yes not only casting fireball's also speaking ;)
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yes not only casting fireball's also speaking ;)
Code:function Ching_OnCombat(pUnit, Event)
pUnit:SendChatMessage(14, 0, "Muhahaha, you have finally here...")
pUnit:RegisterEvent("Phase_1", 1000, 0)
end
function Ching_OnDied(pUnit, Event)
pUnit:RemoveEvents()
end
function Ching_LeaveCombat (pUnit, Event)
pUnit:RemoveEvents()
end
function Phase_1(pUnit, Event)
if pUnit:GetHealthPct() <= 75 then
pUnit:RemoveEvents()
pUnit:SendChatMessage(14, 0, "I will kill you, and eat you...!")
pUnit:RegisterEvent("FireBall", 18392, 0)
pUnit:RegisterEvent("Phase_2", 1000, 0)
end
end
function Phase_2(pUnit, Event)
if pUnit:GetHealthPct() <= 50 then
pUnit:RemoveEvents()
pUnit:RegisterEvent("FireBall", 18392, 0)
pUnit:SendChatMessage(14, 0, "Hmmmm.....")
end
end
pUnit:CastSpellOnTarget(25449, pUnit:GetRandomPlayer(0))
function HealingWave(pUnit, Event)
pUnit:CastSpell(49273)
end
#GetClosestPlayer() --Gets the closest player.
#GetMainTank() --Returns main tank.
#GetAddTank() --Returns offtank.
RegisterUnitEvent(98347, 1, "Ching_OnCombat")
RegisterUnitEvent(98347, 2, "Ching_OnLeaveCombat")
RegisterUnitEvent(98347, 4, "Ching_OnDied")
1 pUnit:RegisterEvent("FireBall", 18392, 0)
2 pUnit:RegisterEvent("FireBall", 18392, 0)
and .. there is other spells
pUnit:CastSpellOnTarget(25449, pUnit:GetRandomPlayer(0))
function HealingWave(pUnit, Event)
pUnit:CastSpell(49273)
Well i haven't tested but it looks like you made this lua in like 2 minutes try make a longer and add more spells, Less QQ more PewPew!
Lbniese isn't capable of less QQ...
/facepalm someone ban this guy already...
Ban who? :O