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  1. #1
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    colvinjmathew's Avatar
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    Quote Originally Posted by lapine View Post
    I managed to get this to work, and its great.

    But I added a custom weapon and when I attack monsters it dosent work. The first time I click on a monster to auto attack its fine the monster dies. The second monster i click on my character going into the stance but does not attack unless I use abilitys.

    I would appreciate some help with this



    Thanks

    custom items that you make new are not enchantable/usable with ability's. use a existing item and improve the stats of the item already in the database, or search these forums for "how to make customs work"

    --Thx TRM!



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  3. #2
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    Nice share but Arcemu is outdated & the project is kinda falling apart :[

    But Ascent is back <333
    No touching please.

  4. #3
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    Hmm...the best ArcEmu repack i've seen but this has a problem, the 3.3.5 items are missing from the DB.

  5. #4
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    nice man + rep

  6. #5
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    Thanks for posting.

  7. #6
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    wow, well you guys seem to like this repack alot! ill try and update it more often and have an update out for all of you soon, keep looking for it, im not sure when i will have time =/

    --Thx TRM!

  8. #7
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    Awesome repack like it alot but only having one problem im trying to put in custom armour and the display will not show it gives me the stats and all but no image any help on this would help alot

  9. #8
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    please, may someone re-explain to me the process?
    and the code

    Code:
      - Death_state Moving in creature_spawns tavolo
     ALTER TABLE `creature_spawns` ADD `death_state` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0 'DOPO `standstate»;
     ALTER TABLE `creature_staticspawns` ADD `death_state` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0 'DOPO `standstate»;
     UPDATE creature_spawns INNER JOIN cs cp creature_proto ON cs.Entry cs.death_state SET = cp.Entry = cp.death_state;
     ALTER TABLE `creature_proto` DROP `death_state»;
    Code:
      CREATE TABLE `display_bounding_boxes (`
       `DisplayID` int (30) NOT NULL,
       `Lowx` float NOT NULL,
       `Lowy` float NOT NULL,
       `Lowz` float NOT NULL,
       `Highx` float NOT NULL,
       `Highy` float NOT NULL,
       `Highz` float NOT NULL,
       PRIMARY KEY (`DisplayID`)
     ) ENGINE = InnoDB DEFAULT CHARSET = latin1;
    Code:
     ALTER TABLE `display_bounding_boxes` aggiungere colonna `boundradius` galleggiante non NULL dopo `highz»;
    where should I put them? and how?

  10. #9
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    Good Job Rep +

 

 
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