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GO Objects and tactics on how to use them
Well, time for the .go's Possibly one of the most easiest Topics and yet hardest topics of GMing, apart from dealing with people of course. Nothing is more painful then solving an idiotic issue with an idiotic person while keeping a smile on your virtual face =P
.go objects are simple to use commands that allow you to spawn objects in-game. As i explained in moderate detail on how to use such commands, I will now explain how to make the best use of them, assuming that you know how to actually do the command.
1) Macros are your BEST friend with .go's. Simply add "/s .go spawn <ID> 1" and you have your macro ready. Using this will speed things up dramatically. However, add a second macro with these two things: "/s .go select" and "/s .go delete" I usually name that macro .go kill because it will let you delete objects much faster as well.
Keep in mind, the .go kill macro will target the nearest object and destroy it. So make sure you are as close to the object you want to murder. and as far away from the objects you dont want to destroy at all.
2) Wall building is used quite a bit, there are many ways to do this. there are 3 types: The Look-good walls, ramparts, and the hard player-proof walls.
Good looking walls are easy to build, You can make a good wall out of virtually anything. Toggle your walk, which should be the "/" You can change that in the key binding on your option menu, but i wont go into detail on that. We have more important stuff to cover first. If you cant find the toggle walk button, set your speed to 3-4. Then you will lay your base line, the wall will follow that line. Walk forward to where you want your wall to be set, constantly clicking your macro. IF it's tables, you will be clicking every 3 seconds or so, if its small crates, you will be clicking ever 1 second or so. You get the picture right? It is important to click the button at a timed rhythm. if you want the best looking walls, time them all. Humans have a built in clock, so use it! Once you are done with your base line, jump on top and follow it back, clicking your macro as you walk, each layer will make your wall higher. Usually 5 crates makes a wall bigger then a player could jump it.
Ramparts take more time to build, and are made so a player can walk on it, and shoot arrows or spell from it. This will be important if you are building a BG, which a guide explaining what blizzard's approach to BGs, and how objective based PvP will improve your BG, will be in this Compendium. To build a ramparts, start building a normal wall. Then build a wall of tables right behind your wall. The tables will serve as the walking part of the ramparts. Do the same that you have done with the wall when building the walking part of the ramparts. Now tables stacked on one another look ugly, so build a second wall of crates behind the tables, this will be for the looks mainly. Well built ramparts > Ugly ramparts =P
Once you built that, your ramparts is nearly done. Now build a small ascending stair of crates to it's side on the inner side of the wall. That way players can walk up to the ramparts themselves. then your done!
Players are very devious people. They are persistent to say the least, ANY flaw in your walls, and you are sure players will make a guide on your forums saying exactly how to get by it, and think they are leet for breaking you work. Then you feel bad because you thought it was perfect. So, to avoid this, here are a few tips to Stop the exploiting players from getting to places you don't want them to be.
First of all, You must master the art of wall building, but a different kind of it. You see players can climb straight walls given enough time by just jumping from crate to crate and landing on the almost unforeseeable flaws in the objects that allow them to stay on the side of the wall. As you build your wall, inch little by little forward, by a tiny amount, Eventually the first part of your wall will be straight, but the top part will start to incline a bit, making a small almost unforeseeable "roof" that will bonk players that try to climb it all the way down. it will form a very slight candy cane like shape. enough so that players wont get past
Use the same players to your advantage. Build up your walls, then issue a challenge to players to get past it. If they do, give them the treat (Any reward that you set, for motivation), and fix the entry he used. Keep doing this over and over until they just cant get pass.
Another way, is to spawn one small thing, and mod it's size by a LOT. Objects stacked on one another leaves room for flaws, but one object's side, has no flaw at all. Find a slim object, place it in a strategic area, and scale it to a gigantic wall with the .mod scale command. Remember to relog for the effect to appear. Keep in mind, ".go Scale" commands tend to get buggy sometimes and a month after you may be wondering around and find your object shrinked back to normal.
3) Creating towers is a bit of work. keep in mind, in some places, gnomes can squeeze in, while taurens cant. The best way to make a player usable tower with objects, is to create a tauren and build your tower from there. Start with one table. then jump and jump until that pillar of table is tall enough. Build crates, and other item to decorate the tower so it wont look that ugly. Build a roof by first building walls around the tower. Remember to leave windows to players can shoot from above. and see from above. Once your walls are build, its time to make the roof. You can either float up and make your roof with crates, or a table. or you can return to ground, build a table, jump, delete it, and spawn another table, jump, delete, spawn, jump delete, spawn until you are at the height of your roof, and then you leave the table alone. you will have a perfect roof this way. Make sure to relog sometimes if the table you just deleted re-spawns when you spawn something else. you will fall down, but you can fly back on top =P
4) I recommend downloading the Ascent_search thing (One of them at least. there are hundreds out there), it will have a huge list of objects to chose from! This will make your GM life much easier.
5) Always, ALWAYS make sure a '1' is added at the end to save. I will tell you now, if your macro has no one at the end, it will be a very dark day for you the second the server D/cs.
6) Making a floating floor, is probably on of the hardest things to do. ever.
If you have a lot of time to kill, start your floor at the bottom, and start spawning them with the spawn, jump delete method. If you have less time to kill, and need a straight line for a platform (E.G the floating maze) Make yourself fly, and set your fly speed to 3-4. Then do the same thing you would for wall building, Click both your mouse buttons to move your character and point him with the camera. Add your macro to a hotkey button, and spam that as you try to fly straight.
If you need a floating platform that is wide, but goes a bit far, instead of making another line and maybe a third line, Make one straight line counting three seconds between each object. Then Make a new macro, saying "/s .go scale 3" Fly by and spam that hot key like lightning had hit it. You wont see anything at first. Once you log out and relog in, your path will be straight, and big enough to hold a few people.
7) Use real world architecture to influence what you make. anything you see out in RL< you can make in-game with enough time. All it takes is time, and know-how. The ascent lookup will help you greatly with that. and this guide has shown you the basics on how to make that awesome building in-game.
Good luck!
Last edited by enegue; 06-04-09 at 09:16 AM.
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