entering instances correctly
etc, etc, ad infinitum ad nausem...
You also wasted the time of Zomg and Unleashed.
I'm banning you... Goodbye and find help elsewhere.
My apologies for not catching that : /
@ CT:
i just love it the nerve of someone, (having the audacity to come into your repack topic with someone else's repack and ask for help on it), they're learning, that the updates are being pounded out and
"THE BAN HAMMER KEEPS POUNDING" . KABOOM
Wow, I didn't catch that either (About the DB Version, not even being CT's) Sorry about that.
Well, supposedly from reading the topic it was posted in, it should fix the mounts, the Ulduar encounter, as well as the Eye of Acherus.
Today is Shamu's Birthday - September 26, 1985 (25 years old today)
http://www.inewscatcher.com/timages/...3d83c0ed3c.jpg
And Governor Jan Brewer's (of my state) birthday too:
http://1.bp.blogspot.com/_rIZfaHBJWH...Brewer+web.png
Well top of the day to both of you and let me say, HAPPY BIRTHDAY to SHAMU
... And the rest of the day to yourself, there, GJ! ;)
Update Available:
Filebeam Mirror:Code:MaNGOS updated to 10545 (required_10537_01_mangos_command)
Better way to mark not implemented packets.
Output debug only note for known not implemented packets.
Fix handling of spell 14157 and 14189 so they really apply combo points after current spell finished.
Fixed ObjectGuid::IsUnit.
Allow set afk/dnd message in afk/dnd state.
Fixed structure SMSG_RESYNC_RUNES.
Use more near for final point coordinates for Z calcualtion.
Fixed some comments in mangos.sql
Fixed typo in command help text.
ScriptDev2 updated to 1833
Corrected typo in a file name. Patch by zergtmn. proffesor -> professor.
CU_0060.zip (14.88 MB)
Mediafire Mirror:
CU_0060.zip (14.88 MB)
http://img210.imageshack.us/img210/6909/consolex.jpg
@ CT:
just another great update, CU_0060 executed without any errors server up and running great
Hard to believe Shamu is 25 already. Time sure flies by.
Patch 60 is good, many thanks, as always.
GJ - Thanks for the PM. I cant respond, as I do not have enough forum posts yet to be able to use the PM's. Just wanted to say thanks, and let you know I got it.
Can´t wait to see that patch friend eh eh i wanna take a ride with my wife without leaving home ;) and nothing better than a mamouth lolol
Any signs of solving that problem with the pets friend...?
Everthing is working fine as always :)
Big hug
Would be awesome if you could fix those Dummy NPC from attacking when you start hit them. :) Good repack anyway!
I mean this one for an example: Heroic Training Dummy - NPC - World of Warcraft
There is a fix to this thanks to Darkstalker and Forusim found here:
Commit 8baab3369b9e6155e08fd92c261dfc9d341c89ae to Ankso's scriptdev2 - GitHub
Not sure if this is something CT wants to look into compiling, if allowed, not sure what the "rules" are, or if it is already in his repack. Excuse my ignorance about Github and compiling, I am still learning, just trying to help.
I doubt CT will get upset Unleashed, it's all about how you present the solution..if you're bugging him constantly and then just forcibly show a solution or something, he'll usually ignore it..but these little fixes here and there he tends to look at, and then implement if they meet his requirements, whatever they may be. I could also be wrong, as I haven't worked with CT in a while now, and do regrettably miss it.
CT friend :) i remember one thing...i used to play on a server where they had the stealth working nice and i though maybe if i contact them and ask them about that maybe they fix that thing for us...what do you think? or you´re already looking for other things...? i can´t remember if the pets were working but i guess not they were all messed up...your repack is much better than all :)
Big Hug
Another Great Update Thanks :D
Keep Up The Great Work.
See below.
I've compiled it into the core and hopefully it fixes the problem... thanks for the link ;)
So, now they are adding portions of the vehicles patch to the core, so I'll have to completely go through the patch and fix things (again)... hopefully I can get that done today. Until then:
Today is Crush a Can Day!.
http://3.bp.blogspot.com/_YJ6qCr5XPn...ushed-can2.jpg
Update Available:
Filebeam Mirror:Code:MaNGOS updated to 10553 (required_10551_01_mangos_spell_proc_event)
Training Dummy patch by Ankso.
Two more cases where AURA_REMOVE_BY_EXPIRE mode can be used.
Add some vehicle flags, thanks to zergtmn and community.
Fix 55880 proc.
Fixed field types in mangos.sql in consistant with related sql updates.
At schedule second reset update real reset time.
Implement missing part spell 47568 functionality.
More correctly check delay time for spell with speed.
Fixed EffectActivateRune activate only expected runes amount of some rune type.
CU_0061.zip (14.89 MB)
Mediafire Mirror:
CU_0061.zip (14.89 MB)
http://img408.imageshack.us/img408/3636/consolep.jpg
Heroic Training Dummy has been tested and is working as it should:
http://img203.imageshack.us/img203/9962/testvi.jpg
Nice CT, will let you know how it injects when I get back on my desktop:) Keep up the awesome work man.
Great job on the updates. Was there a ScriptDev2_0060.sql in the last update?
ScriptDev2 updated to 1833
Nope, I only put an updated .sql file if the particular portion of the core was updated.
Thank You
Great Update :D
Thanks Keep Up The Great Work
Well, the vehicles patch has not been implemented yet skiik, I wrote a couple of posts back that I had to rewrite it (got a lot of errors when injecting it because of some things they've added to MaNGOS)...
@ CT:
update CU_0061 executed successfully, no errors server up and running great
61 good to go. Thank you.
Ha totally random, and not important at all, but you can fear the dummies, quite funny to see it flee. Other than that CU61 injected flawlessly :) keep up the good work!
61 up and running great! thanks man
keep up the great work!
Update Available:
Filebeam Mirror:Code:MaNGOS updated to 10555
Remove not existing function declaration.
Fix wrong procs when spell hits with no damage.
YTDB updated to 344 (566_FIX_10554)
All fixes from forum
Fix spawn
Quest scripts
Mob's gossip menus
New templates from WDB
Update table "*_template" by WDB
Data from sniffs (templates, spawn)
Processed 186 caches (3.3.5a)
CU_0062.zip (14.93 MB)
Mediafire Mirror:
CU_0062.zip (14.93 MB)
http://img94.imageshack.us/img94/7812/consolecr.jpg
The random/cool/funny/wtf image of the day (for yesterday)
http://img178.imageshack.us/img178/4471/stepladder.jpg
@ CT:
update CU_0062 executed successfully, no errors server up and running great keep up the great work bud
Update 0062 Added :D
Thanks Keep Up The Great Work
Most excellent as always. Everything is working fine with the lasted update.
062 up and running, and clean as always, many thanks.
all updates executed perfectly thank you
cthulhu hello thanks for your work XD ... +rep
wanted to know if you can remove all the doors in icc
and the block of ice that is on the first boss tuetanoo Lord, because those doors do not open are bad (bugs). if you can please help me with that XD. any sql file with the doors and removed or repaired xd.
thank you very much for your time ..... XD you're the best my idol ... lol
(Forgive the English translated it in google) xd
i am from colombia.;););)
Since CT will want to maintain the Blizzlike-ness of the server, I doubt he'll remove the doors, however what you can do, is after you kill the boss, (Lord Marrowgar), you can type .gm on and then open the door the way, should work for most of the doors. In the event the portal to the Upper Spire doesn't work, you can use one of the teleports to get up there, (.tele Bloodprinces) or something along those lines.
Great Update :) everthing is working fine :) don´t stop now ;) errr...never stop ;)
Just to check if this is normal...
Attachment 478
Thanks friend :)
Perfectly normal as those are for placeholders.
Update Compiling:
Filebeam Mirror:Code:MaNGOS updated to 10563
Quice updated to 1.2.55
Implement CMSG_PET_STOP_ATTACK.
Cleanup WorldSession::HandlePetAction.
Avoid ask AI for direct controlled creature at attack.
Remove reundenant spell store for temporary unsummoned pet.
Add world state id in comments for all hard coded state id's.
Fix spell "Spinning" (64385) for item "Unusual Compass" (45984).
Add optionial arg to Unit::SetFacingTo which is passed to SendMessageToSet.
Add frand function for random floats with min/max, similar to urand.
CU_0063.zip (15.05 MB)
Mediafire Mirror:
CU_0063.zip (15.05 MB)
http://img841.imageshack.us/img841/1168/consolekf.jpg
http://www.youtube.com/watch?v=z-XhONgbenA