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Thread: Arcemu vehicle patch
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26-09-10, 07:11 AM #11
Register to remove this adit only applys correctly if you go back to rev 3116.......
then have fun patching up 1 at a time to the current rev....
bascially forget arcemu ever having vehicles. they never will
just use trinity
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26-09-10, 04:42 PM #12
Incidentally, I have vehicles working 100% with ArcEmu. It wasn't even that hard, just copied the documentation from trinity and rewrote it for ArcEmu. I also parse the data through the database rather than the DBC's allowing customisation and reworking of blizzlike vehicles.
YouTube - Experimenting with Vehicles
If you look at the date of the video, that was a long time ago. Since then I've fixed ranged spell damage and destructible objects, I don't know anything else that is bugged with them... Currently only using it for private projects, although may plan to release in the future.
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25-07-11, 01:26 PM #13Premium


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Register to remove this adHey this is Nice My Repack didn't had the Vehicle's Working til i found this Thread.
Ty.






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