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  1. #7
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    enegue's Avatar
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    Epic Guilds, and managing them

    By this point, you are ready to be one of the better GMs, and be part of the Elites.
    So naturally, you will forge your own epic guild, run by a great GM, you.
    Here are a few things you should know about this:

    1) GM run Guilds will always be the highlight of the server, being naturally better then player run ones.
    Just because a GM is the leader of a guild, will make your guild in equal standing with the best raiding guild.

    2) this play of power might corrupt the balance of power on the server, and lead to extinction good raiding guilds. Be warned.

    3) this Guild option allows players to have one more goal, thereby increasing the end game value. People have one more reason to get to the top now. And one more reason to stick around your server longer.

    Keep in mind however, the server's eye will watch carefully at who you let in. If you let one fool in, it will lower the standing of your guild by a slight amount. Let too many fools in and everyone will think "Why join Skype's Army? anyone can join that crappy guild just by saying "Hi!"."
    And believe it or not, but most fools get into your guild without you allowing them to. If players can invite other, you guild will fill up with morons faster then you can say "Oops?" Never allow the option of player invitation. they have to get past you first to get in the guild, not by their friend.

    This are two main things to having player get in your guild by seeing you first, for a challenge of some sort

    1) People inside the guild wont like this
    2) people Outside the guild will find it uber that they have to prove themselves in front of you to get in.



    Always have some difficult task to get inside.
    If your a good PvPer, get yourself the best gear, and challenge people in a duel, if they beat you, they get in, if not, they can try again, after everyone has had a turn. I used to do this myself, and there are a few flaws to it:
    1) It will consume a lot of time, especially the pally duels where they will heal over and over.
    2) You will have either too big a guild, or too small one. I ended up with 20 player who each were Spartans. Big guild eh? If you have too big a guild, that means you suck at PvP =P

    Another thing i recommend, is making a large obstacle course where you can see everything from a place (to avoid flyhckers) and whoever gets to the top first, along with the second, and third will get an invite. then the obstacle course closes.
    here are the flaws to that:

    1) Fly hackers. They will fly ramp by ramp when they think you are not looking. Even if one part of the course is not big, it is still an advantage and if they keep doing it, it will stack up. So there will be cheaters in your guild.
    2) It will require as much time as the duels, due to the fact that you have to set this up =P

    The last thing i tried as well, was inviting all the players that were at endgame, and well known. This worked nice, as a large rumor spread about how to join, that invitations were sent to people who were exceptionally leet, and people did great things to get noticed, from helping each other, to single-handedly defeating an army of players in an event.
    Some flaws still exist, as in everything

    1) Very small player base in your guild. Again you will be stuck with the 20 Spartans. =P
    2) Causes rivalry, and there may be some low blows and people trying to expose each other.

    Any other challenges you issue are up to you! Be creative, and dont issue something only the really leet can complete. Because once again, you will end up with 20 or so players. granted, they will be LEET, but 20 awesome players vs 150 noobs will result in death. Spartans were strong, but they did lose the battle =D

    Raiding guild promise Powerful endgame content, your guild promises ledgendary events, guild base, and fun. The perfect harmony between the raiding guilds, and your own guild, is a tier based ascension. Players have to acquire awesome gear, and to do that they join a normal guild. then advance to the Uber raiding guilds of the server, then finally they can advance into your guild.

    Keep in mind, a guild requires upkeep, and time. So only create a guild when you find you have extra time between tickets. While in your guild, Be active! thats is why people joined it. Run special events, and challenge other GM guild to a war, or player guilds! For my guild, we had several events, from Giant snowball fights, to end game bosses spawned right in winterspring for practice, and 5 on 5 matches. We had also challenged a rival guild led by another GM, for a few competions, from who can down a boss faster, to an all out war!

    Always make sure that you are on the "That guild is so cool!" list and not the "That guild sucks!" list, because then people will lose confidence in you. Making a guild is a gamble. If you succeed in a well made guild, people will think of you a better GM, and have something more to work for, and aid your server. If you fail, and let too many fools into your guild, you will shame yourself, and people will think of you less as a good GM, and more like a bad one, and if you do not balance your guild with player run raiding guilds, you will break out havoc on your server.

    If your going to make a guild, Make sure you claim a spot on the hall of fame, or else don't take the gamble!
    Good luck!
    Last edited by enegue; 06-04-09 at 08:13 AM.



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