
View Poll Results: Is this thread usefull ?
- Voters
- 31. You may not vote on this poll
-
Yes
31 100.00% -
No
0 0%
Results 1 to 10 of 32
Hybrid View
-
14-02-09, 04:12 AM #1
Arcemu Lates Core Compiles [Daily Updates]
Hi all
Here is my release of the current arcemu core and 3.0.9 dbc files
Hope it will help you guys (this is only the core and DBC nothing else)
PS: 3.0.9 patch compatible : >>> set your logon config data to :
Code:MaxBuild = "9551">
Have fun!!!
ArcEmu Core (rev 2196) <<--- OLD
ArcEmu Core (rev 2203) <<--- OLD
*make sure you execute the 2199_gosandquests.sql file on your world database(you can find it in the world_updates folder in my release)
Arcemu Core (rev 2204) <<--- OLD
+ Optional in-game unstuck and revive, with a variable cooldown rate was added to the ExtraScripts module. Enable via the optional config file.
Arcemu Core (rev 2206) <<--- OLD
* Bug fix: Once a return value is set false, it must remain false. The prior code allowed the return value to be set back to true. * Bug fix: OnLogoutRequest can now halt the logout request * Bug fix: OnChat can now block chat messages * Bug fix: OnCastSpell, no longer displays bad error message * Removed a useless check from ScriptMgr HookInterface events * Removed the use of defines in these HookIntereface events, you can actually tell what's going on now.
Arcemu Core (rev 2208) <<--- OLD
*(Optional) Damage Cap settings <<--- Don't forget to change your config files two
Arcemu 2222 Core <<--- OLD
*Added ".character learn all" update for level 80 by Robbis - thanks alot mate
*Fixed Dancing Rune Weapon
*Fixed Raise Dead
*Fixed Army of the Dead
*Fixed Feral Spirit
*Fixed Death Grip And some other things
ArcEmu 2226 Core <<---OLD
*pets should work now as usual
ArcEmu 2238 Core <<---OLD
*** ADD THE NEW WORLD UPDATE ***
ArcEmu 2278 Core <<--- OLD
*** ADD THE NEW WORLD UPDATE ***
- Shaman spells Bloodlust and Heroism target raid members,
not only party members.
- Send gender in guild roster, thx Hardbass (HS)
- Crash fix that occur with CalcResistance.
- Arcane Shot fix
- Added fix for blood pact
-- Added a new class called ObjectContainer, inherits from Object. This class acts as a single object, but actually consists of multiple child-objects that all orient around the location of the the container object's (x, y) position. The z position, for child-objects, is calculated by using use the roll and pitch of the container object, and the distance from the container object's (x,y). A change in parent object orientation needs to rotate each child-object (along its y axis) by a value equal to the revolution (around parent-container) radians. The container object can also set a single "primary" object. One application for this class would be vehicles. Another would be for NPC's on transports. This code is under development, and is not fully implemented yet. --
- Mind Sear rank 2 will now deal damage to the target
(not completely correct behavior but at least it's doing some damage, like rank 1)
- Mind Flay should mostly work:
* Rank 7 will cast the slow effect on the target and on the caster
(it's channel so it shouldn't hurt the caster, but it still shouldn't go there)
* Rank 1 doesn't cast slow effect on target
* All ranks deal damage, but don't show the damage dealt.
This still needs more work, this is only a start...
- crashfix - expiring pets have no PlayerPet struct
- Alterac Valley (enabled? / Test? / incomplete)
* implemented AURASTATE_FLAG_HEALTH75 (hp above 75%)
* implemented AURASTATE_FLAG_ENRAGED
* removed aurastate switch from spellfixes (warnings not needed)
* aurastate enum in hex format (only for better visualisation and simpler understanding)
* implemented MECHANIC_ENRAGED
* implement AURA_INTERRUPT_ON_LEAVE_AREA
* delete fake pets
* implemented SMSG_PET_ACTION_FEEDBACK
* hunter pets get automatically Growl on creation
* implemented AURA_INTERRUPT_ON_PVP_ENTER
* Auto-Equip 2h weapon without titan's grip should correctly swap current weapon with new weapon.
* removed obsolete Unit::set<uint32> m_SpellList
* mplemented spell effect 65 - used existing Spell::SpellEffectApplyAA()
* deletion of totem/guardian tweaks (mem. leaks)
* UI is now sent the correct information about arena charter costs as defined in Guild.h
* Titan's Grip should work correctly for Auto-Equip (right-click item) opcode. (only 2h axe sword or mace are counted as 1h, allows shield to be worn also).
ARCEMU 2294 <<<--- NEW
runiker Asked me to upload all the SQL updates in a different rar (only the sql files) so here they are:
Arcemu latest SQL updates <<--- Added on 02/14/2009
ArcEmu latest SQL updates <<--- Added on 02/20/2009 (so far latest)
I will try to update this post every day
PS: Moderator(s)/Admin(s) pls rename this thread to "Arcemu Lates Core Compiles [Daily Updates]"
Credits:
* Arcemu for the fantastic core
* Me (time to compile + upload + editing/posting the new data)Last edited by BloodLord; 06-03-09 at 12:55 PM. Reason: 2294 Core update :)
-
14-02-09, 09:59 AM #2
hehe really nice !
u Compiled before me !
!
-
14-02-09, 02:24 PM #3
-
15-02-09, 01:50 AM #4ArcEmu Core (rev 2196) <<--- OLD
ArcEmu Core (rev 2203) <<--- NEW
*make sure you execute the 2199_gosandquests.sql file on your world database(you can find it in the world_updates folder in my release)
I will try to update this post every day
Updated to the new 2203 Arcemu core + Sql update (<<<--- Don't forget to apply)
Regards
BloodLord
-
15-02-09, 01:59 AM #5
Thanks and hey can you possible to post the updated format of sql (just the sqls nothing else) i ask this because i am trying to make a nice website that works upto-date with current arcemu db layout (might expand to mangos next)
-
15-02-09, 02:01 AM #6
Here is the 2199_gosandquests.sql source
Code:alter table `gameobject_names` add column `Name2` varchar(100) DEFAULT '' NOT NULL after `Name`; alter table `gameobject_names` add column `Name3` varchar(100) DEFAULT '' NOT NULL after `Name2`; alter table `gameobject_names` add column `Name4` varchar(100) DEFAULT '' NOT NULL after `Name3`; alter table `gameobject_names` add column `Category` varchar(100) DEFAULT '' NOT NULL after `Name4`; alter table `gameobject_names` add column `CastBarText` varchar(100) DEFAULT '' NOT NULL after `Category`; alter table `gameobject_names` add column `UnkStr` varchar(100) DEFAULT '' NOT NULL after `CastBarText`; alter table `quests` add column `detailemotecount` int UNSIGNED DEFAULT '0' NOT NULL after `suggestedplayers`; alter table `quests` add column `detailemote1` int UNSIGNED DEFAULT '0' NOT NULL after `detailemotecount`; alter table `quests` add column `detailemote2` int UNSIGNED DEFAULT '0' NOT NULL after `detailemote1`; alter table `quests` add column `detailemote3` int UNSIGNED DEFAULT '0' NOT NULL after `detailemote2`; alter table `quests` add column `detailemote4` int UNSIGNED DEFAULT '0' NOT NULL after `detailemote3`; alter table `quests` add column `detailemotedelay1` int UNSIGNED DEFAULT '0' NOT NULL after `detailemote4`; alter table `quests` add column `detailemotedelay2` int UNSIGNED DEFAULT '0' NOT NULL after `detailemotedelay1`; alter table `quests` add column `detailemotedelay3` int UNSIGNED DEFAULT '0' NOT NULL after `detailemotedelay2`; alter table `quests` add column `detailemotedelay4` int UNSIGNED DEFAULT '0' NOT NULL after `detailemotedelay3`; alter table `quests` add column `completionemotecnt` int UNSIGNED DEFAULT '0' NOT NULL after `detailemotedelay4`; alter table `quests` add column `completionemote1` int UNSIGNED DEFAULT '0' NOT NULL after `completionemotecnt`; alter table `quests` add column `completionemote2` int UNSIGNED DEFAULT '0' NOT NULL after `completionemote1`; alter table `quests` add column `completionemote3` int UNSIGNED DEFAULT '0' NOT NULL after `completionemote2`; alter table `quests` add column `completionemote4` int UNSIGNED DEFAULT '0' NOT NULL after `completionemote3`; alter table `quests` add column `completionemotedelay1` int UNSIGNED DEFAULT '0' NOT NULL after `completionemote4`; alter table `quests` add column `completionemotedelay2` int UNSIGNED DEFAULT '0' NOT NULL after `completionemotedelay1`; alter table `quests` add column `completionemotedelay3` int UNSIGNED DEFAULT '0' NOT NULL after `completionemotedelay2`; alter table `quests` add column `completionemotedelay4` int UNSIGNED DEFAULT '0' NOT NULL after `completionemotedelay3`; alter table `quests` add column `completeemote` int UNSIGNED DEFAULT '0' NOT NULL after `completionemotedelay4`; alter table `quests` add column `incompleteemote` int UNSIGNED DEFAULT '0' NOT NULL after `completeemote`; CREATE TABLE `vendor_restrictions` ( `entry` int(10) unsigned NOT NULL, `racemask` int(11) NOT NULL default '-1', `reqrepfaction` int(10) unsigned NOT NULL default '0', `reqrepfactionvalue` int(10) unsigned NOT NULL default '0', `canbuyattextid` int(10) unsigned NOT NULL default '0', `cannotbuyattextid` int(10) unsigned NOT NULL default '0', PRIMARY KEY (`entry`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; CREATE TABLE `itemnames` ( `entry` int(10) unsigned NOT NULL default '0', `name` varchar(100) NOT NULL default '', `slotid` int(10) unsigned NOT NULL default '0', PRIMARY KEY (`entry`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
-
15-02-09, 02:16 AM #7
Hehe thanks what i meant was from not on just posting a download to the sql and keep updating that as well. But this works too :P
-
15-02-09, 04:31 AM #8
Here they are:
Arcemu latest SQL updates <<--- Added on 02/14/2009
Edited 1st post two
-
15-02-09, 07:01 AM #9
oh well if u keep updateing ArcEmu now i wont be needing anymore :S well so u know i started first so i call it like stealing man..
-
15-02-09, 08:43 AM #10