Quote Originally Posted by mec View Post
it only applys correctly if you go back to rev 3116.......

then have fun patching up 1 at a time to the current rev....
bascially forget arcemu ever having vehicles. they never will

just use trinity
Incidentally, I have vehicles working 100% with ArcEmu. It wasn't even that hard, just copied the documentation from trinity and rewrote it for ArcEmu. I also parse the data through the database rather than the DBC's allowing customisation and reworking of blizzlike vehicles.



If you look at the date of the video, that was a long time ago. Since then I've fixed ranged spell damage and destructible objects, I don't know anything else that is bugged with them... Currently only using it for private projects, although may plan to release in the future.