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  1. #71
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    This is awesome.




    › See More: Mangos + YTDB + Scriptdev2 + Changelog



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  3. #72
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    Code:
    Mangos 9749 - 9756
    Partly revert "[9736] Added more usable interface for grid visits"
    
    In part related broadcasts by explicit provided Map pointer (in different 
    object GetMap() requested)
    
    This is must fix recent crashes in Map::MessageBroadcast
    Add structure of SMSG_REDIRECT_CLIENT (0x50D).
    
    Thanks to TOM_RUS for help with research.
    Add index by `spell` to `character_spell`
    
    This is must fix porblem with long logins at
    many broken spells in `character_spell` after client switch/etc.
    Add storage for min/maxgold of gameobject
    Add default value for parent-field in instance_template
    Rename flight speed related auras and fix spell 40120
    Possibility drop (hide infact) records from DBStore/SQLStorage.
    Cleanups in `instance_template` and map entrance DBC data.
    Fixed sql update version and related data
    Avoid database query on tutorial save by caching tutorial state.
    
    
    
    YTDB 317
    + switch 3.3.2 => 3.3.3a (templates/spawn/vendors)
    + all fixes from forum;
    + spawn;
    + quest scripts;
    + mob's gossip menues;
    + new templates from WDB
    + fix spawn: Utgarde Keep
    + fix spawn: Frozen Halls
    + fix spawn: Nexus
    + fix spawn: Azjol-Nerub
    + fix spawn: Ahn'kahet
    + fix spawn: Culling of Stratholme
    + fix spawn: Halls of Stone
    + fix spawn: Halls of Lightning
    + fix spawn: Hellfire Ramparts
    + processed 78 caches (3.3.3)
    
    
    
    
    added 
    realmd 3.3.3
    characters 3.3.3
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  4. #73
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    Code:
    Mangos 9757 - 9774
    Add triggered spell(strength buff) for 71904
    Include SharedDefines.h to AchievementMgr.h for provided used enum 
    type definition.
    Comment cleanups related to spell base points use.
    Add missing argument causing crash using .list obj, after change in 
    [9663]
    Restore .list object output.
    
    No reason have different command output in chat and console
    just because need fix crash.
     Init client build at reconnect (logout back to char list)
    
    This fix bug with show all realms as offline at view relam list after 
    logout.
    Use min/max BG/arena levels from DBC. Update table content.
    
    * Use min/mac level from dbc because anyway list real selectable
      for player level bg/arena backets set min/max range.
    * Drop related fields and update per team min/max values.
    Remove outdated code for 15286
    Prevent crash at use .npc delitem to item with multiply extanded 
    costs.
    Remove outdated code for 54936
    Add the posibility to keep deleted characters in the database for a 
    while and also add related commands.
    
    Added commands:
    * .character deleted list [$guid|$name]
    * .character deleted restore $guid|$name [$newname]
    * .character deleted delete $guid|$name
    * .character deleted old [$keepdays]
    
    Command .character delete renamed to .character erase
    Fixed my last sec. fix problem :/
    
    Also make $/# in consistence in new command help texts.
    Fixed typo in characters.sql.
    Use more proper std::istringstream for parse args.
    
    This must fix build problem at *nix.
    Fixed typos in mangosd.conf comments
    Make GCC happy and restore buuild at *unix now really.
    
    Just for note: this still look as not code problem but GCC bug in C++ std. 
    library.
    Fixed typo in code comment.
    Fix periodic damage combat log displaying
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  5. #74
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    Thanks for your amazing work dude!.

  6. #75
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    Code:
    YTDB 319
    
    + All fixes from forum;
    + spawn;
    + quest scripts;
    + mob's gossip menues;
    + new templates from WDB
    + fix fields "item_template" by WDB
    + fix fields "gameobject_template" by WDB
    + fix fields "creature_template" by WDB
    + fix fields "quest_template" by WDB
    + fix spawn: The Culling of Stratholme
    + processed 112 caches (3.3.3)
    
    
    Mangos 9775 - 9792
    Cleanups in framework library.
    
    * Removed last bits of threading in grid code.
    * Removed some weird and unneeded declarations.
    * General code style fixes.
    * (Perhaps some things I forgot.)
    
    Thanks to Lynx3d for the usual GCC-stabbing...
    Set m_mover to NULL on remove SPELL_AURA_MOD_POSSESS by delete.
    
    This should fix a related crash.
    Fixed `instance_template` error output arg in one from cases.
    Old gcc hash_map not have support for std::string keys.
    
    In different from tr1 unordered_map
    Drop trailing whitespaces.
    Change CalcAbsorbResist/isBlocked to be called from target side
    One more typo in instance_template loading error output.
    Small clean up in 2 method names
    Update 33851 and ranks according to 3.1.0 patch notes
    Update 33851 and ranks according to 3.1.0 patch notes
    Remove special dagger starting outfit amount.
    
    Now DBC data provide special off-hand instead.
    Also update structure comments.
    Fixed crash at drop vendor items (anorther way).
    Allow propertly remove attack speed buff/debuff at death.
    
    Check wrong and redundent (not use in other similar auras).
    If we use "debug bg" it must ignore that we are lonely on the bg.
    Implement spell selection, for creatures in instances, based on map 
    difficulty
    No reason lost time at other checks if spell diff id not provided.
    Fixed problem with character deleting at some server platforms.
    Fix wrong damage dealing from commit [9784]
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  7. #76
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    This is awesome!!!


  8. #77
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    Code:
    Mangos 9793 - 9818
     Add 'Logout Player' output to the Char.log
    Implement ".account characters" command
    
    Console/chat command output characters list for specific account.
    Fixed sql update for avoid apply problems.
    Implement CONDITION_INSTANCE_SCRIPT (mapid, some_id)
    
    True if mapid fit to called instance map id and instance script confirm success 
    for some_id case.
    Controlled unit should be a source of movement packets, not 
    player-controller.
    
    Now movements of controlled unit are visible for nearby players,
    even when controller too far from controlled unit
    
    This new type of packet broadcasting used in HandleMovementOpcodes handler only,
    
    maybe it can be used somewhere else.
    
    (based on SilverIce's repo commit d2387ca)
    Prevent interect with NPC/Gameobject player in non-react state
    
    * (stun,confuse,fleeing).
    * This also fix cheating with taxi use.
    Implement basic splitting for caster/target part damage/heal bonus 
    calculations, periodic damage/heal over time auras will now store m_amount with 
    caster side bonuses applied and calculate target part on each tick. Currently 
    critical chance/bonus calculations are not affected by this change
    Remove duplicate code causing next reset of daily/weekly quests to double 
    up
    Not need explicit value numbering for internal server side enum
    Typo in enum name.
    Fix 17962 damage broken after [9798] commit
    Fix typo in taken damage/healing bonus calculations and fix damage of 
    64085
    Add script effect of spell 52941
    Fixed lost flight mount/form for GM in old contentes.
    Fixed player loading to transport.
    
    Bug exist already some time but possible hide by another code way work or
    client change maybe.
    Add some missing (dummy) opcode handlers to the list.
    Simplify TaxiPathNodes data use, specially for transport case.
    Drop dead code after switch.
    Move pre-switch sql updates (except realmd related) to subdir.
    Update/fix some opcode names.
    Fix a typo.
    Add VS2010 project files to git_id
    Add filter files to VC100 projects
    
    Its store file groupping info into projects.
    Some cleanups in vc100 project files.
    
    * More wide use $() for have same textual values for all build modes
    * Fix NoPCH_Debug build.
    Add script effect of spell 44462
    Add dummy effect of spell 53808
    Fix display bug when spell with more than 1 persistent area aura effect 
    had several icons
    
    YTDB 320
    + all fixes from forum;
    + spawn;
    + quest scripts;
    + mob's gossip menues;
    + new templates from WDB;
    + fix all fields "*_template" by WDB
    + fix loot of Archavon the Stone Watcher
    + processed 133 caches (3.3.3a)
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  9. #78
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    Code:
    Mangos 9819 - 9842
    Rename some more opcodes.
    
    Also fix the name of some older opcodes that were marked as obsolete but no 
    longer are.
    Fix some handlers (correctly use Handle_ServerSide).
    Rename two more opcodes...
    Fix link error in gcc after [9816] and include needed header
    Really fixed link error in gcc after [9816].
    Use in taxi flight movegen original taxipath data.
    Rename one more opcode.
    Fix spell 38736
    Rename two more opcodes (related to projectiles).
    Fix TARGET_AREAEFFECT_CUSTOM
    Avoid redundent data copy in transport waypoints generation.
    Implement taxi/transport event scripts support.
    Fix type conversion in spell/healing bonus calculations
    Move function to select an attacking target from EventAi to Creature 
    class
    
    Also rename function to a more descriptive name, SelectAttackingTarget
    Allow TARGET_AREAEFFECT_CUSTOM to target invisible/not targetable npc if 
    script target for them exists
     Fix damage bonus applying from 49471 and ranks to 49143 and ranks
    Fix broken compilation after [9831]. Thanks to VladimirMangos.
    Make log output code more consistent for diff build modes.
    
    * Make possible have debug output if build in release mode.
    * But preserver current optimization in avoid debug output args
      calculation if debug ouput disabled if done using DEBUG_LOG
    * Implement in same way BASIC_LOG, DETAIL_LOG. Recommended use
      its instead explicit access to sLog
    * Use variadic macros for DEBUG_LOG and other new defines.
      All supported VS/GCC have its support as C++ extension.
    * Add DEBUG_FILTER_LOG and semilar defines for filered log output and use its.
    * Also move recent added debug output for transport events under 
    LOG_FILTER_TRANSPORT_MOVES
    Remove calls to Taken part when its not used for damage dealing and fix 
    HoT tick amount used in 18562 code(Thanks to insider42)
    More log filters and macro uses.
    
    * LogFilter_Weather
    * LogFilter_PeriodicAffects
    * LogFilter_PlayerMoves
    * LogFilter_SQLText
    * LogFilter_AIAndMovegens
    * LogFilter_PlayerStats
    Fix shadow damage part of 55090 and ranks
     Include Timer.h for getMSTime in SendMonsterMoveByPath
    Really fix invisible target selection for TARGET_AREAEFFECT_CUSTOM
    Remove a line of whitespace
    
    
    YTDB 321
    
    + all fixes from forum;
    + spawn;
    + quest scripts;
    + mob's gossip menues;
    + new templates from WDB;
    + loot from Lich-King in Icecrown Citadel - H10/H25 (now all the loot in Icecrown Citadel)
    + processed 151 caches (3.3.3a)
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  10. #79
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    Nice work

    The Link List iss a nice work.

  11. #80
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    Code:
    Mangos 9843 - 9891
    Restore need seelction show at loot roll.
    
    Also some clanups including merge 2 roll type enum.
    Fix some whitespace errors.
    Fix dispel damage for 30108 and ranks
    Restore work of 44745 and rank/s
     Add dummy effect of spell 50546, 50547 and 50548
    Add script effect of spell 47393, 47615 and 47638
    Implement character database clean up.
    
    This can be disabled by config option.
    
    Flag for clean up can be set for example on client version change.
    Fixed target selection for area spells casted from aura at enemy.
    
    * Spell::GetCastingObject must be use for selection visual/point cast,
      not for friend/enemy checks. Add extanded GetAffectiveCasterObject
      for proper provide for referecned checks wild gameobject casted case.
    
    * Also support chain damage spells casted by gameobjects.
    Restore work of 1856 and ranks
    Disable forced alteration of specialFlags in quest_template at startup.
    
    This will allow quest 10162 to work properly with the expected data in 
    quest_template (no specialFlags is needed), but will still give a startup error 
    for spell 33824.
    Add dummy effect of spell 61832
    Fix negative amounts for spell base damage/healing and fix heal effects 
    to correctly benefit from heal increasing/reducing auras
    Fix some sqls from prev. commit
    Add dummy effect of spell 51840
    Fix double damage dealing of 63625 and ranks. Thanks to Revils
    Restore work of 1064 and ranks, broken in [9854]
    Add dummy effect of spell 51964
    Add script effect of spell 54182
    Backporting some code chnages from 400 branch.
    
    (based on 400's commit 0f37423)
    (based on 400's commit 636cfef)
    (based on 400's commit 0bbe3a7)
    (based on 400's commit ce86b56)
    (based on 400's commit b74c6a8)
    Defines for some spelentry arrays.
    
    * Move and rename MAX_REAGENTS to DBC Strcuture.h.
      It used only afore access to SpellEntry field and so part of strcuture 
      definition.
    * Add MAX_SPELL_TOTEMS and MAX_SPELL_TOTEM_CATEGORIES for same reasons, and use 
    in code.
    Implement SPELL_EFFECT_BREAK_PLAYER_TARGETING (93)
    Use proper arg for player name send.
    Add support split damage for spells 66765, 67333.
    Also small cleanup in mangos_spell_check.sql
    More weapon damage split spells.
    Prevent another potion drink until combat end.
    Impliment glyph 42905.
    Extend SCRIPT_COMMAND_QUEST_EXPLORED to allow player<->player as 
    source/target
    
    Additional code cleanup and output script id in error messages.
    Add script id to all remaining SCRIPT_COMMAND_* error message outputs.
    
    Note that script id can be id from different DB tables. It will however make it 
    easier to find the source of any error.
    More code cleanup and style corrections.
    Implement movement impairing effects for spell 58875.
    Replaced hardcoded value with enum.
    Added some comments.
    Drop outdated code for 18788
    Fix auras with custom periodic damage not entering spell/melee bonus 
    damage done methods
    Fix immunity ignoring for delayed spells
    Fixed TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER work
    
    TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER expected seelction friendly targets
    for spell caster around spell caster (so ignore original caster faction).
    This meaning that for begative spell also selected friendly targets for
    spell caster object.
    One more meteor-like spell.
    Set for client battleground weekend event world state.
    Update battleground weekend world state at start/stop event.
    Prepare world state inint packet data in more clean way.
    
    * Avoid use hardcoded field amount values
    * Avoid use world state update packets just after world state init packet
    * Attempt make code look less horrible in general.
    Add additional fields to *_scripts tables for storage of more data.
    
    Currently not in use by any SCRIPT_COMMAND_* but we have secret plans to be 
    revealed in the future!
    Add support for mounts dependent from riding skill and location
    Change SCRIPT_COMMAND_TALK to support CHAT_TYPE_* using enum ChatType
    
    Making data consistent with other, similar tables like EventAI's text tables.
    This convert existing data and also adds support for all chat types.
    Code style fixes thx to hunuza & Wowka321
    Added VS2010 projects for maps extractor.
    
    (based on commit 211997d)
    Implement new commands for account search
    
    * .lookup account email, .lookup account ip, .lookup account name
    * For new commands and for .lookup player versions use first arg as part of 
    email/ip/name search
    * Use similar output format for player/account lists.
    Fix special mounts using in Dalaran
    Party restore IsKnowHowFlyIn and add area arg
    Extend features available for SCRIPT_COMMAND_TALK
    
    * Allow other than Creature to talk.
    * Add "buddy-talk", using creature entry in datalong2 (the npc who will do the 
    talk instead of the original source). Value in datalong3 is how far to look for 
    the buddy.
    * Add data_flags making it possible to have conversations between units, 
    controlling who does the talking and to whom, including make player do the 
    talking when player is not already the source.
    
    Notes and details are added in the comments for SCRIPT_COMMAND_TALK
    Add TYPEMASK_WORLDOBJECT to enum TypeMask
    
    Check typemask and replace a few dynamic_cast with more simple casts.
    Implement *_scripts for creature_movement
    
    New field script_id in creature_movement can be filled for each waypoint point 
    and run the corresponding script from creature_movement_scripts.
    Script_id can be any value and several points/creatures can share the same 
    script (with limits of course, such as script depending on location and other 
    factors).
    
    DB projects are advised to move current text, spells and emotes data in 
    creature_movement fields as these fields are strictly no longer needed and may 
    be fully removed in the future.
    
    YTDB 322
    
    + All fixes from forum;
    + fix spawn;
    + quest scripts;
    + mob's gossip menues;
    + new templates from WDB
    + fix loot in Vault of Archavon (Full)
    + processed 187 caches (3.3.3a)
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

 

 
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