it only applys correctly if you go back to rev 3116.......
then have fun patching up 1 at a time to the current rev....
bascially forget arcemu ever having vehicles. they never will
just use trinity
-->
Printable View
it only applys correctly if you go back to rev 3116.......
then have fun patching up 1 at a time to the current rev....
bascially forget arcemu ever having vehicles. they never will
just use trinity
Incidentally, I have vehicles working 100% with ArcEmu. It wasn't even that hard, just copied the documentation from trinity and rewrote it for ArcEmu. I also parse the data through the database rather than the DBC's allowing customisation and reworking of blizzlike vehicles.
YouTube - Experimenting with Vehicles
If you look at the date of the video, that was a long time ago. Since then I've fixed ranged spell damage and destructible objects, I don't know anything else that is bugged with them... Currently only using it for private projects, although may plan to release in the future.
Hey this is Nice My Repack didn't had the Vehicle's Working til i found this Thread.
Ty.
:D