ok repack updated and running. and once again thx for the info GrandpaJohn
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ok repack updated and running. and once again thx for the info GrandpaJohn
Great Work CT ;) Update running without errors :)
Did anyone tried the training dummys?? are they working fine again...? sorry i had no time...
Thanks
Thanks again CT, 75 is good to go.
@Narcoleptic - I will dig up the patch again, and send it to CT on the training dummies, it isint compiled into the core. The are not working again, sorry it took me so long to check, been very busy.
Nice one TRM:) like your Old 3.3 Epic repack:D
btw im back!:O
good going trm see ur still at it lol will try this out
CT - Here is the link to the training dummy fix by Darkstalker:
Commit 8baab3369b9e6155e08fd92c261dfc9d341c89ae to Ankso's scriptdev2 - GitHub
You compiled it in the core once before, and it worked great. I see some are having issues with it again, so thought I would reshare the link, if it is something you are interested in recompiling again. Again, thank you for all your hard work and dedication to this repack project!
Update Available:
New mangosd.conf file due to typos.Code:MaNGOS updated to 10651
Fixed combat log being bugged by pets without name.
One more typo in mangosd.conf.dist.in
Enchanted spell 8017 and ranks should apply to weapon by client auto selection.
Typos in mangosd.conf.dist.in
Show die animation at totem destroy.
Preserve creature dynamic flags at UpdateEntry
Use more make sense corpse expire check timer period.
Remove wrong check preventing lootable items have at-use spell casts.
Update the ACE part we use to 5.8.2
Implement spell 56826
Fixed use item dynamic/item proto flags.
Implement instance guids with proper HIGHGUID_INSTANCE use.
Making dummy effect of spell 54530 be positive effect.
More appropriate for warrior spell fail result for combo point check fail.
ScriptDev2 updated to 1847
Call Refresh() for GO's not spawned by default to trigger add object to map.
respawn visual GO if found (rel. to quest 11865)
Add support for quest 11865. Original patch by virusav.
Filebeam Mirror:
CU_0076.zip (17.11 MB)
Mediafire Mirror:
CU_0076.zip (17.11 MB)
http://img408.imageshack.us/img408/6793/consoleqq.jpg
Update 0076 Added :D
Thanks Keep Up The Great Work
@ CT:
update 76 executed successfully, no errors, server up and running great, keep up your great work bud
Please post in english.
Update Available:Quote:
- Speak English.
MMOProfessional is an English speaking community. Although people who don't have English as their native language are more then welcome, we wan't to keep the forum understandable for everyone. GIVE 2 INFRACTION POINTS AND DELETE THREAD/POST(LEAVE A MESSAGE)
Filebeam Mirror:Code:MaNGOS updated to 10652
Allow set pvp flags from creatures *_addon data.
YTDB updated to 348 (570_FIX_10650)
All fixes from forum.
Fix spawn.
Quest scripts.
Mob's gossip menus.
CU_0077.zip (17.14 MB)
Mediafire Mirror:
CU_0077.zip (17.14 MB)
http://img26.imageshack.us/img26/2971/consolee.jpg
my friend.... good job. thank you very much
Thank you so much for all this work :)
I want to ask lol a gift for my birthday ;) fix the rogue stuff :P
Big Hug
@ CT:
Update 77 executed successfully, no errors, server up and running great keep up your great work bud
77 is good to go, thanks for the hard work CT
77 all good here Thanks for the update. Can the battlegrounds be fixed?
I can queue in for the battlegrounds but the countdown show at 0 for the start time.
Impact »» Did you used the debug mode so you can play without 10 players?? if you don´t use that you can´t play on BG...
One question CT :) i have checked the mangosconf and i didn´t see any changes :confused: can you tell me what´s new? or it was just some adjust or something...?
Thanks
Edit: I checked the battlegrounds and they work fine (the timer works fine for me...) and the training dummy still not work :( they follow you everywhere...
One thing i found bugged its the Alchemy Mixology...you should get an increase on the time duration of the potions and elixirs you make but that´s not working :( can anyone confirm this and fix it or its a known bug and there is no fix yet...?
Thanks again CT for your wonderful work :)
Errr...but that way you cannot attack the training dummy and with that...why do i need a training dummy...? did i understand it right? or you mean that the training dummy should not attack you...? sorry for the bad english...
Did anyone confirmed the Mixology problem...?
Thanks
You are correct in that doing what I suggested would make the training dummy useless but since the problem is still there it probably would be best to make them inactive until a fix is done.
I disable a number of things that do not work right since Mangos has issues on certain things or the DB is not fully developed but this is to be expected as everything is a work in progress.
No problem friend :) but there was a fix for the training dummy but maybe with the updates it won´t work anymore :(
Big Hug to all :)
Update 0077 Added :D
Thanks Keep Up The Great Work
Large Update Available:
After this update I will be making the Main Server Download with all 78 updates injected because the size of updates is getting to be 20 MB or more. I will of course archive the .sql updates so that they may be downloaded at any time.Code:MaNGOS updated to 10658 (required_10654_01_mangos_game_event_creature_quest)
Add enum as argument for quest special/flags functions.
Separate quest_template.QuestFlags from SpecialFlags.
Rename quest function HasFlag to HasQuestFlag.
Add support for monthly quests.
Allow creature to offer same quest for more than one game event.
Implemented MSG_MOVE_KNOCK_BACK opcode.
ACID updated to 39 (3.0.7) "We Came, We Raided and We Conquered"
Completely Re-Scripted Uldaman Using Official Data - (Scripted by X-Savior)
Improved / Re-Wrote Existing Scripts and Finished Rough Scripting Remaining NPC's for Caverns of Time: Hyjal Summit - (Scripted by X-Savior)
Improved / Re-Wrote Existing Scripts and Finished Rough Scripting Remaining NPC's for Coilfang Reservoir: Serpentshrine Cavern - (Scripted by X-Savior)
Improved / Re-Wrote Existing Scripts and Finished Rough Scripting Remaining NPC's for Karazhan - (Scripted by X-Savior)
Improved / Re-Wrote Existing Scripts and Finished Rough Scripting Remaining NPC's for Molten Core - (Scripted by X-Savior)
Improved / Re-Wrote Existing Scripts and Finished Rough Scripting Remaining NPC's for Ruins of Ahn'Qiraj - (Scripted by X-Savior)
Improved / Re-Wrote Existing Scripts and Rough Scripted Some Remaining NPC's for Sunwell Plateau (Still Requires SD2 Support For Some NPC's) - (Scripted by X-Savior)
Improved / Re-Wrote Existing Scripts and Rough Scripted Some Remaining NPC's for Tempest Keep: The Eye (Still Requires SD2 Support For Some NPC's) - (Scripted by X-Savior)
Small Bug Fixes, Tweaks and General Improvements for Gnomeregan - (Scripted by X-Savior)
Added Support for Quest: 14090 "Gormok Wants His Snobolds" - (Special Thanks to NoFantasy)
Added Improved Support and Visual Fix for Quest: 4726 "Broodling Essence" - (Fixed by X-Savior)
Added Chill of the Throne Aura to all NPC's in Icecrown Citadel Raid - (Scripted by X-Savior)
Implemented and Improved Even More NPC Buff Scripts - (Scripted by X-Savior)
Various Fixes, Additions and Improvements from Forum Members - (Thank You to Everyone Who Participated)
General Coding Cleanups/Organizing
Removed all Scripts for NPC's Overlapping with SD2
(We just went from 5828 creatures in ACID 3.0.6 to 5923 in this release!).
(We just went from 22763 Total Scripts in ACID 3.0.6 to 23376 in this release).
Filebeam Mirror:
CU_0078.zip (19.05 MB)
Mediafire Mirror:
CU_0078.zip (19.05 MB)
http://img830.imageshack.us/img830/174/consoleb.jpg
@ CT:
Update 78 executed successfully, no errors, server up and running great, that was a large update keep up your great work bud
Updated server with patch 78 without any problems.
Thanks
Big update, ty for the hard work. Sucessfully updated 78
Just amazing as always :)
Thanks
I keep getting the .vmtree error when trying to run mangosd with vmaps activated. I've tried moving the directories around everywhere and extracting the vmaps multiple times, but no dice. What's causing this?
Did you use the vmap extractor from the Tools folder inside the Cumulative Update?
Update 0078 Added :D
Thanks Keep Up The Great Work
great work.... is well... thanks....
Just to check out one thing...when i get the boat from Stormwind to Theramore Isle i always fall down on the sea and the boat disappears...can anyone confirm this please...? or this is a known bug...?
Other thing in Dustwallow Marsh the quest Discrediting the Deserters is not working :( after you beat down the guy he should follow you i guess but that don´t happen...
Just trying to help out building a great and better server ;) hope i helped :)
Big Hug and don´t stop with the updates friend :)
Edit: taking the boat from the wetlands it happens the same you fall down on the water...are the boats working??
I'll upload the vmaps folder for this next update.
vmaps:
3.3.5a_vmaps.zip (248 MB)
I have compiled and uploaded the main server download to include all updates up-to-and-including 0079.
Update Available:
Main Server Download: (Contains up to Cumulative Update 0079)Code:MaNGOS updated to 10677 (required_10660_01_mangos_game_event_quest)
Send to creature/etc Update call real diff from last update and use it.
Fix repeating looting for milling/prospecting.
Ignore BOA items reputation requirements at use.
Show some SPELL_AURA_MOD_DODGE_PERCENT auras as debufs as expected.
Include `item_loot` into pdumps.
Allow damage own pet in sanctuary.
Convert some Unit owner/etc guids to ObjectGuid way.
Restore build at real C++ compilers after recent timed achievements commit.
Fixed mana amount for overheal case for talent 31785 and ranks.
Implement CONDITION_*ITEM_WITH_BANK conditions.
Timed Achievements, Fail-Support and Opcodes.
Implement ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_*_RATING
Allow use faction data for cases raceMask==0
Rename arena_team_stats fields for better fit to stored values.
Fix totem animation at normal unsummon.
Implement partly item looting.
Update VC10 filers for new ACE.
Make quest for game event be independent of source.
Fixed mistake in [10653] that causes player to fall from the transport at teleporting to another map.
ScriptDev2 updated to 1854
Register king dred's events and update instance data accordingly.
Add script for heroic boss_eck. Patch by Schmoozerd.
Add misc emote texts, provided by Forusim and Schmoozerd.
In addition make common used boss emote text and use it in misc scripts.
Add basic instance script for instance_draktharon_keep w/achievement related data. Patch by Schmoozerd.
Remove boss_ironaya, no longer needed (done by ACID). Patch by crackm
In addition remove script for one trash mob, AI can be done in ACID
Correct postfix for heroic spell.
Remove no longer needed manual summon and remove old hack, making summoner owner of summon.
YTDB updated to 349 (571_FIX_10675)
All fixes from forum.
Fix spawn.
Quest scripts.
Mob's gossip menus.
Download
Server_w_CU_0079.zip (96.61 MB)
Cumulative Update:
CU_0079.zip (10.45 MB)
http://img839.imageshack.us/img839/2678/consolevg.jpg
@ CT:
Update 79 executed successfully, no errors, server up and running great keep up your awesome work bud
Schweeet!
Great work friend :) as always ;)
Did you saw my message...?
Big Hug