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  1. #41
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    Mangos 9420 - 9435
    Implement aura dummy effect for spell 35357

    Also adjusting dummy spell 45990 slightly, despawn after some time instead
    of die instantly.
    Some code cleanup in EffectDummy, also correcting order of spell id
    Return success result for Zone<->map coordinates convertions.

    This will prevent #INF-inity values in gps for zones where
    zone coordinates calculation impossible with current code.

    Also fix small typo in debug output format for honor




    Implement dummy effect of spell 46485
    Some code/comments cleanup in EffectScriptEffect
    More achievement types support.

    Implemented new achievement criteria requirement:
    * ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM_LVL (item level and item
    quality equiped in specific slot)

    Implemented suppoprt achievement types:
    * ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM (required DB data)
    * ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL (required DB data)

    Also achievment types used only for statistics:
    * ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
    * ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
    * ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
    * ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
    * ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
    * ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM




    Really rename to ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM_LVL
    Add helper functions for Unit::Get/SetHealthPercent
    Remove redundant calls to Set(Max)Health, already done by
    SelectLevel function.
    Fix problems related to
    SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL and duration reduction of
    some positive auras
    Implement preservation of current health percent at UpdateEntry use


    Updated creature will now have the same amount of health (in percent) as
    the original creature after update.
    For cases where full restoration of health is expected, function have
    option to disable preservation.
    Remove dummy effect (old code and wrong) of spell 34665

    Let script handle dummy effect like expected for this type.
    Propertly show zone coords in .gps after recent changes.

    Implement detection subzones 4716 and 4740 of zone 4395.
    Prevent crash at script call that modify movegen list at
    MovementInform call.
    Avoid useless creature running around at evade

    * If creature near respawn point and by defult do random movement
    then restart from current point
    * If creature have default waypoints movegen restart from last
    updated point. Not reload waypoints




    › See More: Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum



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  3. #42
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    Mangos 9436 - 9444
    Correctly display the party leader's name in chat
    Move waypoint's GetResetPosition function body to .cpp.
    Add base code of effect for spell 45668, but in commented form.

    The spell triggering 45668 need to be corrected before it can trigger this
    as expected.
    Auto-exclude from git tracking changes any non universal binding
    subdir files

    Also resolve small exclude conflict for dep subdir.
    Store in plauer spell list structure instead pointer.

    Just not reason in element persistanse storage as std::map
    store pointer to structure with size < 16 bits.
    Add dummy effect of spell 50133/43882
    Add dummy effect of spell 44454 and script effect of spell 44455
    Add dummy effect of spell 55818
    Add script call EffectAuraDummy, called at dummy aura(4)
    apply/remove
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  4. #43
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    Mangos 9445 - 9459
    Possible fix often crashes in waypoint movegen.

    Thanks to DrKLO for research source of problem!
    Compile fix in MovementGenerator.cpp

    Also added few newlines to end of files to satisfy GCC.
    Typos and missing info in mangosd.conf

    Provided by erickeir and unknown author (sorry, lost info about who point
    me to first typo)




    Ignore anything untracked in src/bindings/

    NOTE: works only on directories

    (only modification / deletion of tracked files
    will show up in "git status")

    To force-stage a file/directory, use "git add -f",
    an exception was made for universal/ .

    Signed-off-by: freghar <[email protected]>

    (based on commit 0a4057f)




    Fixes for the Solaris platform.
    Implement item set 887, 251, 232 spell effects.
    Added new config option for arena queue announcer.

    Option Arena.QueueAnnouncer.Enable removed so if it used
    need update mangosd.conf to new options use.

    (based on insider42/mangos commit 211506f)




    Replace battleground announcer options.

    * Drop Battleground.QueueAnnouncer.Enable and
    Battleground.QueueAnnouncer.PlayerOnly
    * Add Battleground.QueueAnnouncer.Join with 0..2 values (1=to joined
    player, 2=to world)
    * Add Battleground.QueueAnnouncer.Start for start bg event

    Also fixed bug when not rated arenas announced as BG announces
    Also lost mangosd.config changes from prev commit.
    Implement heal bonus from talent 62905 and ranks.
    Fixed some time existed multi-map taxi problem.

    Interrupt taxi movegen at far teleport time with remove related state.
    Far teleport triggered code not expect this state set.
    Check glyph index send by client at glyph adding to prevent
    cheating.
    Fixed spell proc code for mixed proc event cases.

    * Allow spells with multiple procEx flags to trigger also with 0 dmg, if
    current
    procExtra is no normal hit (e.g. block and normal hit as flags -> all dmg
    blocked).

    * Also allow proc at hit as result partly block. This fix case from
    unknown author
    prepered by KAPATEJIb.
    Implement spell/attack power bonus for 59547 and similar spells.
    Also fix build in prev. rev. in result my not added changes.
    Add exception for spell 51912 and then trigger 45668 as expected

    Also remove commented code for spell 45668
    Make spell 47540 and ranks channeling interruptible

    In fact make triggered spell replace main spell for channeling.
    This also let drop hack for target death case interrupt channeling for
    spell.





    YTDB 287
    + All fixes from forum;
    + spawn;
    + quest scripts;
    + mob's gossip menues;
    + new templates from WDB
    + update all PvP-vendors;
    + Full respawn viens: Azeroth
    + fix data in "achievement_criteria_requirement"
    + processed 119 caches (3.3.2)
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  5. #44
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    Unhappy Quest "Into the realms shadows"

    Hi guys, i looking for create a public but private WOW WOTLK 3.2.2 server. So i download the doritos repack 3.2.2 and setup all the sql/magoscore/scriptdev/ytd updates on this page.

    but when i go to make the quest "Into the realms shadows" isn't work, i can't take the horse of the "Deathcharger" to complete the quest. (i seen how is the quest on youtube)..

    So i wanna know if any body has a sql patch or something to repair this bug or if you know what's wrong (maybe on the sql updates, ytdb or something) just explain me. I'll be very gratefull.

    My mail is [email protected].

    I'll be waiting, excuse my bad english. Thanks

  6. #45
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    Ups! i forget another question! if i wanna make a public (bout private) server of wow for 4.000 users (for example) my bandwith 1512(down)/512(up) is enought?? if isn't how much user's can serve with these conecction type. Thank's guys and excuse my ignorance.

  7. #46
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    Mangos 9460 - 9473
    Spellpower bonuses for spell 47540 and ranks.
    Some another cases when movegen can be lost while updating.
    Compile fix under GCC.
    Add script effect of spell 45691 and dummy effect of 45685
    Spell effects of itemset 883 and variants.

    Make passive aura buffs/debuffs always show at not-casters.

    This fix case when some racial party passive bufs not show for party
    members.
    Implemented SOAP in MaNGOS

    - removed deprecated code from RASocket
    - allow more than one login at a time on the RA console
    - added gsoap library for handling SOAP requests
    - removed deprecated mangos_string entry

    Thanks to:
    - Derex for reporting a bug which occured if more than 1024
    players were connected [poll() vs select()]
    - caeruleaus for adding windowsbuild support
    - vladimir for suggesting a different thread starting order
    - fdb_ for suggesting SOAP in the first place

    Add dummy effect of spell 51330
    Restore compile Win32/x64 (VC80/VC90), add correct include dir to
    all builds
    Add dummy effect of spell 51333
    Add dummy effect of spell 42287
    Add dummy effect of spell 43036

    Revert "[9465] Make passive aura buffs/debuffs always show at
    not-casters."

    This reverts commit 43f6a355e5a94c56c8fd6b881b572e1d685f046c.

    Need more work.
    Apply recent sql update to mangos.sql itself.
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  8. #47
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    Mangos 9474 - 9501
    Implement negative totem effect apply for 30706 and ranks.
    Add and use TotemSlot enum type
    Add basepoints array to Unit::HandleDummyAuraProc
    Implement glyph 45776
    Reimplement Aura::IsNeedVisibleSlot

    Rewrite base at area aura type check
    * For positive area aura types show at non-caster target or caster-totem
    or non-passive aura at caster
    * For negative area aura show at non-caster target
    * For other auars show at any target if non passive auras or totem-caster
    Use Clear call in MotionMaster::Initilize

    Function can be called from deep code in time MotionMaster::Update.
    So need use safe way cleanup with possible delayed movegens deletion.
    Add aura dummy effect of spell 29266
    Add dummy effect of spell 51276
    Implement 48266, and 50365, 50384, 50391 and ranks.

    Original patch provided by laise.
    Not affect anything but not nice typos...
    Add dummy aura effect of misc feign death spells

    Please note that it may not be correct to handle them all in the same way.

    Some more research should be done regarding the whole issue with creatures
    and faking death (cheaters) and a possible difference between the spells.
    Fix a value in movement update blocks with update flag
    UPDATEFLAG_VEHICLE
    Increase reserverd stack size for mangosd up to 4Mb at Windows

    Most Unuxe/Linux OSs have by default 4Mb as max stack size for application
    by default.
    VisualStudio for x86/x64 set 1Mb by default. In result at Windows possible
    more often
    stack overflow crashes in cases when Unux version work fine. So we fix
    this not nice
    difference.

    VS10 version not included. If someone prepare patch for VS10 case it can
    be added to repo.
    Fix a typo in Pet::addSpell
    Fixed semaphore locking on non-posix systems
    No reason have different code for apply/remove for this spells.
    Make common apply/remove handler for another spell group in
    HandleAuraDummy
    Restore code commenting style after 9489/9490

    Adjust comment style for rest of function and some additional code style
    cleanup.
    Some cleanup in effects table.
    Fixed wrong spell cast at talent 50391 and ranks apply case.
    Implement SPELL_EFFECT_JUMP (41).
    Show overheal from HoT in combat log.
    HomeBind fixes.

    * Use area id instead zone id for home bind zone info as expected.
    This will for example proper show capital name in area himebinding for
    capital; tavern.
    * Clarify that player create zone in fact is area (subzone)
    * Implement SPELL_EFFECT_BIND for normal homebinding.
    Also support spell target position mode used in 53823/53821 spells
    * Add Spell::EffectEmpty for mark spell effects that used but not expect
    any code in handler.
    Example weapon spells that used just as known spell markers for client.

    Original patch idea inspirit by Sadikum patch suggestion.
    Implement basic use of SPLINETYPE_FACINGTARGET

    Adjust related helper function accordingly.
    Restored build on *nix
    Add replacement spells for GO type 10 that may have dummy spellId
    in _template
    Update SpellCastResult enum to 3.3.x state.
    More speel effects table cleanups in comments
    Implement item limit category inventory mode.

    * Now expected item limit categories (for example for item 5513 and
    related)
    correctly limited by its amount in inventory.
    * Provide and use additional arg in SendEquipError for alt. way get
    affected
    item prototype. This let send to function item id and prevent crash
    client at
    limit category equip errors that required item prototype data.
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  9. #48
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    Mangos 9502 - 9541
    Update SpellCastResult enum to 3.3.x state.
    Updated behavior of auto shot according to the client changes.
    Removed obsolete code for spell 18096 and ranks.
    Removed facing limitation for spell 2764.
    Add missing AI calls to inform summoner of summon-related events



    Implement SPELL_EFFECT_RESTORE_ITEM_CHARGES

    Also it application in special case of item 5513 and similar.
    Finish impement new functionlity for item 5513 and similar.

    * Implement recharge low rank item in inventory.
    * Implement recharge item at loading after 15 offline mins
    Move custom data from item spell charges sign to new field
    `NoConsumable`.

    Some items with negative by defaul charges not expected to be deletedt at
    no charges.
    In past this fixed by using positive charges amount in like cases in
    different from
    expected negative value. Adding new field for avoid this.



    Gameobject casting improvements.

    * Add IsHostileTo/IsFriendlyTo and implement expected way checks for diff.
    world object types.
    For controlled object check redirected to specific owner, for wild
    gameobject base at gameobject faction.
    If faction not set expected to be hostile to anyone.
    * Update grid searchers to be usable with world object instead only unit
    case.
    Some grid searches lost redundent second object arg,
    AnyAoETargetUnitInObjectRangeCheck lost hitHidden arg
    (for hitHidden==true case added new
    AnyAoEVisibleTargetUnitInObjectRangeCheck)
    * Updated grid searchers used with gameobject area casts now.
    Note: Gameobject area spell cast animation will still wrong show around
    cast triggering target instead
    center around gameobject.
    * In case gameobject aura apply to target for restored use target itself
    as caster because
    we not have currently another way apply aura form wild gameobject.
    Hotfix for low chance crash at not accessable gameobject cast.
    Spell 16952 and ranks will now correctly proc from all cat form
    abilities that add combo points
    Fix spell 48920
    Implement opcode CMSG_HEARTH_AND_RESURRECT
    Fix a possible exploit in CMSG_HEARTH_AND_RESURRECT
    Fixed talent 50391 and ranks in part apply rune cooldown expire
    speed.

    * Apply rune cooldown buff only for spell 48265
    * Implement SPELL_AURA_MOD_POWER_REGEN_PERCENT work for POWER_RUNE

    Thanks to Laise for problem research.
    rewrote RA console using ACE

    - moved SQL pinging to SqlDelayThread
    - use sAccountMgr instead of explict sql queries
    Implement account associated execute for RA commands

    * Now at login by RA-connection RA-connection use account id/access level
    for commands execute. So at login with moderator access by RA-connection
    you
    can execute only moderator level commands. For administrator level
    accounts
    allowed execute only console level commands if new config option
    RA.Stricted = 0.
    For security reasons by default RA.Stricted = 1.
    * RA-connection executed commands now logged for associalted account id
    * Some own account related commands allowed execute in RA-connection

    NOTE: config version updated because RA.Stricted = 1 not compatible with
    old
    way work and this can break tools thta use RA-access if it not
    disabled.
    Yuo will need update mangosd.conf.
    Remove linking mangosd with sockets library.

    Recent RA reimplementation added by Arrai remove using sockets library for
    last part mangosd code.
    This let not link anymore sockets library with mangosd.

    Now realmd is last sockets library user.
    Prevent possible memory leak in WorldSession
    Let build map extractor at Mac OSX

    Also restore build at Windows (Win32 not have unistd.h)

    Win32 ad.exe binary updated but not expected any functional differences.
    Implement spells 58600 and 58601
    Stacking Auras from dual wild weapons.
    Use cooldown data from gameobejct trap tamplate if provided.
    Implement effect SPELL_EFFECT_TEACH_TAXI_NODE(154)

    Original patch writed by Sadikum.
    Fix a typo from commit 9512
    Fix CRLF in 9512_01_mangos_spell_proc_event.sql.
    Avoid apply spell bonuses to glyph 42397 effect.
    Make Player::IsValidPos const
    Fixed check for SPELL_AURA_ALLOW_ONLY_ABILITY

    Also remove public access to SpellAura::m_spellmod for avoid another hacks

    with it use. Spellmods only for Player::ApplySpellMod use.
    Fixed apply stamina part of 48263
    Fix typo in opcode name.
    Use selected target for target mode 38/46 when provided.

    For cases where provided target is not valid (or not provided), normal
    closest in range will be used.
    Attack Power bonus for spell 64382.
    Some percent target max health spells.

    Thanks to timmit for research.
    Implement item 46017 effect.
    Avoid proc item 46017 effect from DoTs.
    Implement proper work spells 59465 and 56151.
    Item 23836 effect and spell 54757 not affcted caster spell power.
    Implement cooldown reset part for spell 60970 work.
    Implement first target of spell 1064 and ranks boost from 61301.



    YTDB 292

    + All fixes from forum;
    + spawn;
    + quest scripts;
    + mob's gossip menues;
    + new templates from WDB;
    + fix respawn ores/viens - Outland/Northrend
    + fix data in "achievement_criteria_requirement"
    + processed 150 caches (3.3.2);
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  10. #49
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    Once again, thank you DjAligator .


  11. #50
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    Mangos 9542 - 9577
    Make MovementGenerator::GetMovementGeneratorType() const
    Really call ACHIEVEMENT_CRITERIA_TYPE_WIN_BG

    Also make more wide set achievement type criterias expected requirement in
    DB table.

    Original patch in achievement call part provided BudIcePenguin.


    Implement CONDITION_NOITEM.
    Rename ObjectDefines.h -> ObjectGuid.h

    Also move unrelated generic defines to Common.h
    Less strict check in spell CheckTarget, and allow triggered spell.

    Unit may be not selectable, but spell may be expected to target this unit
    in any case.
    Mostly known problem with npc->npc spells and dummy/triggered spells from
    AI side.


    Implement ObjectGuid wrapper for guid value

    Only one example (mostly) case converted to use it.
    Need lot work for finally switch to class obly use, so old low-level
    defines still exist also (while used).
    But some unused low-level defines dropped.


    Lost new ObjectGuid.cpp at prev. commit.
    One more typo :/
    Hide unsafe templated ByteBuffer::append function only for internal
    use.
    Add and use PackedGuid wrapper.

    Also
    * use more wide bytebuff << >> operators for objects
    * use at read packet faisl alsways exception way instead some time used
    bool results.




    Make some compiler happy with forward class declaration.
    Make GCC really happy...
    Fixed possible runtime crash.
    Makes some arguments as references in some ByteBuffer operator
    methods.
    Allow summoned creatures use MovementType == RANDOM_MOTION_TYPE

    Using creature_template.MovementType as default. For normal spawned
    creatures, data from creature table will still apply and override
    _template.
    Radius is 5.0 as default, but may be changed in real-time from ai scripts
    using function.
    Move the code of glyph 55672 to a better place
    Fix a typo from prev. commit:/
    Update AiReaction enum.




    Fixes possible runtime crash added by 9551
    Fixed typos in header guards
    Another update of AIReaction enum (and comments).
    Use DEFAULT_WORLD_OBJECT_SIZE in ObjectPosSelector if size == 0.

    This should fix a freeze in ObjectPosSelector.
    If size == 0, m_anglestep became 0 -> freeze.





    Remove some trailing whitespace and add comment for last commit.
    Add detection code for partly cave area 3780
    Restore build
    ] Add 2 unknown target flags.
    Add function to manually start random movement.
    Fix spell 60772
    Implement glyph 55692
    Create and use ObjectGuidGenerator/IdGenerator template classes.

    * This is let finally hide guid structure in ObjectGuid.h/.cpp code.
    * Shared related code.

    NOTE: while switch to use new clasess one more problem has been detected
    with not-safe code in .pdump work for future per-map multi-threading.
    It's need rewrited before will possible safe use in like case.
    For current single world thread case it's safe.
    Add script calls for GameObject GossipHello and GossipSelect
    Add structure and prevent spam for some LFG opcodes.
    Thanks to Spp for help with researching CMSG_LFG_JOIN.




    Add config option Network.KickOnBadPacket. If enabled, player will
    be kicked on badly formatted (wrong structure) packet.
    Use proper template arg instead default value
    Use ObjectGuid in Map object stores/world access/search.
    Implement SCRIPT_COMMAND_CREATE_ITEM to use when no spell exist
    Implement SCRIPT_COMMAND_DESPAWN_SELF (self = creature in this
    context)



    YTDB 298
    + All fixes from forum;
    + spawn;
    + quest scripts;
    + mob's gossip menues;
    + new templates from WDB
    + filling "points_of_interest" - Dalaran, Shattrath, Exodar, Silvermoon
    + filling table "gossip_menu_option"
    + fix data "achievement_criteria_requirement"
    + fix data "milling_loot_template"
    + fix spawn "Razorfen Downs"
    + fix spawn "Scarlet Monastery"
    + full respawn loot "Trial of the Crusader"
    + processed 183 caches (3.3.2)
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

 

 
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