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  1. #11
    The Beautiful Abomination
    CthulhuFtagn's Avatar
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    Jan 2010
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    Cool 61

    Quote Originally Posted by Arnamide View Post
    Would be awesome if you could fix those Dummy NPC from attacking when you start hit them. Good repack anyway!



    I mean this one for an example: Heroic Training Dummy - NPC - World of Warcraft
    See below.

    Quote Originally Posted by Unleashed View Post
    There is a fix to this thanks to Darkstalker and Forusim found here:
    Commit 8baab3369b9e6155e08fd92c261dfc9d341c89ae to Ankso's scriptdev2 - GitHub

    Not sure if this is something CT wants to look into compiling, if allowed, not sure what the "rules" are, or if it is already in his repack. Excuse my ignorance about Github and compiling, I am still learning, just trying to help.
    I've compiled it into the core and hopefully it fixes the problem... thanks for the link


    So, now they are adding portions of the vehicles patch to the core, so I'll have to completely go through the patch and fix things (again)... hopefully I can get that done today. Until then:

    Today is Crush a Can Day!.



    Update Available:
    Code:
    MaNGOS updated to 10553 (required_10551_01_mangos_spell_proc_event)
    Training Dummy patch by Ankso.
    Two more cases where AURA_REMOVE_BY_EXPIRE mode can be used.
    Add some vehicle flags, thanks to zergtmn and community.
    Fix 55880 proc.
    Fixed field types in mangos.sql in consistant with related sql updates. 
    At schedule second reset update real reset time. 
    Implement missing part spell 47568 functionality. 
    More correctly check delay time for spell with speed. 
    Fixed EffectActivateRune activate only expected runes amount of some rune type.
    Filebeam Mirror:
    CU_0061.zip (14.89 MB)

    Mediafire Mirror:
    CU_0061.zip (14.89 MB)



    Heroic Training Dummy has been tested and is working as it should:
    Last edited by CthulhuFtagn; 27-09-10 at 10:43 AM. Reason: Update



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