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  1. #11
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    it only applys correctly if you go back to rev 3116.......

    then have fun patching up 1 at a time to the current rev....
    bascially forget arcemu ever having vehicles. they never will

    just use trinity

  2. #12
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    Quote Originally Posted by mec View Post
    it only applys correctly if you go back to rev 3116.......

    then have fun patching up 1 at a time to the current rev....
    bascially forget arcemu ever having vehicles. they never will

    just use trinity
    Incidentally, I have vehicles working 100% with ArcEmu. It wasn't even that hard, just copied the documentation from trinity and rewrote it for ArcEmu. I also parse the data through the database rather than the DBC's allowing customisation and reworking of blizzlike vehicles.

    YouTube - Experimenting with Vehicles

    If you look at the date of the video, that was a long time ago. Since then I've fixed ranged spell damage and destructible objects, I don't know anything else that is bugged with them... Currently only using it for private projects, although may plan to release in the future.

  3. #13
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    Hey this is Nice My Repack didn't had the Vehicle's Working til i found this Thread.

    Ty.

 

 
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