MMOCoin

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  1. #31
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    usns's Avatar
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    nice man + rep


    › See More: [Release] ArcEmu 3.3.5a

  2. #32
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    Thanks for posting.




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  4. #33
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    wow, well you guys seem to like this repack alot! ill try and update it more often and have an update out for all of you soon, keep looking for it, im not sure when i will have time =/

    --Thx TRM!

  5. #34
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    Cool

    Nice, thanks

  6. #35
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    Good job.

  7. #36
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    Edit:
    Problem solved!
    Great repack man, enjoying it!
    -Kithic
    Last edited by Kithic; 02-09-10 at 04:22 PM.

  8. #37
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    Awesome repack like it alot but only having one problem im trying to put in custom armour and the display will not show it gives me the stats and all but no image any help on this would help alot

  9. #38
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    please, may someone re-explain to me the process?
    and the code

    Code:
      - Death_state Moving in creature_spawns tavolo
     ALTER TABLE `creature_spawns` ADD `death_state` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0 'DOPO `standstate»;
     ALTER TABLE `creature_staticspawns` ADD `death_state` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0 'DOPO `standstate»;
     UPDATE creature_spawns INNER JOIN cs cp creature_proto ON cs.Entry cs.death_state SET = cp.Entry = cp.death_state;
     ALTER TABLE `creature_proto` DROP `death_state»;
    Code:
      CREATE TABLE `display_bounding_boxes (`
       `DisplayID` int (30) NOT NULL,
       `Lowx` float NOT NULL,
       `Lowy` float NOT NULL,
       `Lowz` float NOT NULL,
       `Highx` float NOT NULL,
       `Highy` float NOT NULL,
       `Highz` float NOT NULL,
       PRIMARY KEY (`DisplayID`)
     ) ENGINE = InnoDB DEFAULT CHARSET = latin1;
    Code:
     ALTER TABLE `display_bounding_boxes` aggiungere colonna `boundradius` galleggiante non NULL dopo `highz»;
    where should I put them? and how?

  10. #39
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    Register to remove this ad
    Good Job Rep +

 

 
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