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08-02-09, 12:05 AM #4
Alright let me explain a bit more why its not working and how to fix it even tho it will eat up your cpu like non other. First off like most scripts (guard is a script) it depends on the creatureid number. This is what the script looks for. Now to change or add more guards one would have to go into there core and modify things to get this to work but the amount of modifying it will not only eat up your cpu but would take sombody who knows alot about c++ and cores and alot of time to do