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  1. #11
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    Damn, ManGOS goes up quick. Goodpost.




    › See More: Mangos + YTDB + Scriptdev2 + Changelog



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  3. #12
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    YTDB 231
    + All fixes from the forum and editing of bug reports (see "adopted patches")
    + Settlement
    + Scripts quests
    + Adjustment "gameobject_template" type = 0,1,10 for WDB
    + Adjustment loot money from the NPC
    + Gossip-menus mobs
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  4. #13
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    Mangos 9044 - 9071
    Exclude TARGET_SELF from I***plicitPositiveTarget.

    This must fix triggred spells casting in case when it self casted but cast
    code send diff target.
    Implement talent 48539 and ranks.

    Signed-off-by: VladimirMangos <[email protected]>

    Also some typos in mangos.sql field order fixes (sql updates in past ahe
    been correct)
    Correctly send channeling start/update packets to clients

    (cherry-picked from commit 1bc38f7)
    Support triggered spells that have cast time.

    Like spell will placed in unit event list for cast at next tick or later
    dependent from cast timer.
    Before all triggered spell ignore cast time and casted explcitly from
    related cast caller code.
    This must fix some spell work like 17086 in damage apply time part and
    also in preventing possible
    stack overflow because this spell triggering by chain 19 spell casts from
    each other.

    This also exclude from triggered arg of CastSpell function meaning that
    this cast will instant alsways.
    So triggred arg now meaning only that this seppl casted nit from player
    side and then not send
    in some cases cast info to client if not vosula effect expected.
    Add src\bindings\universal\Scripts\sc_defines.cpp to script.vcproj
    Additional fixes for talent 17056 and ranks.

    Thanks to Sarjuuk for clarify existed problems and help in prepare fix.
    Add MAX_EXPANSION define for config option Expansion check.

    This will prevent case when expansion set to high for supported client
    in config and account have also too high expansion setting.
    Client in like case receive too high expnasion and reject connection
    because it think that have not installed expansion for connection account.


    This possible for example for account case when single realmd used for
    diff client versions and account have high expansion setting for most
    recent client support. And in same time mamngos.conf for specific realm
    have wrong Expansion value.
    Make code more compatible with C++ standart strict follow compilers.
    Fixed possible crash at fake items swap packet.
    Fxied some mage DoTs stacking.
    Implement expire/dispell damage for spell 44457 and ranks.
    Fixed charge amount for spell 64823 to expected 1
    Not exclude real caster from TARGET_ALL_ENEMY_IN_AREA_INSTANT.

    Not found cases when this need for affected case (without 27/28 effects)
    Implement some damage related spell attributes support.

    * SPELL_ATTR_EX4_STACK_DOT_MODIFIER
    * SPELL_ATTR_EX6_NO_DMG_PERCENT_MODS
    Implement spell 7057
    Implement expire effect for spell 28169
    Fixed leave combat by timer.

    This also fix some problems with stealth detection.
    Fixed SPELL_AURA_MOD_CRIT_DAMAGE_BONU (163) use in calculations.

    * Renamed from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
    * Also apply to non-melee damage also
    Implement two helper-functions for casting spell in creatureAI.

    Function will return a cast result, with fail reasons if spell can not be
    casted (can be used to take alternative action). Please note this is not a
    full list of cast fail errors/reasons, but will cover a few basic errors
    that may occur.
    The virtual function CanCastSpell() may be adjusted for custom needs from
    script library if not the default is sufficient.
    Add one more expected spell cast at spell 28169 debuf expire.
    More internal cooldowns for some intem spells.
    Implement motionmaster function UpdateFinalDistanceToTarget()

    To update a creatures distance to it's target without creating a new
    movement generator. Note it can only be used where creature is using
    TargetedMovementGenerator.
    Small cleanups in spell code.

    Mostly avoid unclear "lost" break case
    Restore build at *nix.
    Include spell 35395 in trigger list for talent 53380 and ranks.
    Also remove wrong masks from talent 53486 and ranks.
    Drop outdated code.
    Add explcit 6 sec triggering cooldown to 58597.
    Fixed exclusive triggering 2 buff versions for talent 48516 and
    ranks.
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  5. #14
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    Mangos 9072 - 9091
    Implement periodic dummy aura for spells 50792, 59859, 50801 and
    59858
    Implement hack way detection for cave area 571.
    Fix typo in 'server shutdown' description.
    Fixed direction of move for SPELL_EFFECT_PLAYER_PULL
    Another SPELL_EFFECT_PLAYER_PULL problem fix.

    If base points porvided then this is _max_ pull distance, not direct
    distance.
    Fixes for pet work in case mounted owner.

    * No unsummon temporary pet at non-fly mounting.
    * Implement client side disable pet's action bar for mountted owner time

    Signed-off-by: VladimirMangos <[email protected]>

    * implement server side action disabled case (action bar modify, aggro
    reaction and autocast)
    Allow stacking healing buffs from spell 33763 and 48438, and ranks.
    Less strict check related to TARGET_SCRIPT_COORDINATES

    Fixes and enables ~20 more summon related spells. Some minor cleanup in
    related code
    Add custom/preset unMaxTargets for a few spells where info is not
    present

    Thanks to kamillys and KAPATEJIb for original code and research!
    Fixed DoT damage from 12834 and ranks.
    Correct some spells unMaxTarget (ref [9080]) to depend on map
    difficulty
    Rename maps naming used in spell targeting code for easier
    readability
    Implement periodic dummy aura for spell 50789 and 59860
    Implement periodic dummy aura for spell 50824
    Limit maxTargets for spell 33711 and 38794

    Also remove not strict required difficulty check for some spells and add
    lost comment from [9085]
    Fixes in pet unsummons

    * Not unsummon warlock pets at logout.
    * Prevent overwrite current saved pet at save secondary pet (with
    temporary unsummoned first).
    This possible at arena for example.
    * Not fixed: in char list at login pet don't must be show with character
    if character saved at mount in game.
    Not critical and maybe not need fix as feature
    Prevent unsummon permanent pets at arenas.
    Check explicit target correctness by all effect target modes.

    All effect target modes start from client provided target data
    so all its must be used for checking explicit target modes.
    For example exist spells that have as first effect SELF non-explicit
    target mode.
    but in same time negative to explicit target.

    Signed-off-by: VladimirMangos <[email protected]>

    Also add caching IsHostileTo/IsFriendlyTo for avoid recall this not fast
    functions.
    Implement tick counting in periodic auras.

    This can be used for some tick number dependent aura effects.
    Also in some cases impossible claculate tickes count pass,
    for example for infinity duration auras.
    Add max targets limit for spell 34861 and ranks.
    Also implement glyph 42396 work for referenced spells.


    YTDB
    + All fixes from forum
    + spawn
    + quest scripts
    + mob's gossip menues
    + fix "item_template"
    + fix "quest_template"
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  6. #15
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    Mangos 9092 - 9112
    Fixed typo in function name.
    Implement periodic dummy aura for spell 48630 and 59275
    Implement periodic dummy aura for spell 46041
    Allow apply .modify scale to targeted creature (without save
    scale).

    Also add command description to mangos.sql.
    Implement periodic dummy aura for spell 52441

    Note speed is not really reduced as expected, this need correction in
    other parts of code.
    Implement periodic dummy aura for spell 53520
    More correct targets selection for target pairs with TARGET_SELF2

    * Many spell effects that have A target mode SELF2 expected applied to
    enemy
    target selected by targetmode B so we need skip SELF2 target mode.
    * remove SEFL2 from explicit positive target modes.

    Implement periodic dummy aura for spell 55592

    Also correct second cast, expected for spell 53520
    Set MaxTargets limit for spell 31347
    Correct target mode 48, and rename to something more meaningful

    Also adjust target 49/50 angles to be really left/right.
    Use FillRaidOrPartyHealthPriorityTargets for 34861 and ranks.
    Make gcc happy with muti-byte char casts and use more readable
    magic strings.
    Avoid send reset warning to map/difficulty cases without fixed
    reset time.
    Add missing argument in error message, _LoadSkills()
    Add script effect for spell 47097

    Also add areaflag hack to detect correct areaId
    Fix most of the gcc warnings

    * use UI64FMTD instead of "%u" for uint64 output
    * on most *NIX systems, I64FMT is "%016lX" and not "%016llX"
    * also fix typo: renamed GridMap::loadHeihgtData to
    GridMap::loadHeightData

    Note: there are still many warnings from the 3rd party libraries g3dlite
    and ACE. Those warnings won't be fixed with that commit.
    Also, a few warnings from MaNGOS are left, they'll be fixed later.
    Adjust max nextMoveTime to 10000+totalTravelTime for random
    movement

    This is apparently closer to how the world should look like, which is
    still of course a best guesstimate.
    Removing the option for run chance from generic random movement
    generator

    Npcs with random movement in general do not behave like this, and movement
    that fits the pattern of a mixed movement run/walk must be made instead if
    needed.
    Some cosmetic cleanup in random movement code.
    Implement ConditionType CONDITION_LEVEL for PlayerCondition
    Limit maxTargets for spell 42005












    just DTS and AC
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  7. #16
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    keep it up again





  8. #17
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    YTDB 236
    + All fixes from forum
    + spawn
    + quest scripts
    + mob's gossip menues
    + many the operating time
    Mangos 9113 - 9130
    Add helper functions to set/getSummonLocation

    This should help the poor homeless that does not have a database defined
    home at evade (such as "wild summon" without owner).
    Limit maxTargets for spell 28542 and 55665

    Also add missing comment for target exclusion
    Fix typo in error output.
    Lost break/return in CONDITION_LEVEL cases.
    Add dummy effect at aura removal for spell 32286
    Fixed problem with not set
    AchievementCriteriaRequirementSet::criteria_id

    This important for support ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT
    Add achievement creteria requirements for
    ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET*

    Most ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET and
    ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
    not need any additional requirements (so just
    ACHIEVEMENT_CRITERIA_REQUIRE_NONE(0) in DB) but some
    need map difficualty checks and some
    ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT also.
    Implement option to use delay in ForcedDespawn for creature
    Implement dummy effects for spell 50926,51026,51592 and 51961

    Note: Some adjustments in addition to original patch, using delay despawn.

    Also provide sql update for proper work of affected spells (if already
    exist in database).
    Updated copyright notice for new year.

    Also fix some lost in past cases.
    One lost cases in year update
    Fixed typo in README.
    Add dummy effect of spell 46167

    SQL update included to ensure proper work (if database has existing data)
    Correct makefile copyright notice year, again

    Blame the tools!
    Allow use delayed forced despawn also in EAI.
    Updated doc/EventAI.txt version.
    Rename BG/arena queue_id to bracket_id and related functions/etc

    This is more consistent to wide used terms

    Also some other cleanups.
    Implement spell 48603 script effect.

    Also apply some ordering to existed spell cases code.
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  9. #18
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    Mangos 9131 - 9171
    Use more generic check for IsLootCraftingSpell

    This include spell 69412 to autoloot generation spells.
    Some enum fixes.
    Merge remote branch 'origin/master' into 330
    Fixed crash at loading from `player_classlevelstats` level 0 data.

    Added check that prevent loading data for unexpected level 0.
    Compile fix.
    Fixes in talent 11129 work.

    * Restore after client switch talent triggering.
    * Propertly remove triggred auras stack or main spell aura at
    expire/cancel.
    MaNGOS 0.15 release.
    Bump for 0.16.0 development.
    Merge branch '330' - Switch to support client version 3.3.0A

    You need extract new dbc.

    Also recommended extract new map/vmaps.

    And apply ofc sql updates that including character convertion.

    Special thanks to TOM_RUS for continue work at next client versions
    support
    Add prev/new supported builds explcitly to realmd supported builds
    list.
    Implement glyph 45783.
    Implement glyph 40913
    Let aura after seal do at least one finish tick for stealer.

    * Set periodic to fit new aura max duration range for this
    * This also prevent crash for soem auras at steal.
    Prevent memory lost at pet declined names loading.
    Move start outfit items check to server loading.

    Also drop one not needed now hack.
    Typos
    Propertly update combat ratings fields.

    * Implemented proper combat rating fields update like other stats fields.
    This will prevent reset combat ratings at .reset stats for example.
    * Skill loading moved after InitStatsForLevel for prevent reset fields
    setup
    as part of aura apply from skill set triggered spell casts.
    This fix for example talent 53125 work (combat rating set at skill
    loading)
    Small cleanups in pool system code

    * Mark some pool system functions as constant
    * Drop unused field.
    More poolmgr cleanps.

    * Replace mixed values used type args by function template specializations

    * More explcilty show fact that poolmgr work only with db guids.
    More code cleanup in poolmgr.

    * Use normal result pointer instead args pair in pool roll.
    * Send PoolObject pointer into (Re)Spawn1Object and set internaly spawned
    field.
    Revert "[9042] Remove double apply bonuses for spell 635/31935 and
    ranks"

    * This reverts commit 2157bc1b2fb064bd6bf0dfa5b4152d13760450c5.
    * And drop DB bonus data.

    Thanks to MrLama and pasdVn for reseach problem.
    Drop code and DB data for removed 31892/53720 and related spells.
    Fixed some paladin spell bonuses

    * Use stack size in additional spell damage for 31803/53742.
    * Use in code calculation for additional spell 20187/20375 damage

    Thanks to MrLama for small cleanups and patch updating.
    More paladin spells fixes

    * Allow stacking caster effect with target effect at same player for
    53736. Provided by KAPATEJIb.
    * Allow proc 53736/31801 at melee hits or melee like spell hits
    Prevent unexpected removal of move flag for following creatures not
    in combat
    Use in code heal amount calculation for 20165.

    Thanks to MrLama for small cleanups and patch updating.
    Implement spell 20375 targets amount depndence from triggering
    source spell.
    Update spell_proc_event for spell 20375, 21084, 31801.
    Implement talent 19552 and ranks affect of spell 61846 and ranks.
    Prevent crash after .goname/namego teleports at same bg/arena.
    Fixed build errors for contrib/extractor at some x64 plaforms
    Skip invisible/stealthed and not detected targets from threat list
    at next target selection.

    This will fix work spell 58984 and similar in combat.
    Implement and use PROC_EX_FULL_BLOCK

    It used for spell 31245 and ranks new proc flags.

    Original patch provided by dardennf.
    Drop unexpected added copy of sql update.
    Allow SPELL_AURA_PERIODIC_LEECH to crit if able to.

    This allow DoT crits from 2944 and ranks for example.

    (based on commit be72957)

    Also included improvement from Lynx3d for resilence and crit threat
    affect.
    Update splitConfig.txt for vmap generations.

    This will fix large size some generated vmap files and optimize server
    work with its.

    NOTE: in fact no changes in real in game data but for optimize work better
    regenerate vmaps with new splitConfig.txt.
    Use enum for CONFIG_SKIP_CINEMATICS values.

    Just small code cleanup
    Implement speed reduction at creatures DoFleeToGetAssistance
    Fixes/cleanups in extarctor code.

    * Avoid create debug binary version with space in name, ignore it in git
    changes.
    * Alow filenum == 0 in archive file lists. Some currently not loaded fiels
    have its
    for example in case when in archive single file.

    NOTE: no change in extracted files, so not need re-execute.
    Remove unused arg in new function added to prev. commit.

    Also update ad.exe
    Correctly work with alternative locale names.

    Allow use enGB locale subdirectory for DBC files.
    Move accaptable builds check/list preparing to functions.

    Maybe DBCStore.* not best place for its but we not have src/game local
    file for common functions...
    Impleament DBCs build check at server startup.

    * Extractor now include in extarcted DBC dir data file with build info.
    * Mangosd use this data for check at startup for main DBC dir and DBC
    local subdirs intergrity.
    * Also updates DBC checks for raw data.

    NOTE: You need reextract DBC data by _new_ extractor for correct work
    mangosd.
    Update pet and minipet monster move flag at player toggle walk/run
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  10. #19
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    this is a good thread,,I have made mangos
    repacks,but getting the download thing to
    work is more difficult that compiling it,,

    I made a 8953 & 3.3.0 ytdb with ,heisei 1.1.1 ''Secrets of Ulduar''scripts,
    but now I see updates,,

    now i can make mangos 3.3

    a few to many error's
    runs good,but I will try and
    update it,,

    tree
    Last edited by treetree; 18-01-10 at 01:40 AM.

  11. #20
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    Mangos 9172 - 9209
    Fixed unreaded packet tail spam at group inviting.
    Remove character_queststatus_daily data at character delete.

    Data deleted anyway at next daily status update so just more early and
    expected cleanup.
    Target limit for spell 25991.
    Remove duplicate fclose call.

    At some platform can cause cras at server startup.
    Add commented check for unit_class == 0.

    In fact creature unit class must not be 0, but some creatures (like
    triggers) have this.
    Remove /Wp64 option for git_id vcproj files.
    Lost changesat my prev. push
    Update formula for GameObject 'autoclose' time (dataN-field in
    _template)

    This require database support/dataN-fields update for correct calculation
    of time (now in milliseconds)
    Add function to send custom animation for GameObject

    Replace in code where packet used explicit.
    Rewrite parts of GameObject use for GO type 10

    This implement using autoclose time for type 10 and also sending a custom
    animation for some.
    To avoid duplicate code, remove code from SendLoot() (handled in Use()
    instead)
    Replace 0 with NULL in a few CastSpell calls (removed where not
    needed)
    Add filter in VC project files for motion/movement generators and
    related
    Fixed unread packet tail spam for CMSG_LEAVE_BATTLEFIELD
    Auto-leave player at login back to bg/arena when bg/arena finished.
    Templated functions for apply some code to all controlled units.

    Also fix some related problems with not updates totems/etc
    Fixed problem with non-attackable pes/totems at arenas

    ... and other FFA areas. Problem is result chnages in related flags work
    after old 3.x switch.

    * Added high-level functions for FFAPvP state set for unit
    * Apply FFA PvP to all controlled units also at set, and at summon/load
    Implement MoveGen::Interrupt call.

    It can be used in time when need do some tasks before
    another movement generator add on top to motion stack.
    This just finish pair Interrupt->Reset similar Initilize->Finilize
    In general movementgenerator have states:

    Initilize=>Interrupt<=>[-some addition movegen->]<=>Reset=>Finalize
    Fixed build error at *nix.
    Remove not needed and currently unused header file
    Fixed crashes related to recently totem acccess function

    * No search if not in world (no totems then)
    * Check NULL.
    Fixed typo in error output for lock id gameobject template data
    check.
    Implement dummy effect for 46797.
    Implement default min player per team at BG same as max players.

    This let use now default requirement for not set in
    `battleground_template` min/max values (or =0)
    In other cases just set expected data into template table.
    Update some comments for GO autoCloseTime to reflect changes in
    9179
    Prevent corrupt in-game used strings by DB escaping.
    More propertly update walk mode for player pets.

    * Use AddMonsterMoveFlag instead SetMonsterMoveFlags for set walk-mode
    * Apply walk/run mode to all copntrolled units (except totems).
    * Synchronize walk/run mode at pet creating/loading.
    Replace targeted movegen by 2 new: chase/follow movegens.

    NOTE: this is mostly just formal adding 2 movegens with very limited
    cleanups.
    Real result from adding 2 new movegens possible after apply more deep
    cleanups/fixes
    in UNIT_STAT_CHASE/UNIT_STAT_FOLLOW set. But this will need more cereful
    changes
    because we have currently sometime strange dependences and places for set
    for this flags.
    Similar cleanups required for other movegen related flags. Infact i have
    related patches but
    need more testing before apply step by step.
    Clarify debug log message in GameObject::Use
    Move handling of most GO's from SendLoot() to GameObject::Use()
    Fix typo from [9200] and clean up code in function.
    In attempt make GCC happy with chase/follow movegens code.
    Use CalculateSimpleValue as delay, used in spell effect 86
    Possible queue bug fix.
    Player flags enum update.
    Move remaining handling of GO from SendLoot to GameObject::Use
    Move script call GOHello to GameObject::Use

    This provide more accurate call in case of delay use from spell effects
    Some code cleanups.

    * UNIT_STAT_SEARCHING not used
    * Remove some commented wrong code
    * WaypointMovementGenerator<Creature>::Initialize() not have code
    Fixed chase/follow functions calls in movegen templates system.

    This commit specially made indeepndent from other changes for show problem

    in my prev. commit where 2 new movegens added.

    For proper call Initilize/Finilize/Reset/Interrupt/Update functions
    _important_
    set second template arg in MovementGeneratorMedium< T, D >
    in _last_ class in class chain. In other case in chase/follow instead
    TargetedMovementGeneratorMedium
    In other cases will called referenced functions from
    TargetedMovementGeneratorMedium
    instead proper subclasses.
    Big cleanup in UNIT_STAT_* use

    * Re-number enums by function groups and use where possible new defined
    masks in code instead raw enum |-lists.
    * Avoid use movement generator generic state markers like
    UNIT_STAT_CONFUSED for mark movement stoped.
    Add special shadow UNIT_STAT_CONFUSED_MOVE/etc states for like use.
    UNIT_STAT_CONFUSED in like case will be safe expect use for normal
    checks confused state presence
    And UNIT_STAT_CONFUSED_MOVE for check real move in this state
    Finish synchonization walk mode for pets.

    * Re-sync at follow mode switches
    * Support sync for creature pets

    Also
    * Attempt fix build at *nix
    * Drop unused unut state mask with typo in name.
    YTDB 246
    + All fixes from forum;
    + spawn
    + quest scripts
    + mob's gossip menues
    ++ branch 3.2.2a => 3.3.0a
    + "quest_template" + 204 (full for 3.3.0a)
    + "creature_template" + 390
    + "gameobject_template" + 181
    + "item_template" + 818
    + "creature_involvedrelation" + 47
    + "creature_questrelation" + 48
    + "creature_loot_template" + 1666
    + "gameobject_loot_template" + 95
    + "disenchant_loot_template" + 149
    + "item_loot_template" + 36
    + "skinning_loot_template" + 3
    + "npc_vendor" + 988
    + spawn (including new quests)
    - new event quests in the game are not available yet (no data, will be available later), also (to avoid the "freebie") are not available, some normal quests - they are all still in the development.
    + Icecrown Citadel: Halls of Reflection ("alpha")
    + Icecrown Citadel: Pit of Saron ("alpha")
    + Icecrown Citadel: The Forge of Souls ("alpha")
    - Icecrown Citadel (Raids) - closed (in dev)
    + processed 273 caches (3.3.0a)
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

 

 
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