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  1. #11
    The Beautiful Abomination
    CthulhuFtagn's Avatar
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    Cool 85

    Quote Originally Posted by Jenrick View Post
    Silly question but I think I have everything set to how it's supposed to be for a pvp type server, this is in Mangosd.conf :
    Code:
    AllowTwoSide.Accounts = 1
    AllowTwoSide.Interaction.Chat = 0
    AllowTwoSide.Interaction.Channel = 0
    AllowTwoSide.Interaction.Group = 0
    AllowTwoSide.Interaction.Guild = 0
    AllowTwoSide.Interaction.Auction = 0
    AllowTwoSide.Interaction.Mail = 0
    AllowTwoSide.WhoList = 0
    AllowTwoSide.AddFriend = 0
    TalentsInspecting = 1
    You can't group but you can see both sides on who list as well as tells.
    Is it because I set twoside accounts to true?

    Look under the Game Master Settings portion, if your toon is a GM they'll be able to see both sides.
    Code:
    ###################################################################################################################
    # GAME MASTER SETTINGS
    #
    #    GM.LoginState
    #        GM mode at login
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.Visible
    #        GM visibility at login
    #        Default: 2 (last save state)
    #                 0 (invisible)
    #                 1 (visible)
    #
    #    GM.AcceptTickets
    #        Is GM accepting tickets from player by default or not.
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.Chat
    #        GM chat mode at login
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.WhisperingTo
    #        Is GM accepting whispers from player by default or not.
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.InGMList.Level
    #        Max GM level showed in GM list (if visible) in non-GM state (.gm off)
    #                 0 (none)
    #                 1 (only moderators)
    #                 2 (only gamemasters)
    #        Default: 3 (anyone)
    #
    #    GM.InWhoList.Level
    #        Max GM level showed in who list (if visible).
    #                 0 (only players)
    #                 1 (only moderators)
    #                 2 (only gamemasters)
    #        Default: 3 (anyone)
    #
    #    GM.LogTrade
    #        Include GM trade and trade slot enchanting operations in GM log if it enable
    #        Default: 1 (include)
    #                 0 (not include)
    #
    #    GM.StartLevel
    #        GM starting level (1-100)
    #        Default: 1
    #
    #    GM.LowerSecurity
    #        Disallow a lower security member to interact with a higher one using commands
    #        Default: 0 (disable)
    #                 1 (enable)
    #
    #    GM.AllowAchievementGain
    #        If enabled it allows gaining achievements for GM characters
    #        Default: 1 (enable)
    #                 0 (disable)
    #
    ###################################################################################################################
    
    GM.LoginState            = 2
    GM.Visible               = 2
    GM.AcceptTickets         = 2
    GM.Chat                  = 2
    GM.WhisperingTo          = 2
    GM.InGMList.Level        = 3
    GM.InWhoList.Level       = 3
    GM.LogTrade              = 1
    GM.StartLevel            = 1
    GM.LowerSecurity         = 0
    GM.AllowAchievementGain  = 1
    Update Available
    Code:
    MaNGOS updated to 10781
    Use BattleGround(AV)TeamIndex enum types in AV battleground code. 
    Fixed warning in ReputationMgr::SetReputation. 
    Allow ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL to proc on special attacks too. 
    Make AI call OwnerKilledUnit() more proper. 
    Fixed invisibility detection for new invisibility types. 
    Explictly include Threading.h into CliRunnable.h 
    Not mark `reputation_spillover_template` empty state as error.
    Use separate vars to indicate whether reputation needs to be sent or needs to be saved. 
    Implement more generic reputation spillover.
    Fixed crash at empty build list in realm string. 
    Fixed build for different PostgreSQL version at diff platforms. 
    Explictly include Threading.h into WorldRunnable.h 
    Fixed auction items filering by quality. 
    Fixed trainer flags uses for pet trainers. 
    ScriptDev2 updated to 1890
    Add support for quest 11093.
    Add support for quest 12138 and 12198.
    Add dummy aura effect of spell 47799.
    Making one quest become not so bloody imp-ossible, using new AI call OwnerKilledUnit.
    Add new class ScriptedPetAI that can be used with certain pet types. 
    YTDB updated to 354 (574_FIX_10779)
    All fixes from forum.
    Fix spawn.
    Quest scripts.
    Mob's gossip menus.
    CU_0085.zip (12.49 MB)



    Last edited by CthulhuFtagn; 24-11-10 at 10:23 AM. Reason: TRM CU 0085 YTDB 354 Acid 39 MaNGOS 10781 ScriptDev2 1890



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