Code:
--[[
-- ]]
--NPCNAMEHERE
RegisterUnitEvent(Npc Spawn ID, 18, "NPCNAMEHERE")
RegisterUnitEvent(Npc Spawn ID, 4, "NPCNAMEHERE_Died")
function NPCNAMEHERE_Died(Unit, event, player)
Unit:RemoveEvents()
end
function NPCNAMEHERE(Unit, event, player)
Unit:RegisterEvent("NPCNAMEHERE_Say",45000, 0)
end
function NPCNAMEHERE_Say(Unit, event, player)
local chance = math.random(1,3)
if(chance == 1) then
Unit:SendChatMessage(14, 0, "Text Here(What you want him to say)")
end
if(chance == 2) then
Unit:SendChatMessage(14, 0, "Text Here (What you want him to say)")
end
if(chance == 3) then
Unit:SendChatMessage(14, 0, "Text Here (What you want him to say)")
end
end
--NPCNAMEHERE
RegisterUnitEvent(Npc spawn Id, 18, "NPCNAMEHERE")
RegisterUnitEvent(Npc Spawn ID, 4, "NPCNAMEHERE_Died")
function NPCNAMEHERE_Died(Unit, event, player)
Unit:RemoveEvents()
end
function NPCNAMEHERE(Unit, event, player)
Unit:RegisterEvent("NPCNAMEHERE_Say",65000, 0)
end
function NPCNAMEHERE_Say(Unit, event, player)
local chance = math.random(1,3)
if(chance == 1) then
Unit:SendChatMessage(14, 0, "Text here" )
end
if(chance == 2) then
Unit:SendChatMessage(12, 0, "Text Here")
end
if(chance == 3) then
Unit:SendChatMessage(12, 0, "Text Here")
end
end
--NPCNAMEHERE
RegisterUnitEvent(NPC Spawn ID, 18, "NPCNAMEHERE")
RegisterUnitEvent(Npc Spawn ID, 4, "NPCNAMEHERE_Died")
function NPCNAMEHERE_Died(Unit, event, player)
Unit:RemoveEvents()
end
function NPCNAMEHERE(Unit, event, player)
Unit:RegisterEvent("NPCNAMEHERE_Say",49000, 0)
end
function NPCNAMEHERE_Say(Unit, event, player)
local chance = math.random(1,3)
if(chance == 1) then
Unit:SendChatMessage(12, 0, "Text HERE")
end
if(chance == 2) then
Unit:SendChatMessage(12, 0, "TEXT HERE")
end
if(chance == 3) then
Unit:SendChatMessage(12, 0, "TEXT HERE")
end
end
--NPCNAMEHERE
function NPCNAMEHERE_Died(Unit, event, player)
Unit:RemoveEvents()
end
function NPCNAMEHERE(Unit, event, player)
Unit:RegisterEvent("NPCNAMEHERE_Say",28000, 0)
end
function NPCNAMEHERE_Say(Unit, event, player)
local chance = math.random(1,3)
if(chance == 1) then
Unit:SendChatMessage(12, 0, "NPC TEXT HERE")
end
if(chance == 2) then
Unit:SendChatMessage(12, 0, "NPC TEXT HERE")
end
if(chance == 3) then
Unit:SendChatMessage(12, 0, "NPC TEXT HERE")
end
end
RegisterUnitEvent(NPC SPAWN ID, 18, "NPCNAMEHERE")
RegisterUnitEvent(NPC SPAWN ID, 4, "NPCNAMEHERE_Died")
--NPCNAMEHERE
RegisterUnitEvent(Npc Spawn ID, 18, "NPCNAMEHERE")
RegisterUnitEvent(Npc SPAWN ID, 4, "NPCNAMEHERE_Died")
function NPCNAMEHERE_Died(Unit, event, player)
Unit:RemoveEvents()
end
function NPCNAMEHERE(Unit, event, player)
Unit:RegisterEvent("NPCNAMEHERE_Say",68000, 0)
end
function NPCNAMEHERE_Say(Unit, event, player)
local chance = math.random(1,4)
if(chance == 1) then
Unit:SendChatMessage(12, 0, "Text here" )
end
if(chance == 2) then
Unit:SendChatMessage(12, 0, "TEXT HERE")
end
if(chance == 3) then
Unit:SendChatMessage(12, 0, "TEXT HERE")
end
if(chance == 4) then
Unit:SendChatMessage(12, 0, "TEXT HERE")
end
end
--NPCNAMEHERE
RegisterUnitEvent(Npc Spawn ID, 18, "NPCNAMEHERE")
RegisterUnitEvent(Npc SPAWN ID, 4, "NPCNAMEHERE_Died")
function NPCNAMEHERE_Died(Unit, event, player)
Unit:RemoveEvents()
end
function NPCNAMEHERE(Unit, event, player)
Unit:RegisterEvent("NPCNAMEHERE_Say",69000, 0)
end
function NPCNAMEHERE_Say(Unit, event, player)
Unit:SendChatMessage(12, 0, "TEXT HERE")
end
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