MMOCoin

Likes Likes:  0
Page 70 of 111 FirstFirst ... 2055606667686970717273748085 ... LastLast
Results 691 to 700 of 1117

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    The Beautiful Abomination
    CthulhuFtagn's Avatar
    Join Date
    Jan 2010
    Location
    R'lyeh
    Posts
    526
    Post Thanks / Like
    Rep Power
    22
    Reputation
    397

    Cool 60

    ... And the rest of the day to yourself, there, GJ!

    Update Available:
    Code:
    MaNGOS updated to 10545 (required_10537_01_mangos_command)
    Better way to mark not implemented packets.
    Output debug only note for known not implemented packets.
    Fix handling of spell 14157 and 14189 so they really apply combo points after current spell finished. 
    Fixed ObjectGuid::IsUnit.
    Allow set afk/dnd message in afk/dnd state.
    Fixed structure SMSG_RESYNC_RUNES.
    Use more near for final point coordinates for Z calcualtion. 
    Fixed some comments in mangos.sql 
    Fixed typo in command help text. 
    ScriptDev2 updated to 1833
    Corrected typo in a file name. Patch by zergtmn. proffesor -> professor.
    Filebeam Mirror:
    CU_0060.zip (14.88 MB)



    Mediafire Mirror:
    CU_0060.zip (14.88 MB)

    Last edited by CthulhuFtagn; 26-09-10 at 01:01 PM. Reason: Update



  2. Related Threads - Scroll Down after related threads if you are only interested to view replies for above post/thread

  3. #2
    Senior Sergeant
    GrandpaJohn's Avatar
    Join Date
    Feb 2010
    Location
    West Palm Beach, Fl
    Posts
    145
    Post Thanks / Like
    Rep Power
    17
    Reputation
    24
    @ CT:

    just another great update, CU_0060 executed without any errors server up and running great

  4. #3
    Grunt

    Join Date
    Sep 2010
    Location
    The South, USA
    Posts
    44
    Post Thanks / Like
    Rep Power
    16
    Reputation
    9
    Hard to believe Shamu is 25 already. Time sure flies by.

    Patch 60 is good, many thanks, as always.

    GJ - Thanks for the PM. I cant respond, as I do not have enough forum posts yet to be able to use the PM's. Just wanted to say thanks, and let you know I got it.

  5. #4
    Senior Sergeant
    Narcoleptic's Avatar
    Join Date
    Aug 2010
    Posts
    137
    Post Thanks / Like
    Rep Power
    16
    Reputation
    15
    Can´t wait to see that patch friend eh eh i wanna take a ride with my wife without leaving home and nothing better than a mamouth lolol
    Any signs of solving that problem with the pets friend...?
    Everthing is working fine as always
    Big hug

  6. #5
    Scout
    Arnamide's Avatar
    Join Date
    Jan 2010
    Posts
    23
    Post Thanks / Like
    Rep Power
    17
    Reputation
    30
    Would be awesome if you could fix those Dummy NPC from attacking when you start hit them. Good repack anyway!

    I mean this one for an example: Heroic Training Dummy - NPC - World of Warcraft

  7. #6
    Grunt

    Join Date
    Sep 2010
    Location
    The South, USA
    Posts
    44
    Post Thanks / Like
    Rep Power
    16
    Reputation
    9
    Quote Originally Posted by Arnamide View Post
    Would be awesome if you could fix those Dummy NPC from attacking when you start hit them. Good repack anyway!

    I mean this one for an example: Heroic Training Dummy - NPC - World of Warcraft
    There is a fix to this thanks to Darkstalker and Forusim found here:
    Commit 8baab3369b9e6155e08fd92c261dfc9d341c89ae to Ankso's scriptdev2 - GitHub

    Not sure if this is something CT wants to look into compiling, if allowed, not sure what the "rules" are, or if it is already in his repack. Excuse my ignorance about Github and compiling, I am still learning, just trying to help.

  8. #7
    First Sergeant
    ZomgEary's Avatar
    Join Date
    Jan 2010
    Location
    Houston, TX
    Posts
    182
    Post Thanks / Like
    Rep Power
    18
    Reputation
    83
    I doubt CT will get upset Unleashed, it's all about how you present the solution..if you're bugging him constantly and then just forcibly show a solution or something, he'll usually ignore it..but these little fixes here and there he tends to look at, and then implement if they meet his requirements, whatever they may be. I could also be wrong, as I haven't worked with CT in a while now, and do regrettably miss it.

  9. #8
    Senior Sergeant
    Narcoleptic's Avatar
    Join Date
    Aug 2010
    Posts
    137
    Post Thanks / Like
    Rep Power
    16
    Reputation
    15
    CT friend i remember one thing...i used to play on a server where they had the stealth working nice and i though maybe if i contact them and ask them about that maybe they fix that thing for us...what do you think? or you´re already looking for other things...? i can´t remember if the pets were working but i guess not they were all messed up...your repack is much better than all
    Big Hug

  10. #9
    The Beautiful Abomination
    CthulhuFtagn's Avatar
    Join Date
    Jan 2010
    Location
    R'lyeh
    Posts
    526
    Post Thanks / Like
    Rep Power
    22
    Reputation
    397

    Cool 61

    Quote Originally Posted by Arnamide View Post
    Would be awesome if you could fix those Dummy NPC from attacking when you start hit them. Good repack anyway!

    I mean this one for an example: Heroic Training Dummy - NPC - World of Warcraft
    See below.

    Quote Originally Posted by Unleashed View Post
    There is a fix to this thanks to Darkstalker and Forusim found here:
    Commit 8baab3369b9e6155e08fd92c261dfc9d341c89ae to Ankso's scriptdev2 - GitHub

    Not sure if this is something CT wants to look into compiling, if allowed, not sure what the "rules" are, or if it is already in his repack. Excuse my ignorance about Github and compiling, I am still learning, just trying to help.
    I've compiled it into the core and hopefully it fixes the problem... thanks for the link


    So, now they are adding portions of the vehicles patch to the core, so I'll have to completely go through the patch and fix things (again)... hopefully I can get that done today. Until then:

    Today is Crush a Can Day!.



    Update Available:
    Code:
    MaNGOS updated to 10553 (required_10551_01_mangos_spell_proc_event)
    Training Dummy patch by Ankso.
    Two more cases where AURA_REMOVE_BY_EXPIRE mode can be used.
    Add some vehicle flags, thanks to zergtmn and community.
    Fix 55880 proc.
    Fixed field types in mangos.sql in consistant with related sql updates. 
    At schedule second reset update real reset time. 
    Implement missing part spell 47568 functionality. 
    More correctly check delay time for spell with speed. 
    Fixed EffectActivateRune activate only expected runes amount of some rune type.
    Filebeam Mirror:
    CU_0061.zip (14.89 MB)

    Mediafire Mirror:
    CU_0061.zip (14.89 MB)



    Heroic Training Dummy has been tested and is working as it should:
    Last edited by CthulhuFtagn; 27-09-10 at 11:43 AM. Reason: Update

  11. #10
    Sergeant
    Deathbringer's Avatar
    Join Date
    Jan 2010
    Posts
    75
    Post Thanks / Like
    Rep Power
    17
    Reputation
    20
    Another Great Update Thanks
    Keep Up The Great Work.

 

 
Page 70 of 111 FirstFirst ... 2055606667686970717273748085 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •