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  1. #1
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    BloodLord's Avatar
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    Thumbs up Arcemu Lates Core Compiles [Daily Updates]


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    Hi all



    Here is my release of the current arcemu core and 3.0.9 dbc files

    Hope it will help you guys (this is only the core and DBC nothing else)

    PS: 3.0.9 patch compatible : >>> set your logon config data to :
    Code:
    MaxBuild = "9551">
    <<<

    Have fun!!!

    ArcEmu Core (rev 2196) <<--- OLD
    ArcEmu Core (rev 2203) <<--- OLD
    *make sure you execute the 2199_gosandquests.sql file on your world database (you can find it in the world_updates folder in my release)

    Arcemu Core (rev 2204) <<--- OLD
    + Optional in-game unstuck and revive, with a variable cooldown rate was added to the ExtraScripts module. Enable via the optional config file.

    Arcemu Core (rev 2206) <<--- OLD
    * Bug fix: Once a return value is set false, it must remain false. The prior code allowed the return value to be set back to true. * Bug fix: OnLogoutRequest can now halt the logout request * Bug fix: OnChat can now block chat messages * Bug fix: OnCastSpell, no longer displays bad error message * Removed a useless check from ScriptMgr HookInterface events * Removed the use of defines in these HookIntereface events, you can actually tell what's going on now.

    Arcemu Core (rev 2208) <<--- OLD
    *(Optional) Damage Cap settings <<--- Don't forget to change your config files two

    Arcemu 2222 Core <<--- OLD
    *Added ".character learn all" update for level 80 by Robbis - thanks alot mate
    *Fixed Dancing Rune Weapon
    *Fixed Raise Dead
    *Fixed Army of the Dead
    *Fixed Feral Spirit
    *Fixed Death Grip And some other things

    ArcEmu 2226 Core <<---OLD
    *pets should work now as usual

    ArcEmu 2238 Core <<---OLD
    *** ADD THE NEW WORLD UPDATE ***


    ArcEmu 2278 Core <<--- OLD

    *** ADD THE NEW WORLD UPDATE ***
    - Shaman spells Bloodlust and Heroism target raid members,
    not only party members.
    - Send gender in guild roster, thx Hardbass (HS)
    - Crash fix that occur with CalcResistance.
    - Arcane Shot fix
    - Added fix for blood pact
    -- Added a new class called ObjectContainer, inherits from Object. This class acts as a single object, but actually consists of multiple child-objects that all orient around the location of the the container object's (x, y) position. The z position, for child-objects, is calculated by using use the roll and pitch of the container object, and the distance from the container object's (x,y). A change in parent object orientation needs to rotate each child-object (along its y axis) by a value equal to the revolution (around parent-container) radians. The container object can also set a single "primary" object. One application for this class would be vehicles. Another would be for NPC's on transports. This code is under development, and is not fully implemented yet. --
    - Mind Sear rank 2 will now deal damage to the target
    (not completely correct behavior but at least it's doing some damage, like rank 1)
    - Mind Flay should mostly work:
    * Rank 7 will cast the slow effect on the target and on the caster
    (it's channel so it shouldn't hurt the caster, but it still shouldn't go there)
    * Rank 1 doesn't cast slow effect on target
    * All ranks deal damage, but don't show the damage dealt.
    This still needs more work, this is only a start...
    - crashfix - expiring pets have no PlayerPet struct
    - Alterac Valley (enabled? / Test? / incomplete)
    * implemented AURASTATE_FLAG_HEALTH75 (hp above 75%)
    * implemented AURASTATE_FLAG_ENRAGED
    * removed aurastate switch from spellfixes (warnings not needed)
    * aurastate enum in hex format (only for better visualisation and simpler understanding)
    * implemented MECHANIC_ENRAGED
    * implement AURA_INTERRUPT_ON_LEAVE_AREA
    * delete fake pets
    * implemented SMSG_PET_ACTION_FEEDBACK
    * hunter pets get automatically Growl on creation
    * implemented AURA_INTERRUPT_ON_PVP_ENTER
    * Auto-Equip 2h weapon without titan's grip should correctly swap current weapon with new weapon.
    * removed obsolete Unit::set<uint32> m_SpellList
    * mplemented spell effect 65 - used existing Spell::SpellEffectApplyAA()
    * deletion of totem/guardian tweaks (mem. leaks)
    * UI is now sent the correct information about arena charter costs as defined in Guild.h
    * Titan's Grip should work correctly for Auto-Equip (right-click item) opcode. (only 2h axe sword or mace are counted as 1h, allows shield to be worn also).


    ARCEMU 2294 <<<--- NEW


    runiker Asked me to upload all the SQL updates in a different rar (only the sql files) so here they are:

    Arcemu latest SQL updates <<--- Added on 02/14/2009
    ArcEmu latest SQL updates <<--- Added on 02/20/2009 (so far latest)


    I will try to update this post every day



    PS: Moderator(s)/Admin(s) pls rename this thread to "Arcemu Lates Core Compiles [Daily Updates]"



    Credits:

    * Arcemu for the fantastic core
    * Me (time to compile + upload + editing/posting the new data)


    › See More: ArcEmu Core (rev 2196) + 3.0.9 DBC
    Last edited by BloodLord; 06-03-09 at 12:55 PM. Reason: 2294 Core update :)



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  3. #2
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    hehe really nice ! u Compiled before me ! !

  4. #3
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    thx m8

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    ArcEmu Core (rev 2196) <<--- OLD
    ArcEmu Core (rev 2203) <<--- NEW

    *make sure you execute the 2199_gosandquests.sql file on your world database (you can find it in the world_updates folder in my release)

    I will try to update this post every day

    Updated to the new 2203 Arcemu core + Sql update (<<<--- Don't forget to apply)


    Regards
    BloodLord

  6. #5
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    Thanks and hey can you possible to post the updated format of sql (just the sqls nothing else) i ask this because i am trying to make a nice website that works upto-date with current arcemu db layout (might expand to mangos next)

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    Quote Originally Posted by runiker View Post
    Thanks and hey can you possible to post the updated format of sql (just the sqls nothing else) i ask this because i am trying to make a nice website that works upto-date with current arcemu db layout (might expand to mangos next)

    Here is the 2199_gosandquests.sql source

    Code:
    alter table `gameobject_names` add column `Name2` varchar(100) DEFAULT '' NOT NULL after `Name`;
    alter table `gameobject_names` add column `Name3` varchar(100) DEFAULT '' NOT NULL after `Name2`;
    alter table `gameobject_names` add column `Name4` varchar(100) DEFAULT '' NOT NULL after `Name3`;
    alter table `gameobject_names` add column `Category` varchar(100) DEFAULT '' NOT NULL after `Name4`;
    alter table `gameobject_names` add column `CastBarText` varchar(100) DEFAULT '' NOT NULL after `Category`;
    alter table `gameobject_names` add column `UnkStr` varchar(100) DEFAULT '' NOT NULL after `CastBarText`;
    
    alter table `quests` add column `detailemotecount` int UNSIGNED DEFAULT '0' NOT NULL after `suggestedplayers`;
    alter table `quests` add column `detailemote1` int UNSIGNED DEFAULT '0' NOT NULL after `detailemotecount`;
    alter table `quests` add column `detailemote2` int UNSIGNED DEFAULT '0' NOT NULL after `detailemote1`;
    alter table `quests` add column `detailemote3` int UNSIGNED DEFAULT '0' NOT NULL after `detailemote2`;
    alter table `quests` add column `detailemote4` int UNSIGNED DEFAULT '0' NOT NULL after `detailemote3`;
    alter table `quests` add column `detailemotedelay1` int UNSIGNED DEFAULT '0' NOT NULL after `detailemote4`;
    alter table `quests` add column `detailemotedelay2` int UNSIGNED DEFAULT '0' NOT NULL after `detailemotedelay1`;
    alter table `quests` add column `detailemotedelay3` int UNSIGNED DEFAULT '0' NOT NULL after `detailemotedelay2`;
    alter table `quests` add column `detailemotedelay4` int UNSIGNED DEFAULT '0' NOT NULL after `detailemotedelay3`;
    alter table `quests` add column `completionemotecnt` int UNSIGNED DEFAULT '0' NOT NULL after `detailemotedelay4`;
    alter table `quests` add column `completionemote1` int UNSIGNED DEFAULT '0' NOT NULL after `completionemotecnt`;
    alter table `quests` add column `completionemote2` int UNSIGNED DEFAULT '0' NOT NULL after `completionemote1`;
    alter table `quests` add column `completionemote3` int UNSIGNED DEFAULT '0' NOT NULL after `completionemote2`;
    alter table `quests` add column `completionemote4` int UNSIGNED DEFAULT '0' NOT NULL after `completionemote3`;
    alter table `quests` add column `completionemotedelay1` int UNSIGNED DEFAULT '0' NOT NULL after `completionemote4`;
    alter table `quests` add column `completionemotedelay2` int UNSIGNED DEFAULT '0' NOT NULL after `completionemotedelay1`;
    alter table `quests` add column `completionemotedelay3` int UNSIGNED DEFAULT '0' NOT NULL after `completionemotedelay2`;
    alter table `quests` add column `completionemotedelay4` int UNSIGNED DEFAULT '0' NOT NULL after `completionemotedelay3`;
    alter table `quests` add column `completeemote` int UNSIGNED DEFAULT '0' NOT NULL after `completionemotedelay4`;
    alter table `quests` add column `incompleteemote` int UNSIGNED DEFAULT '0' NOT NULL after `completeemote`;
    
    CREATE TABLE `vendor_restrictions` (
     `entry` int(10) unsigned NOT NULL,
     `racemask` int(11) NOT NULL default '-1',
     `reqrepfaction` int(10) unsigned NOT NULL default '0',
     `reqrepfactionvalue` int(10) unsigned NOT NULL default '0',
     `canbuyattextid` int(10) unsigned NOT NULL default '0',
     `cannotbuyattextid` int(10) unsigned NOT NULL default '0',
     PRIMARY KEY (`entry`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    
    CREATE TABLE `itemnames` (
     `entry` int(10) unsigned NOT NULL default '0',
     `name` varchar(100) NOT NULL default '',
     `slotid` int(10) unsigned NOT NULL default '0',
     PRIMARY KEY (`entry`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;

  8. #7
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    Hehe thanks what i meant was from not on just posting a download to the sql and keep updating that as well. But this works too :P

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    BloodLord's Avatar
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    Quote Originally Posted by runiker View Post
    Hehe thanks what i meant was from not on just posting a download to the sql and keep updating that as well. But this works too :P
    Here they are:

    Arcemu latest SQL updates <<--- Added on 02/14/2009


    Edited 1st post two

  10. #9
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    oh well if u keep updateing ArcEmu now i wont be needing anymore :S well so u know i started first so i call it like stealing man..

  11. #10
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    Quote Originally Posted by Hyldran0 View Post
    oh well if u keep updateing ArcEmu now i wont be needing anymore :S well so u know i started first so i call it like stealing man..

    Sry :/

    I saw that you have an older rev so I relesed the new one

    Sry again m8
    Last edited by BloodLord; 15-02-09 at 08:47 AM.

 

 
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