
Results 1 to 2 of 2
Threaded View
-
21-10-19, 12:15 PM #2
an old contribution by [MENTION=36134]Rochet2[/MENTION] but I think it still works
Edit the sent game time and speed:
Code:data.Initialize(SMSG_LOGIN_SETTIMESPEED,4+4+4); data.AppendPackedTime(sWorld->GetGameTime()); data <<float(0.01666667f);// game speed data << uint32(0);// added in 3.1.2 GetSession()->SendPacket(&data);in Player::SendInitialPacketsBeforeAddToMap
Originally Posted by Rochet2
Originally Posted by Rochet2
Related Threads - Scroll Down after related threads if you are only interested to view replies for above post/thread
Visitors found this page by searching for:
Nobody landed on this page from a search engine, yet!
SEO Blog