Right on!
Update Available:
CU_0020.zip (12.96 MB)Code:MaNGOS updated to 10426 (required_10423_01_mangos_spell_chain)
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Right on!
Update Available:
CU_0020.zip (12.96 MB)Code:MaNGOS updated to 10426 (required_10423_01_mangos_spell_chain)
Only one thing more if you can please :) what ports should i foward in the router...? so i dont have all the ports fowarded lol
Thanks
OMG! Where were you all this time...? :)
Thank you so much :)
Glad I could help.
Only one last question...when to do the update on the database i understand that i should open on SQLYog each one of the folders and click on the blue button to update the selected one like characters, mangos and scriptsv2 but to where do i send the Empty files???
Sorry for this...
There's an empty database as well, it's a database with no NPCs/enemies so that you can just look at the scenery. Just use that one; or you can ignore it if you aren't going to use it.
http://img62.imageshack.us/img62/4836/92814134.jpg
Thanks :) i really didnt see that one ;)
Big Hug
Wow...i don´t know if you´re aware of this problem but or maybe i did some crap on the update (i selected every single file one by one and did the button one by one but don´t know if its right...it didnt ask me to save...) but in Dalaran the Sunreavers seller of emblem of Frost disappears everytime you go near him!! WTF you can´t buy or use nothing from this guy...did you know this...?
One request or a question...can i send mail to the other faction?? if not what should i do to change that...? and can i send mails to other characters on the same account?
Ohh and one last thing can you please fix the Rogue Stealth...? its not working...when you go near the mobs they attack you :(
Thanks friend :)
I set it up so that the default is that you CAN send to the other faction, etc. Check your mangosd.conf file to make sure it's set like the following:
You can also change how long the delay is for sending items in the mailCode:AllowTwoSide.Accounts = 1
AllowTwoSide.Interaction.Chat = 1
AllowTwoSide.Interaction.Channel = 1
AllowTwoSide.Interaction.Group = 1
AllowTwoSide.Interaction.Guild = 1
AllowTwoSide.Interaction.Auction = 1
AllowTwoSide.Interaction.Mail = 1
AllowTwoSide.WhoList = 1
AllowTwoSide.AddFriend = 1
TalentsInspecting = 1
That's the default (1 hour), set it to whatever you'd like.Code:MailDeliveryDelay = 3600
Give me a few minutes I'll check the Dalaran Sunreaver vendor.
EDIT: Ok, I tested Magister Arlan <Emblem of Frost Quartermaster> in Dalaran and I cannot replicate your problem:
http://www.youtube.com/watch?v=780dPOAinus
I would suggest 1 of 2 things:
1. Go into your World of Warcraft/Cache folder and delete everything there then restart
2. Run World of Warcraft - Repair
Thats very strange because i can see the guy normaly but when i go near him he just fades away like if he died or something... :( and about the Rogue problem...? can you fix it friend...? and did i made the right thing on the update...? or i did a crap...? maybe i messed up the database and now that happens...
Who knows. If, after you repair and delete the cache the problem is still there then I would get worried about screwing up the DBs.
The Rogue problem is a sensitivity problem in MaNGOS that has been around for a long time, I'll see if I can find a fix for it for the next release, but I wouldn't hold my breath as it's been around for a while.
...
Ok friend...one last thing i didn´t have time to check but are the instances working?? VoA VH Ulduar and those good ones...?
I will try one thing i will try to check on the other computers if the same thing happens then its the Database right...?
If the same thing happens on the other machines then it is the Database.
For the Rogue problem, some have suggested that if you lower the values of the ThreatRadius and the Rate.Creature.Aggro (in mangosd.conf) from:
toCode:ThreatRadius = 100
Rate.Creature.Aggro = 1
That it can help; I haven't tested this, but it probably wouldn't hurt.Code:ThreatRadius = 80
Rate.Creature.Aggro = 0.8
Most instances that I know of work, of course there may be some that are bugged or have problems... but that's to be expected in an emulator.
http://www.youtube.com/watch?v=HlQt-RXunGg
DUH!! i forgot to add the virtual maps lolol its working fine now :) damn VH is bugged...the other server i had the Trinity Core was working just fine...well...and the pets and the professions are working good...?
Thanks one more time for your help :) without you i couldn´t make it :)
Big Hug
All pets and professions work. As I find bugs I'll correct them, it's a pretty big core ya know? Have fun.
Anyone know if warsong gulch or any of the battle grounds works?
CthulhuFtagn i've to tell you some not working things...
some quest's on the death knights doesn't work:
1) "Death Comes From On High"
2) "Grand Theft Palomino" - doesn't work ... i can't mount the horse but he gives me the buff Horse Stolen (please every whose use mangos edit the quest from Quice database manager to request only that spell nothing else look at the picture
Attachment 443<----- it works
3) "Into the Realm of Shadows" - the npc giver don't give you the spell Realm of Shadows but i edit this with my Quice...
4) "The light of dawn" - doesn't work and i don't know the spell Death Gate does it works...
5) "An End To All Things..." -> the quest item (Horn of the Frostbrood) doesn't summon the drake... and when i try to .add the dragon it's not functionality
6) The gift that keeps on giving -doesn't work too.
Spells:
Doesn't work on DK's the spell - Dead Grip (they pulls the target, but don't works correctly)
-------------------
Ironforge Battlemasters for AV, WSG, AB doesn't works ... i'm still checking all cities i'll tell you about all cities, my friend :)
Oh i forgot one thing ... i'm already do what you tell me for the AH bot yesterday, but again doesn't works :( i tried to add auction with my hero whose in different account from ahbot and i've normal character ... i tried to auction some item and one my friend from the gm team too but the bot doesn't work to me ... maybe the mistake is in me but i do all step by step what u tell me :(
For some battlegrounds you can use the commandto "fake" as if you have 40 on each side. I have a question for those who keep saying I have "this & that" bug; Are you REALLY sure you are doing it right? If someone posts "This battleground doesn't work." and yet only have 2 or 3 players on the realm, then OF COURSE the queue will not be full to start up the battleground.Code:.debug bg on
For example, I've seen users tell me "Titan's Grip doesn't work", and yet, all they did was .learn 46917 the Titan's Grip spell and yet forgot that Titan's Grip works in conjunction with Dual Wield (.learn 674), if you don't know how something works DO NOT POST A BUG ABOUT IT.
You obviously did NOT "do all step by step" that I told you or it would work, as it is working on my realm as well as GranpaJohn's from what he tells me.
If I had a dollar for every time I've read "I followed what you said and it didn't work" I'd be a very rich man... just look at some of my past topics and see how many 'morons' posted about the SAME ERROR when all they had to do was make sure the Server folder was directly under the C: drive, and then how many times they said "Oh, I didn't see THAT part"... no, they chose NOT to read the directions.
Update Compiling:
Code:MaNGOS updated to 10429 (required_10427_01_mangos_spell_proc_event)
Well, dude ... show me love don't be bad ... I just said they did not work correctly , not that buggy ...
I talk to the battlemaster in IRONFORGE and dont gives me to queue for any battleground ... there's no battlegrounds ... npc itself does not functionality correctly... not the BG ...
and yep ... my server folder is under C: drive... i just trying to help you with some things whose don't functionally correct
and friend, i didn't tell you for Titan's grip ... i tell you about "Death grip" (on DeathKnight)... i know what is Titan's grip and what is Death Grip... i just want to help on you and the other ppls... i just discover some things which a bit of ppls check it on first time.
and sry for your enrage :(
I wasn't mad, and I didn't think my post came off that way either... just making some points.
Yes thats because the guy that comes out of the portal (the sabouter) should go running and open the first boss and so on...after you kill that one another one will come out and open the rest of them till you kill them all and then the lady shows up and its rumble time ;)
Nice work ! Thank You ! Keep it up ! ^^
Update Available:
CU_0021.zip (12.96 MB)Code:MaNGOS updated to 10429 (required_10427_01_mangos_spell_proc_event)
ohhh cool :) tell me whats the change in game for this...? and when i update will i have problems with the characters i already made...? sorry for this questions but like i said i´m a total noob in this stuff...
Other thing when you update can you open all the files and then press the blue button or you have to open them one by one...?
Thanks once again friend you´re doing a great job in here :)
Big Hug
If you've already installed an update, do not install it again, only install the .sql files that are a higher version than the current one you are using. And yes, you'll have to do them one by one if you haven't installed any. Make sure you click on the database you are injecting into before using the .sql file for that database.
The changes for this version were (Cumulative Update 0021)
Code:Drop redundant data from `spell_proc_event` after recent spell chain changes.
Fix line ends
Some format string fixes
Improve detection removed ranks for spell in `spell_chain`
I know that this may sound stupid...but...i installed your update 20 and now i´m gonna install the 21 but assuming that this is an update (new things and better) how tha hell do i know if the files are lower or higher than the ones i have...? well if they come from you i assume i will have no problem but if i get them from other source i will have problems because it might be from a lower version...is this what you´re trying to tell me...?
No, what I mean is: I've labeled my updates by number, mangos_0001.sql, mangos_0002.sql etc. If you've already injected 0002, then when a new update comes along do not inject 0002 again, only inject the sql files you haven't injected yet.
If you look at your mangos database under the db_version table, you'll see which update you have installed up-to.
(Click to enlarge)
http://img521.imageshack.us/img521/9194/versions.jpg
ohhh i´m so sorry friend now i get it...i´m so sorry...ohh and what about the files in the win32 and x64 do i have to install them all new in each update or no...?
Thanks
hey dude :) it's me again... let me ask you something... i'm newbie with that things too... but let me ask does it my version correctly? :
Does it correctly injected ? Only the latest versions, right ? :)Code:Characters version -> characters_0018.sql
Empty version -> empty_0021.sql
Mangos version -> mangos_0021.sql
scriptdev2 version -> scriptdev2_0019.sql
core version -> win32 0021
sry if I'm certainly become tedious to you :(
Yes, with each new Update, just copy the Win32 and x64 folders from the update pack and paste them (overwrite) into the C:\Server\MaNGOS\ directory.
Make sure you have installed ALL the previous .sql files before injecting the new ones.
well for what i understand if you´re starting a new server you must inject from 1 to 21 and not just the last one right...?
Edit: Sorry you were faster than me ;)
For those who want to know what changes have been made from release to update 0021:
Major Changes
MaNGOS 10351 - 10429
ScriptDev2 1778 - 1815Code:Stability enhancement 8MB reserved stack size.
Aspeed, Speed, Flyspeed, Swimspeed updated from 10-255.
For item 50351 and 50706 fixed work in case no offhand weapon.
Implement support explcitly started timed achievements.
Avoid access to DB at view GM tickets by chat commands.
Use time constants instead of hard coded values for STOP_TIME_FOR_PLAYER
Correctly clearUnitState at Interrupt of WaypointMovementGenerator for creature.
Drop unneeded groupFlag and rename it properly.
PacketLog.* not used in core some time already so drop it.
A small spoon of changes and cleanup for WaypointMovementGenerator.
Restore triggered auras cleanup at main aura expire after auraholders adding.
Send proper error message at password check fail.
Remove trailing space.
Implement creature_movement_template.
More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
Restore build with gcc and cleanup includes a bit.
Implement ACTION_T_MOUNT_TO_ENTRY_OR_MODEL (43) for creature eventAI.
Add portable way for hash specialization adding.
Making sure CreaturesAddon are re-loaded after creature evade.
Use AI function DoCastSpellIfCan for eventAI ACTION_T_CAST
Implement UNORDERED_SET support.
Rename UnorderedMap.h -> UnorderedMapSet.h
More wide use ObjectGuid in group code.
Implement EFLAG_RANDOM_ACTION
Drop unused team-argument in ChooseDisplayId -function.
Fixes for EFLAG_RANDOM_ACTION
Updated MySQL client libs to 5.1.49
Fixed build at VS90 with TR1
Simplify use Guild::BroadcastEvent
Avoid double lookup member slot in guild operations.
More wide use ObjectGuid in arena team code.
Finaly drop MAKE_NEW_GUID.
Implement generic system for racial model selection.
Add missing holiday id<->battleground id definitions for AB
Store guid instaed pointer for first user of GAMEOBJECT_TYPE_SUMMONING_RITUAL
Fixed reset time calculation for some cases.
Traditional post-commit typo fix.
Remove Unit::GetUnit and update it callers.
Correct creature entry selection for raid difficulties.
Fixed quote parsing after optional arg in chat commands.
Make spawntime arg really optional as before for .gobject add
Typo fixes.
Add several new script calls for InstanceData.
Restore build at Unix after Unit::GetUnit drop.
Small correction in SetReputation to avoid confusion.
Add script call for InstanceData, OnPlayerDeath
Remove redundant use of this-> in recent implemented script calls.
No debug log output when a certain ability is active.
Send GMTicket to SendGMTicketGetTicket instead text.
Fixed wrong difficulty selection and possible crash.
Fix mixed up FactionEntry to lookup in SetReputation
Fixed typo in doc/EventAI.txt
Fixed crash in .aura command for spell without auras.
Some code style cleanups.
Use ObjectGuid in packets and fix some uint32 guids cases.
Stricted name check at chat command data loading from 'command' table.
Additional checks for call assist.
Restore remove spell affect 58427 after stealth fade.
Fixed work .learn and other spell commands with unlearned talent shift-link.
Add -o <outfile> option to genrevision.
Fix mistake in recent debug log output change (ref 10395)
Restore work of 47230 and ranks.
Fix wrong sql.
Fix broken sqls for spell_proc_event.
Add a BindIP warning to worldd/realmd config files
Add some missing class/struct forward declarations and includes.
Constantify some functions in InstanceSave.
Sort triggered spell chains 44203 and 42231 in proper place `spell_chain` data.
Fix 71611 proc and remove check for family name if no spell_proc_event is defined.
Fix Battle/Guardian elixirs stacking.
Merge not-skill linked spell lists in `spell_chain`.
Check redundant single rank spell data in `spell_chain`.
Avoid send stop packet in PointMovementGenerator when unit is not moving.
Correct typo in function name.
Fix 71642 proc conditions.
Load most spell chains data from SkillLineAbility.dbc
Fix 50334 additional targets part.
Add comment in Aura::CanProcFrom
Remove not needed checks from IsNoStackAuraDueToAura
Drop redundant data from `spell_proc_event` after recent spell chain changes.
Fix line ends.
Some format string fixes.
Improve detection removed ranks for spell in `spell_chain`
YTDB 338 - 340Code:Minor code cleanup for ebon_hold.cpp
Correct two typos in boss_cthun. Patch by zergtmn.
Restore compile after changes in KilledMonsterCredit function. Requires Mangos 10363.
Add the missing .sql update for rev 1780
Update sources with changed ChooseDisplayId -function. Req Mangos 10373
Added support for boss Galdarah in Gundrak. Based on Gelu's work.
Added reworked version of Stratholme instance script. Blame Schmoozerd for any errors inside.
Added long time missing texts for arena event in BRD. Thanks to DaemonCantor.
Code cleanup in old_hillsbrad scripts and also move related gossip texts to database.
Re-design instance_old_hillsbrad
Added basic abilities of boss Drakkari Colossus in Gundrak.
Mortal Strikes proc rate might need adjusting.
Add a few missing texts in old_hillsbrad scripts. Correct a few existing and also added part of end-event.
Added a slightly more reliable way to prevent thrall from proceeding with waypoints before he should. Requires Mangos 10390
Fix r1786 sql, thanks Pandore.
Add more missing texts for old_hillsbrad and implement end event for the escort.
Reset old_hillsbrad escort at respawn.
Add lost call to escortAI JustRespawned, so escort variables are reset properly.
Removed obsolate code for boss Rockmar the Crackler in Slave Pens. Already implemented in ACID.
Reworked instance Gundrak.
Added cleaned up version of DasBlub's cleanup patch. Note: might need additional cleanup.
Added support for quests 5097 and 5098. Patch by virusav.
Might need additional core support.
Added support for quest 12916. Patch by virusav.
Corrected typo in dalaran.cpp. Patch by klark20.
Added support for quest 7603. Patch by Schmoozerd.
Fixed compile after r1798.
Fixed sql files from r1791.
Not check distance to group/player when escort is paused.
Fix crash after login, for the second time!! (ref revision 1267)
Add SetCurrentWaypoint for escortAi.
Can be used for escorts where points may be skipped (or continue from earlier reached) under special circumstances.
Implement relocation of thrall in case escort fail for any reason. Different locations are used, depending on overall progression.
Add missing semicolon in sql.
Some code cleanup, SD2 code style and enclose nested if's in () for readability.
Move some gossip texts to database.
Correct VC100 project file.
Use HandleEmote() also in DoScriptText function.
Move some crusader's gossip to database. Patch by patman.
In addition correct some bad style naming's and add missing for scriptloader.
Let boss_volkhan shatter only once. Patch by rise2.
Make sure cast is ok before yell and emote anything for volkhan shatter.
Add teleports related to quest 12548. Patch by crackm.
Remove some unwanted tabs and whitespace.
Manually reset button at unworthy initiate respawn.
Code:UPDATE 562_(10408)
+ all fixes from forum
+ fix spawn
+ quest scripts
+ mob's gossip menus
+ new templates from WDB
+ update table "*_template" by WDB
+ data from sniffs (templates, spawn)
+ processed 130 caches (3.3.5a)
UPDATE 561_(10372)
+ all fixes from forum
+ fix spawn
+ quest scripts
+ mob's gossip menus
+ new templates from WDB
+ update table "*_template" by WDB
+ data from sniffs (templates, spawn)
+ processed 117 caches (3.3.5a)
UPDATE 560_(10344) "Balthalionus"
+ all fixes from forum
+ fix spawn
+ quest scripts
+ mob's gossip menus
+ new templates from WDB
+ update table "*_template" by WDB
+ data from sniffs (templates, spawn)
+ processed 107 caches (3.3.5a)
Right on.