an old contribution by [MENTION=36134]Rochet2[/MENTION] but I think it still works
Edit the sent game time and speed:
Code:data.Initialize(SMSG_LOGIN_SETTIMESPEED,4+4+4); data.AppendPackedTime(sWorld->GetGameTime()); data <<float(0.01666667f);// game speed data << uint32(0);// added in 3.1.2 GetSession()->SendPacket(&data);in Player::SendInitialPacketsBeforeAddToMap
Originally Posted by Rochet2
Originally Posted by Rochet2


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