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Edit : k I can handle the apache,php stuff and conpile new builds if needed.I placed a placeholder for now.
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Ok im going to bed for the night.
Mornings Update:
Scripted Lord Marrowgar - 80% - Blizzlike
Scripted Deathwhisper - 90% - blizzlike!
Scripted Saurfang - 75% - minor bugs - Blizzlike
ZOMG if you want to could you fix creature 38508 to be attackable and aggressive please (he's summoned durring the saurfang fight.)
Sounds good bro, thanks +rep
Look's nice (Also watch the double posting guys)
Just edit your old post...
*In an Igor voice* Yes Masta' as you wish.
EDIT: Here you go bud, makes them hostile, and aggressive(or should, attacked the hell outta my level 1 lol)
Code:REPLACE INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid_A`, `modelid_A2`, `modelid_H`, `modelid_H2`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `minhealth`, `maxhealth`, `minmana`, `maxmana`, `armor`, `faction_A`, `faction_H`, `npcflag`, `speed`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `PetSpellDataId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `unk16`, `unk17`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `movementId`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) VALUES (38508, 0, 0, 0, 0, 0, 31107, 31163, 31164, 0, 'Blood Beast', '', '', 0, 82, 82, 90997, 100096, 0, 0, 0, 16, 16, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, 3, 7.43, 1, 0, 0, 0, 0, 0, 0, 0, 100, 1, 0, 0, 0, '');
Good Morning all.
Update Available soon.
Edit: Available nowCode:118 - Script for Deathbringer Saurfang Added
117 - Script for Lady Deathwhisper Added
116 - Script for Marrowgar Added
115 - Fix for Zone ins - Meth Again
114 - Changed Max vew distance to 5000 - Thanks Meth
Edit 2: AFK a bit breakfast ect...
OOoOk!
I believe this is an answer to your question:) Though he could have worded it better :P
EDIT: Here you go Thrylas, makes them hostile, and aggressive(or should, attacked the hell outta my level 1 lol)(In case you missed it.)
Code:REPLACE INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid_A`, `modelid_A2`, `modelid_H`, `modelid_H2`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `minhealth`, `maxhealth`, `minmana`, `maxmana`, `armor`, `faction_A`, `faction_H`, `npcflag`, `speed`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `PetSpellDataId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `unk16`, `unk17`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `movementId`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) VALUES (38508, 0, 0, 0, 0, 0, 31107, 31163, 31164, 0, 'Blood Beast', '', '', 0, 82, 82, 90997, 100096, 0, 0, 0, 16, 16, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, 3, 7.43, 1, 0, 0, 0, 0, 0, 0, 0, 100, 1, 0, 0, 0, '');
And so it begins...